413 AD Visigoths versus Vandals – A Big Base DBA Battle Report

Visigothic nobles

Chris Harrod and I finally got around to playing another game of the Fall of Hispania Campaign based on these campaign rules. Four game years have passed since the first game so the nominal campaign date is 413 AD. Tragically it has also been four real years since we played the first game. Chris rolled Vandals and I got Visigoths. The rules were Big Base DBA.

The summary is: Short game with the Visigoth wedges smashing through the Vandal shieldwall.

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Alexander the Great’s Solo DBA Campaign

Paul from the Man Cave wondered if I’d seen Solo Wargamer: Micro-Campaigning Part II. I hadn’t but I did find it quite interesting – it reminds me of the mechanisms that Two Hour Wargames use for their campaigns. My first thought was that this would be perfect for a campaign featuring Alexander’s trek into the East. (Can you tell what I’ve been reading lately?) It uses DBA.

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Firestorm Campaign

The Firestorm Campaigning system is from the BattleFront crew. I haven’t actually seen Firestorm Bagration – the book with the campaign system in it – but there is a fair bit publically available and it is fairly easy to fill in the gaps. I wanted to figure out whether the system would be applicable to game systems other than Flames of War, specifically Crossfire, so this page is what I could deduce about the campaign system from what I could find and filling the gaps myself.

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Mapless Campaign in WW2 using Crossfire

Crossfire Campaign Logo

I’ve written about Mapless Campaigns but Crossfire is sufficiently different as a game system, and the level of the game (company level WW2) that I thought I’d write a specific adaptation.

There are no maps in this campaign. Instead the players collect territories, and collecting territories makes a player more powerful. This is based on my earlier Mapless Campaigns, which was based on the campaign system in the Warmaster Ancient Armies book by Rick Priestley.

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What I like in a campaign / multi-player game

My first ventures in campaigns were two large, 12-14 player, Ancient/Medieval DBM Campaigns. One was called Europe 1100 AD and the other Europe 1455 AD. The mechanics were fairly simple being based on DBA campaigns but I quickly found problems and the campaigns petered out when people lost interest. I now favour even snappier campaign rules and less people.

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