Kharkov 1942 Map for Deep Battle with 20km hexes

Kharkov 1942 Map for Deep Battle with 20km Hexes

I’ve drawn a new map for the Second Battle of Kharkov with one hex per 20 km. As you probably know, I’m focussing on the Second Battle of Kharkov as I develop my thinking on Operational Wargaming and my own Deep Battle rule set. A map is an essential part of this.

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Top 20 Pages on Balagan

Balagan Site Stats

I started this blog on 21 Feb 2001 and then Migrated Balagan to WordPress on 15 Sep 2013. So, roughly 4.5 years ago. One of the great things about WordPress, compared to the hand crafted HTML site I had before, is that I get statistics on page views. Apparently I’ve had 1,176,779 views since I migrated and 1,125 comments. My biggest day (23 Feb 2018) brought 2,420 views – this was because Reddit got hold of my Academy of Street Fighting: Tactics during the Battle of Stalingrad post. Today is a typical day with 750 views.

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Revised El Cid DBA Army List – III/35b Feudal Spanish 951-1200AD

DBA3.0 Cover

With my new “El Cid” army about to hit the table. I thought I’d have a look at the army list – III/35b Feudal Spanish 951-1200AD. The DBA 3.0 list has changed from the DBA 2.2 version. The changes are generally good but I thought I’d revise it to align more with the related Field of Glory army lists. These changes give more flexibility in the list. Personally I think flexibility is good because, really, we don’t know what any of the armies were really like.

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Rasputitsa – Quagmire on the Eastern Front

Wehrmacht soldiers pulling car from the mud, November 1941

The rasputitsa are severe weather conditions occurring in Eastern Europe, particularly in areas that were part of the Soviet Union during WW2. The rasputitsa occurs twice a year, in the spring and autumn. The spring rasputitsa occurs when the surface level ice and snow starts to melt over ground that is still frozen. The Autumn rasputitsa occurs because of the rainy season. Although the cause is different the effect is the same. The ground, including unpaved roads, dissolve into mud and rivers can become enlarged. The result is transport bogs down, making troop movement and logistics very difficult. The Russian

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Operational Terrain 5: Railways using Gingham Printed Hard Craft Felt

4Hex039 Gingham Hard Craft Felt Railway Line

Following my Experiment with Felt terrain on Hex Grid, I was unsatisfied with using a grey felt strip for a railway line. So I went looking for a patterned felt that I could use. And I found it: Gingham Printed Hard Craft Felt in Black.

This is all part of my ongoing search for Operational terrain to inform the set of rules I’m thinking about called Deep Battle.

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Operational Terrain 4: Making Felt Rivers, Roads, and Railways for 4 Inch Hexes

4Hex368 Materials for felt linear terrain

In response to my Experiment with River Templates for 4 Inch Hexes, Doctor Phalanx suggested I use 1cm wide felt for rivers and roads. So I gave it a go and added railways into the mix. This is all because of my interest in Operational Games and my, as yet unwritten, Deep Battle rules.

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Operational Terrain 3: Experimenting on a 4 Inch Hex Grid

4Hex821 Hotz Mat with rivers road rail hills wods and towns

I got my Hotz Mat with a 4″ hex grid so I thought I’d try out my Operational terrain so far. This is part of my experimentation to inform the set of rules I’m thinking about called Deep Battle.

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Operational Terrain 2: Making MDF River Sections for 4 Inch Hexes

4Hex819 Hotz Mat with painted MDF rivers

I’m really keen on Operational Level Wargames at the moment and have a mind to write a set of rules called Deep Battle. I thought a good starting point would be with the table top. Get a table that looks like the kind of game I want to play, and use that to inform the rules. So I’m going to continue experimenting with Operational Terrain.

One of the ideas from my Experiment with River Templates for 4 Inch Hexes was to get a company to produce my river templates in MDF. Warbases kindly agreed to do this for me. They

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Grass Tufts or Wargaming with Fairy Door Grass Mats

FDGM062 Fairy Door Grass Mat

Brett Simpson kindly sent me some “Fairy Door Grass Mats”. I’d asked about the grass tufts in his jungle photos and wanted to know the source. Unfortunately, as far as I can tell, Fairy Door Grass Mats are only available in Australia. So Brett sent me some. Despite the mushrooms and bugs, these mats are a useful source of jungle foliage. Perfect for the Portuguese Colonial War.

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15mm Wargaming Figures to use for Samurai armies of the Sengoku period 1467-1603

Museum Miniatures sm01 Samurai Kawanakajima Swords

The fact that the Portuguese were in Japan is sufficient excuse for me to consider getting Samurai armies for the the Sengoku period. I thought I’d look at what 15mm figures are available. I found five ranges of figures available and one set of transfers/decals for Sashimono banners. Before I do a (brief) review of the figures I explain what is distinctive about the period I’m interested in.

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My Wishlist for DBA-RRR Big Base Italian War

Italian Wars 47 Existing Figures

You have gathered from my recent posts on the Reformatted DBA-RRR Spanish Army Lists and Reformatted DBA-RRR French Army List that I’m currently keen on DBA-RRR and the Italian Wars (1494-1559 AD). I started this project 20 years ago when I commissioned the Spanish from a professional painting company. I got the Spanish infantry back but I never saw my Spanish cavalry figures or the money again.

It has taken two decades to get over the shock but I’m having another go. I’m repurposing what figures I have for big bases and filling in the gaps. Of course I’m

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Deep Battle: Soviet Doctrine for Operational Level Warfare

Operation Uranus - Successful Deep Battle -Eastern Front 1942-11 to 1943-03

Everybody knows about the German’s Blitzkrieg style of warfare. But I was surprised to discover the Soviets had a similar approach to warfare called “Deep Operations” or “Deep Battle”. This was a well defined doctrine for Operational Level Warfare, was invented during the 1920s, and deliberately applied during WW2. Admittedly Deep Battle had mixed success during the war, but this was probably more to do with the previous purge of Soviet military leadership than with any fundamental flaw in the doctrine. Soviet doctrine in the Cold War period is still based on Deep Battle.

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Reformatted DBA-RRR French Army List (Italian Wars 1494-1559 AD)

DBA-RRR Army List Logo

Following my reformatting of the DBA-RRR army list for the Spanish, I’m now doing their main opponents … the French of the the Italian Wars. The aim is to: (1) more closely match the style of other DBx army lists; (2) to understand them better with a view to perhaps tweaking them in the future; (3) know what to buy/build/paint.

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Reformatted DBA-RRR Spanish Army Lists (Italian Wars 1494-1558 AD)

DBA-RRR Army List Logo

Tony Aguilar’s DBA-RRR, for DBA Extension rules for Renaissance, Reformation and Restoration 1500-1700, look promising for playing the Italian Wars. Aguilar provides army lists to accompany the rules, based on those for DBR, but I have some gripes with the formatting. In this post I reformat the DBA-RRR Spanish Army Lists (1494-1558 AD) to more closely match the style of other DBx lists. I admit it also helped me internalise the lists – understand them better – with a view to perhaps tweaking them in the future.

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The Embankment – A Crossfire Battle Report

KB4F02 The Railway Embankment

Jamie Wish and Chris Harrod played “The Embankment” (KB4F), the third game of Krasny Bor, featuring the Blue Division in an epic Crossfire campaign. The Spaniards were defending the area of the Leningrad-Moscow Railway line – the Embankment – against overwhelming odds.

Summary: Jamie’s Soviet both infantry and armour – broke through the thin Spanish line. This will make the fourth battle tougher for Chris.

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