I’m still debating what rules to use for the Portuguese Colonial War but I am likely to start with something from Two Hour Wargames or Two Page Skirmish Rules. Both of which use individual based figures with individual characteristics. Because of that I have uniquely identified each figure with a label similar to those I use for Battalion Code in my Crossfire Unit IDs.

Figure C2 where
C=Cazadore in Camo Cap and
1=Rifleman 1.
The ID has two alpha-numeric characters. The first is a letter identifying the unit then a letter or digit to identify the stand / figure within the unit (equivalent to my normal Battalion Code). For example “YL” is the section leader (“L”) in the Special Group (GE) who have yellow berets (“Y”).
Code | Unit | Figure |
---|---|---|
0-9 | Rifleman | |
A | Artillery | Assistant for MG or RPG |
B | Commandos with Brown berets | Bazooka gunner |
C | Cazadores with Camo cap | |
D | ||
E | Engineer | |
F | Marines, i.e. Fuzileiros | |
G | Paratrooper with Green berets | |
H | ||
I | Insurgents | |
J | Insurgents | |
K | Insurgents | |
L | Section Leader | |
M | Militia | |
N | Light Machine Gunner | |
P | ||
O | ||
Q | ||
R | RPG gunner | |
S | ||
T | ||
U | ||
V | ||
W | ||
X | ||
Y | GE and GEP with yellow berets | |
Z |