2022 Reflections of a Megalomaniac Wargamer and Amateur Historian

My goals for 2022 were typically overly ambitious – some would say megalomaniac. As usual I didn’t achieve them all, less than I was hoping, but it wasn’t a bad run.


Summary of the Year

I had a busy wargaming year although there was less actually gaming than I had hoped. Somehow Chris, Adam, Jamie and I don’t manage to get together as much as we used to.

Megalomaniac 2022
Megalomaniac 2022

My big focus was Crossfire. I dived into the Italian Campaign, but unfortunately the Burma Campaign will have to wait for next year. Because we didn’t play as many games as I would have liked, the Eastern Front didn’t appear as it often as it would normally.

Tilly’s Very Bad Day was next. I didn’t do much but I tweaked some Tilly’s Very Bad Day Scenarios for the Thirty Years War. And I had a bit of a think about river crossings.

Twilight of the Britons was a surprise. I wanted to do something Arthurian but hadn’t expected to write a set of rules for this period.

Finally Adam has continued to advocate ‘O’ Group and we played a couple more games. And that got me thinking about game design.

Plus, of course, there was some other stuff.


#1 Crossfire

Playing Crossfire

I got a few games of Crossfire in this year, not as many as I would like but enough to keep me going. In addition Gunnery Sargent Rock (Bruce Stewart) and Brett Simpson also contributed after action reports.

We managed to get a massive game in: KB4R The Swamp – A Crossfire Battle Report. This is part of our Krasny Bor campaign.

KB4R-006 Table from Soviet perspective
KB4R-006 Table from Soviet perspective

But most of my attention has been Italian Campaign. Jamie and I kicked off with Kiwis vs FJ in Italy – A Crossfire Scenario and Battle Report 1. This featured my new Kiwi infantry and armour – it was great to get them on table. Facing them were my much neglected Fallchirmjaeger – they really have been waiting for the Italian campaign.

italy-105 Kiwi plan of attack
italy-105 Kiwi plan of attack

Gunnery Sargent Rock (Bruce Stewart) has been encouraging me to start the Italian campaign for years, so he immediately leapt in and played the same scenario: Kiwis vs FJ in Italy – A Crossfire Battle Report 2.

Italy-203 Battlefield Kiwi view
Italy-203 Battlefield Kiwi view

Bruce Stewart also had the genius idea to move Doctor Phalanx’s Crossfiregrad from Stalingrad to the Italy, creating Cassinograd. Because it was a straight transfer the Germans were attacking the 2 New Zealand Division (Kiwis) in Cassino town.

Cassinograd-101 battlefield
Cassinograd-101 battlefield

I loved that idea so much I turned that into a scenario, Cassinograd – A Crossfire Scenario based on Crossfiregrad, but with the Kiwis attacking, as was historical.

Handout - Cassinograd - Crossfire v2
Handout – Cassinograd – Crossfire v2

Then Jamie and I tried it out a couple of times: Cassinograd – A Crossfire Battle Report 2.

Cassinograd-211 Across the ruins of Cassino
Cassinograd-211 Across the ruins of Cassino

Then we played it again: Cassinograd – A Crossfire Battle Report 3. Both games were intense … which is a total credit to Doctor Phalanx and his scenario design.

Cassinograd-346 Kiwi fire gets yet another kill
Cassinograd-346 Kiwi fire gets yet another kill

Then I designed Monaldini and Monticelli – A Crossfire Scenario in Italy.

Table for Monaldini and Monticelli
Table for Monaldini and Monticelli

The Allied force (Kiwi Shermans with Kiwi and Greek infantry) had to attack through typical Italian terrain in Monaldini and Monticelli – A Crossfire Battle Report in Italy 1.

Monticelli-117 Sherman approaches Monticelli
Monticelli-117 Sherman approaches Monticelli

Bruce Stewart also gave the scenario a go: Monaldini and Monticelli – A Crossfire Battle Report 2.

Monticelli-202 Monaldini taken
Monticelli-202 Monaldini taken

Bruce also sent through Hotel Excelsior – A Crossfire Scenario and Battle Report.

Excelcior-153 battle 3 german smoke
Excelcior-153 battle 3 german smoke

Brett Simpson sent through a report, Operation East Gate – Pacific Mini-Campaign using Mac’s Crossfire Missions. This is a Crossfire mini-campaign set in the Pacific. The campaign is a series of three games, each using Mac’s Missions.

