Continuing my Megalomaniac tendencies, this is my reflection on 2018 and how I did against my world conquering goals. Check out my 2018 Confessions of a Megalomaniac Wargamer and Amateur Historian for my overly ambitious aspirations.
I recently rebased my Reconquista armies on Big Bases. That includes the elements I use for Big Base HOTT. In this post I feature the Christians which can also serve in Arthurian HOTT. You might have seen some of these guys on small bases in my Strathclyde Welsh (Northern Cymry) for Britannia 600 AD. Of course they complement my “El Cid” Feudal Spanish Army for Big Base DBA and my Dark Age Horde.
Chris, Jamie and I played the pick up version of my Sagrajas 1086 – A Big Battle Big Base DBA (BBBBDBA) Scenario. This was an excuse to use my new El Cid Army for Big Base DBA. Each side had 24 elements on a 6′ x 4′ table.
Chris and Jamie are coming over and I wanted to use my new “El Cid” Feudal Spanish for Big Base DBA. So, of course, I’ve gone crazy and devised a A Big Battle Big Base DBA (BBBBDBA) Scenario for the Battle of Sagrajas 1086. I’ve only gone for 24 elements per side (not 36). We only used the historical context to give a bit of flavour for the pick up game, but I have included suggestions for a more historical simulation at the end.
With my new “El Cid” army about to hit the table. I thought I’d have a look at the army list – III/35b Feudal Spanish 951-1200AD. The DBA 3.0 list has changed from the DBA 2.2 version. The changes are generally good but I thought I’d revise it to align more with the related Field of Glory army lists. These changes give more flexibility in the list. Personally I think flexibility is good because, really, we don’t know what any of the armies were really like.
The DBA army list III/34 Andalusian 710AD-1172AD is one of the two main Muslim armies of the Reconquista. I think the standard DBA list is pretty rubbish due to the high number light infantry. I don’t like it because it makes for a very weak army in DBA but also because it isn’t particularly historical. I’ll post a revision in due course. This post is part of my series on Troop Identities in DBA Army Lists.
This is a skirmish level mini-campaign set in no-mans land on a fairly static front. It is applicable to any period (see the possible settings). Each player is a junior commander whose job is the patrol and control the area between the opposing forces. Over three game days and nights each player must plan and execute 6 missions from a predetermined list. The interest lies in the fact that each player is picking from a different list to that of his opponent. The key problem being addressed is “How does a commander react when faced with events not covered by his orders?”