Unlimited Vehicle Movement – Revising Crossfire Anti-tank Rules 8

Musing - Revising the Crossfire Anti-tank Rules - Corssfire - Banner

My recent musing on the anti-tank rules in Crossfire got me thinking about my current rules on vehicle actions. CF11.1 Vehicular Actions is massively restrictive as it only gives vehicles the option to move or shoot. So I for 20 years I’ve been giving vehicles multiple move actions (1-3 depending on speed) and unlimited shooting. Both of these rules are contrary to the unlimited actions of infantry in standard Crossfire. It would be great to give vehicles unlimited actions, like the infantry. So I look at the rules that have come before then look at options for unlimited vehicle movement.

Read more

Ningthoukhong Experiment – A Crossfire Battle Report

Ningthoukhong-104 Table from south-east - Banner

At 16.30 hours my raised roads for Burma arrived. Unpainted of course. By 20.00 hours they were painted and ready to play. My Japanese have been ready for a while and I recently based my new Gurkha battalion. It was three years ago when I got all keen and wrote up some notes and drew some maps for Bishenpur, Potsangbam and Ningthoukhong – Gurkhas on the Imphal Plain 1944. Finally we could play some Crossfire at Ningthoukhong.

Summary: In a tense game the Adam’s Japanese held the south of Ningthoukhong against a fierce attack by Chris’s Gurkhas.

Read more

Designing Modular Raised Roads sections for Burma

Raised Road 124 Examples - Banner

Following on the previous success of my custom crests version 2 and the high rice paddy bunds for Burma, I’m now thinking of a set of raised roads. Raised roads were a common feature of Burma. They’ll be the same height as the previous features (1/4″ / 6mm). Otherwise they’d be, well, just roads. I’m hoping to convince Simon from S&A Scenics to make the base features then I’ll do the work to make them look like roads. This post is about my design for the roads, which was a project in itself.

Read more

Soviet Cavalry Regiment in Crossfire

Order of Battle - Crossfire - Banner

I’ve had a hankering to build a dismounted Cossack Cavalry Regiment for a while. For service on the Eastern Front of WW2. What has held me back was the lack of 15mm figures. Flames of War had a great set, but discontinued it. Luckily Peter Pig have brought a new Cossack range to market so now I have to figure out what I need for Crossfire.

Although there were Soviet Cavalry Divisions and Corps, the building block was the Cavalry Regiment. Zaloga and Ness (2003) describe the various TO&E for the Soviet Cavalry Regiments (p. 101-117). The regiment was about the size of an infantry battalion, so perfect for Crossfire. I’ve listed the Crossfire Orbat for the various Soviet Cavalry Regiments. Although Soviet cavalry could and did charge mounted, generally they fought dismounted and the order of battle acknowledges that.

Read more

Japanese Roadblock – A Crossfire Experiment

roadblock-102 Table - Banner

With my Japanese all ready to go and my head full of roadblocks in Burma, I thought I’d knock together a Crossfire game. Chris took defending Japanese. Adam was the British trying to break through. I call this an experiment because very little thought went into it and we were just playing around with the concept of a Japanese ambush.

Read more

Musing on Japanese house rules in Crossfire

Japanese-02 1st Company Banzai - Banner

My Japanese leg infantry battalion for Crossfire is now painted and based. All very exciting! The more I read about the Japanese, the more I realise they had a completely different mind set to western armies. I wonder how much of that difference should flow through into Crossfire. So I’ve looked at other rule sets to see how they have handled the Japanese in WW2 and, from that, possible implications for Crossfire.

Read more

Almost Fosse Bridge – A Crossfire Scenario

fosse-103 Sherman III on overwatch - Banner

Back when I published Almost Fosse Bridge – A Crossfire Battle Report, I promised to publish the scenario. Well, this is it. Jamie was coming over to play Crossfire and I quickly knocked up this scenario. It is extremely loosely based on the Coldstream Guards defence of the Fosse Bridge on 13 September 1943. One of the many small actions following the Salerno landings in the Italian Campaign. Emphasis on the “extremely loosely”. I knew the battalions/regiments present and I also knew the location of the bridge, which gave me a google map of the modern site. Not much to go on, but it gave a good game. Good enough to share the scenario. One day I’ll write a better Fosse Bridge scenario, but for you moment you get “Almost Fosse Bridge”.

Read more

WW2 Japanese Flags – Free Rising Sun Wargaming Flags for 15mm Scale

WW2 Japanese Flags - Wargaming - 15mm Scale - Banner

I’m in the process of basing my WW2 Japanese battalion for Crossfire. While I’m doing that I thought I’d sought out the flags. So I needed some Rising Sun flags in 15mm scale. A quick google revealed nothing so I made my own. I’m sharing them here so other folk can benefit.

Read more

Almost Fosse Bridge – A Crossfire Battle Report

fosse-103 Sherman III on overwatch - Banner

Jamie was coming over and I quickly knocked up this Crossfire scenario to continue my experiments with the revised Anti-tank rules. This time I wanted tanks on both sides and we ended up with three Panzers attacking and two Shermans in defence.

The scenario is extremely loosely based on the Coldstream Guards and Scots Greys defence of the Fosse Bridge on 13 September 1943. One of the many small actions following the Salerno landings in the Italian Campaign. Emphasis on the “extremely loosely”. At the time I only knew the battalions/regiments present and the location of the bridge which gave me a modern google map of the modern site. Not much to go on historically, but it gave a good game. I’ll write up the scenario later although a real Fosse Bridge Scenario will be quite different.

Read more

Bogging and Anti-tank Mines – Revising Crossfire Anti-tank Rules 7

Musing - Revising the Crossfire Anti-tank Rules - Corssfire - Banner

Both the Crossfire minefield rule and the Hit The Dirt bogging rule are special mechanisms using 1d6 and special outcomes. I think it is possible to align these with the normal infantry to hit dice, and without unduly affecting play. Since I’m revising the anti-tank rules to use the normal infantry to hit dice, this is a good time to tweak the bogging and anti-tank mine rules.

Read more

Infantry Anti-tank Weapons – Revising Crossfire Anti-tank Rules 6

Musing - Revising the Crossfire Anti-tank Rules - Corssfire - Banner

While I mull over the feedback I got about my previous post to revise Crossfire’s tank rules (Anti-tank Rating – Revising Crossfire Anti-tank Rules 5), I thought I’d share my thinking on infantry anti-tank weapons. Bazookas, Panzerfausts, Panzerschrecks, PIATs, and their poor relation, the anti-tank rifle.

Read more