EastGate-00 Japanese in jungle
EastGate-00 Japanese in jungle

Aidan Boustred has been running a Normandy Campaign using Crossfire. My wargaming group are not involved because we couldn’t sign up to the commitment of regular games, but as a one off Aidan asked us to play Game 7. The 5th Duke of Cornwall’s attack towards Feugret and Orbois with 2nd Battalion, 2nd Panzer Grenadier Regiment defending: Feugret – Game 7 of Aidan’s Normandy Campaign – A Crossfire Battle Report

Feugret-732 British A Company advance on Château du Bû
Feugret-732 British A Company advance on Château du Bû

Jamie and I finished the Crossfire year by returning to Italy and playing Almost Fosse Bridge – A Crossfire Battle Report. As with many of these Italian games, we were experimenting with Crossfires tank rules … so guess what, there were tanks.

fosse-103 Sherman III on overwatch
fosse-103 Sherman III on overwatch

I’ve also been doing some thinking about other scenarios. For example the Battle of Lemon Bridge (18-19 July 1943) caught my attention.

Lemon Bridge 1943-07-19 - view from top of southern bank
Lemon Bridge 1943-07-19 – view from top of southern bank

Revised anti-tank rules

I’ve been doing a lot of musing on new Anti-tank rules for crossfire. So far I’ve shared my thoughts on:

  1. Design Goals
  2. Draft Examples
  3. Calibre Bands
  4. Anti-personnel Shooting
  5. Anti-tank Shooting
  6. Infantry anti-tank weapons
  7. Anti-tank Mines and Bogging

A lot of the games were mainly to experiment with the emerging anti-tank rules. For example, Kiwis vs FJ in Italy – A Crossfire Scenario and Battle Report 1 let us field three Shermans, a StuG, a 7.5cm anti-tank gun, and sundry PIATs and Panzerfausts. This got us trying out Anti-personnel Shooting, Anti-tank Shooting and Infantry anti-tank weapons.

italy-146 StuG hunting with a PIAT
italy-146 StuG hunting with a PIAT

I wrote the Monaldini and Monticelli Scenario so I could have lots of tanks In this case six Shermans attacked into the villages (see Monaldini and Monticelli battle report).

Monticelli-106 Kiwi Shermans
Monticelli-106 Kiwi Shermans

The Almost Fosse Bridge game featured armour on both sides, but the glorious moment (for me) was the 17 pounder anti-tank gun making itself known. This was also the game that made me rethink Anti-tank Mines and Bogging.

fosse-161a Very happy 17 pounder
fosse-161a Very happy 17 pounder

Crossfire musings and campaigns

Aside from playing games I also did some musing on Crossfire. I started with Aidan Boustred’s cool ideas on moving, creeping, rolling and block barrages in Crossfire.

Creeping Barrage Revolutionises Modern ways of Trench Fighting - Winnipeg Tribune, 17 May 197
Creeping Barrage Revolutionises Modern ways of Trench Fighting – Winnipeg Tribune, 17 May 1917

I also evolved my thinking on Mac’s Crossfire Missions. That included adding a Player Handicap.

Macs Mission Handicap
Macs Mission Handicap

I also wrote a for Mac’s Crossfire Missions: 3 Round Mac’s Missions – A Three Game Crossfire Campaign

Macs Crossfire Missions - 3 round campaign - 1000px
Macs Crossfire Missions – 3 round campaign – 1000px

My Liberation – An A4 Insurgency Campaign was an evolution of Using Political Tokens for Military-Political Climate in an Insurgency Campaign and the third iteration on Simulating Politics in a Wargaming Campaign with Political Tokens. The entire campaign is on an A4 sheet of paper.

Liberation – An A4 Insurgency Campaign
Liberation – An A4 Insurgency Campaign

Crossfire terrain and gaming aids

I continue to expand my collection of Terrain for Crossfire. Hit the Dirt (HTD) introduces Cliffs to Crossfire. So I did some Cliffs for Crossfire in Italy and Burma

Cliffs-48 The collection
Cliffs-48 The collection

Inspired by Adam’s tables I got some haystacks for Crossfire fields.

Haystacks-8 Fields with haystacks
Haystacks-8 Fields with haystacks

I also did WW2 National Flags to use as Objectives in Crossfire. I made up some new flags for New Zealand, UK/GB, India, USA, France, Germany, Japan, China and Australia. Part of the motivation was to get rid of the Swastikas for the Germans and get the correct Spanish flag for 1945. [I used the modern US flag but Neil pointed out, in a comment, that the USA used the 48 Star flag during WW2. I’ll fix that in due time.]

