These are the rules for New World DBA. It is a variation on DBA so you’ll need those rules for it to make sense.
De Bellis Antiquitatis (DBA) was the first of the DBx family of rules. Like HOTT it is light on simulation but quick and fun. The one day campaigns included in the book are brilliant, e.g. Britannia 600 AD. In fact I’ve got a bunch of DBA campaigns. With some tweaks I’ve managed to make DBA work for the New World – my variant is called New World DBA. I have revised a few of the army lists I care about and also specified Troop Identities in DBA Army Lists to facilitate building an army.
Mexican Army Lists for New World DBA
These are Army Lists for my revised New World DBA.
Reconquista Wargaming Project
I’m rather fond of the Reconquista so have a bunch of armies. I don’t play so much now, mostly for the lack of a large scale set of rules that I like.
Wargaming the Battle for Ruapekapeka Pa
The Battle for Ruapekapeka Pa (‘The Bat’s Nest’) was the last engagement of Hone Heki’s War.
A Load of Gauls – A DBA Campaign Matrix Game
‘A Load of Gauls’ is a Engle Matrix Game campaign based on the Gallic invasion of Italy in 225-224 BC. Battles are fought using DBA. The game was devised by Colin Tothill although I’ve made minor tweaks to it.
Wargaming the Battle of Te Ahuahu
There is much in the description of the Battle of Te Ahuahu that can inform a wargaming refight.
Kororareka – A DBA Scenario
Here is my Kororeka scenario for my DBA New Zealand Wars variant. I have assumed one element represents 20 men (rounded up to the next whole element), except the unarmed settlers where each represents 50 men, women and children. Some Naval Brigade and and Civic Guard are manning the gun batteries. Although there were four guns available I’ve lumped the three old cannon together as one battery.
DBA for the New Zealand Wars
I wrote variant of DBA in Jun 1996 to refight the battles of the New Zealand Wars (1840-1872). They do not cover skirmishes They are based on DBA and were influenced by the article by Ed White on DBA and the Seven Years War (WI65) and Clive Clapson’s article on the Maori Wars (WI63). As in Ed’s article there are two assumptions:
Wargaming the Battle for Ohaeawai Pa
Attempting to wargame the Battle for Ohaeawai Pa brings you face to face with the Challenges of Wargaming the New Zealand Wars, even more than the Battle for Puketutu Pa does. A relatively tiny group of entrenched Maori bloodily repulses a large number of European attackers. How to make that possible? How to make that a good game?