WW2-Flag-Objective-315 All Nations
WW2-Flag-Objective-315 All Nations

Crossfire supplements

I enjoyed publishing the Crossfire Freebie 1: Mini-Scenarios in 2021 so wanted to write
a couple of Official Crossfire Supplements. I drafted a new freebie but haven’t managed to release it yet. Guaranteed in early 2023.


#2 Tilly’s Very Bad Day

The rules for Tilly’s Very Bad Day include a generic Army List for the Thirty Years War. I expanded that army list and added some for the Northern Wars:

I didn’t write any more scenarios for Tilly’s Very Bad Day this year, but we did play test a couple of existing ones. First up was S01 Attack on Prepared Position – A Tilly’s Very Bad Day Battle Report 1.

prepared-123 Swedish shooting
prepared-123 Swedish shooting

Then we played S12 Fighting Across the River – A Tilly’s Very Bad Day Battle Report 1.

S12-162 Swedes ross on the left
S12-162 Swedish right flank crosses the river

The river crossing game sparked a big conversation that ultimately lead to my post on Contested river crossings in the Seventeenth Century – Musing for Tilly’s Very Bad Day

Map Battle of Cropedy Bridge 29 June 1644
Map Battle of Cropedy Bridge 29 June 1644

#3 Twilight of the Britons

The big surprise for the year was writing a new rule set, Twilight of the Britons, with Vincent Tsao. These are fast play rules for the English Invasion of Britain. You can Download Twilight of the Britons as a PDF.

Twilight of the Britons - Logo

Vincent is a long time collaborator of mine and it was great to do a project with him. As it happens Vincent is using these rules for the Fall of Rome so calls the rules “Twilight of the Romans”. He has posted some after action reports on his website, Corlears Hook Fencibles, including Twilight of the Romans I, II, III, and IV.

I put a few battle reports on my site as well. First up was a fight between generic warbands, Twilight of the Britons – A Battle Report 1.

Britons-101 Battlelines in Briton
Britons-101 Battle lines in Britain

The second game, Twilight of the Britons – A Battle Report 2, was more Arthurian with Romano-British and English (aka Saxons).

Britons-201 English advance
Britons-201 English advance

These games go me thinking about my armies and the surprisingly high number of coffin shields I have amongst my Gothic infantry. It turns out there is no such thing as a Gothic ‘Coffin’ Shield.

Gothic Shield Shapes
Gothic Shield Shapes

And during the design process for Twilight of the Britons I mused on Hits Remaining or Hits Taken – Game Design Musing. I like hits remaining more than hits taken.

Hits Remaining and Hits Taken
Hits Remaining and Hits Taken

#4 ‘O’ Group

We continued playing ‘O’ Group with Assault on Kristov – An ‘O’ Group Battle Report 3.

ogroup-309 Kristov
ogroup-309 Kristov

Adam wrote his own scenario which lead to Collective Farm 643 – An O-Group Battle Report.

ogroup-401 Deployment
ogroup-401 Deployment

Anyone who has read the battle reports on ‘O’ Group will know I’m not a fan of ‘O’ Group. But it did get me thinking about why they don’t appeal, which inspired me to write about Three dimensions of game design: Simulation, Playability, Abstraction.

Simulation, Playability, Abstraction - Three Dimensions of Game Design
Simulation, Playability, Abstraction – Three Dimensions of Game Design

I think ‘O’ Group is at the more concrete end of abstraction, and I see this happening at the expense of playability. I used the shooting mechanism as an example and explored whether ‘O’ group’s three steps to hit something – spot, hit, save – can be simpler. It can.

Adam is interested in ‘O’ Group because it offers set piece battles between battalions. I suspect Blitzkrieg Commander (BKC) fits that niche as well so with the idea of writing a scenario, I explored Blitzkrieg Commander – Example Soviet Order of Battle.

BKC Example OOB Regimental Scale - Banner
BKC Example OOB Regimental Scale – Banner

#5 Other stuff

Finally I did a couple of tiny projects. I put together some Vallejo Triads – Three colour shading with Vallejo Model Color Paints

Vallejo Triads - Three colour shading with Vallejo Model Color Paints - Steven's Balagan
Vallejo Triads – Three colour shading with Vallejo Model Color Paints – Steven’s Balagan

And I reorganised my history bookcase, which made me think about my interests.

Steven's History Bookcase by Topic
Steven’s History Bookcase by Topic

The last game of the year was Arthurian Big Base and Hordes of the Things (HoTT). In this case Scots-Irish versus Picts as I wanted to get my new Scots-Irish on table.

Arthurian-HOTT-901 Cú Chulainn and friends
Arthurian-HOTT-901 Cú Chulainn and friends

Did I achieve my annual goals?

That is a pretty good set of achievements for 2022, but how did I do on my original megalomaniac aspirations from the start of 2022. Not so good.

Project Rules What happened in 2022
Official Crossfire material
Crossfire Scenario book Crossfire [Oh no!] No sign of a scenario book for Crossfire. At least not yet.
Crossfire freebie booklet Crossfire [Some progress] I have a draft freebie booklet for Crossfire with Arty, the co-author and proof readers.
1943-45 Italian Campaign
Scenarios for the Italian Campaign Crossfire [Done] I wrote some scenarios for Crossfire set in the Italian Campaign featuring 2 (NZ) Division. Although I didn’t finish the Perano scenario I was working on for Gunnery Sargent Rock (Bruce Stewart), Bruce helped out a lot with ideas and play testing.
1941-45 Burma Campaign
Japanese Crossfire [A lot of progress] I have purchased a Japanese battalion and it is with the painter. You’ll see them in 2023.
Japanese tanks and tankettes Crossfire [Done] Japanese tanks and tankettes are ready for service in Burma. You’ll see them in 2023.
Gurkhas, 14th Army Crossfire [Some progress] Figures for a Gurkha battalion that can do duty in 17th Indian Division or as 2nd Battalion, 4th Prince of Wales’s Own Gurkha Rifles
Welsh, 14th Army Crossfire [Some progress] Figures for a Welsh battalion from 14th Army
Scenarios for the Burma Campaign Crossfire [Oh no!] I didn’t write any scenarios for Crossfire set in the Burma Campaign. So I still haven’t used my research on Bishenpur, Potsangbam and Ningthoukhong – Gurkhas on the Imphal Plain 1944
1941-45 Eastern Front
Cool Ruins Crossfire [Lots of progress] I now have several thousand Cool Ruins designed, cut out and assembled. I just have to add rubble and paint them. These are 3″ x 3″ sectors so I can play both Crossfiregrad and Ponyri Station
Deep Battle Deep Battle [Oh no!] I disappointed Andrés Ferrari again in 2022 because there was no “Beta” in 2022 for Deep BattleOperational Level Wargaming on the Eastern Front
1810-1824 South American Wars of Liberation aka Liberators
Rules for Liberators TBD [Oh no!] Much to Jamie’s disappointment there was no progress on Bolivar’s Very Bad Day – A Tilly’s Very Bad Day variant for Liberators – think battalion level Napoleonics with a twist
Sipe Sipe (1815) TBD [Oh no!] I didn’t write, let alone fight, a scenario for Battle for Viluma / Sipe Sipe (1815) for Bolivar’s Very Bad Day
1618-48 Thirty Years War and 1642-51 English Civil War
Eastern Armies Tilly’s Very Bad Day I wanted to get more eastern armies in Tilly’s Very Bad Day for the Northern Wars:

  • [Done] Zaporozhian Cossacks
  • [Oh no!] Crimean Tatars
Populous, Rich, and Rebellious – English Civil War Campaign Tilly’s Very Bad Day [Oh no!] Not done and probably never will be. I might abandon the goal of corralling Adam, Chris and Jamie to play a four player Tilly’s Very Bad Day campaign set in the English Civil War
Tilly’s Very Bad Day Scenarios Tilly’s Very Bad Day [Some progress] I refined some Tilly’s Very Bad Day Scenarios but not the specifics I had in mind:

  • [Some progress] More small game scenarios as smaller games are easier for other folk to play
  • [Oh no!] More scenarios featuring the Polish-Lithuanian Commonwealth, Zaporozhian Cossacks, and/or Tatars
  • [Oh no!] More scenarios for the big Spanish moments of the Thirty Years War i.e. 1634 Nordlingen, 1642 Honnecourt and 1643 Rocroi

As you can see I had a mixed bag in terms of completion rate. And, as you will see, there were some unexpected detours as well.

4 thoughts on “2022 Reflections of a Megalomaniac Wargamer and Amateur Historian”

  1. Seems like plenty of wargaming activity to me.

    Steven, you didn’t disappoint me at all. Your site is my go to resource for historical wargaming. And you are a great inspiration to what feels to me like a growing community. Here’s to many more years of this!

    Cheers and happy new year!

    Reply
  2. Tilly’s Very Bad Day has become a mainstay at our club here in Arizona. Large ECW armies and Eastern Horse armies!! PS those rules work really well for Dark Ages also. Thanks for all the hard work and great ideas. Check our club site. Lots of pics.

    Reply

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