Category: Crossfire

I’ve been playing Crossfire, Arty Conliffe’s company level WW2 game, for over 10 years. And I love it.

Sub-categories: House Rules, Scenarios, Musings, Orders of Battle, Fogo Cruzado (Portuguese Colonial War), Fuego Cruzado (for Spain’s Wars), and Arab-Israeli Crossfire.


African Ambush – A Crossfire and Fogo Cruzado Scenario

PCWA05 Portuguese patrol entering village

An armed patrol walks into an ambush somewhere in Portuguese Africa. The action starts seconds before the bullets fly. Will the unsuspecting targets spot the danger before it is too late? This is a Crossfire/Fogo Cruzado scenario for the Portuguese Colonial War. The scenario uses a cinematic premise, i.e. start the action when there is action.

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A Case Study in Balagan Thinking – How I justify collecting Japanese

Fuzzy Thinking Brain

If you didn’t know, Balagan means messy or chaotic. And lately my head has definitely been balagan. I’m trying to justify building up a Japanese force for Crossfire. I’m trying to find ways to fit the Japanese into my Official Focus of Spain, Portugal, New Zealand, and Israel. I’ve got to say, it ain’t easy. But with quite a lot of mental gymnastics I might manage it.

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Japanese Leg Battalion – Revised Organisation for Crossfire

Crossfire Order of Battle Logo

John Moher’s post, Modelling Japanese in Crossfire, prompted me to think about the Crossfire order of battle for the Japanese. John highlights some ways where the official Crossfire order of battle is incorrect but he doesn’t write it out in full. So I set out to document a new Crossfire organisation for a Japanese Leg Infantry Battalion. Turns out it was more complicated than I anticipated. And I ended up diverging from John’s suggestions a bit.

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Musing on Japanese HMG in Crossfire

Japanese Type 92 Heavy Machine Gun In use during Battle of Changsha 1941

I’ve been musing about Japanese HMG under Crossfire. The official rules make them expensive rifle squads. Personally I challenge both the reduced firepower and increased close combat ability of these heavy machine guns.

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Musing on Japanese Knee Mortars in Crossfire

Japanese 5cm Type 89 grenade discharger - Knee Mortar - Square

In World War II the Japanese issued three 5cm Mortars to every Rifle Platoon. Standard Crossfire makes the Knee Mortar rather useless. John Moher reinstates them as an effective piece of combat kit. And I do the same, but in a much simpler fashion.

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Steven’s Fallschirmjäger Battalion for Crossfire

Fallschirmjaeger 6340 Battalion Commander showing ID

This post is long overdue. Roland painted the last of the Fallschirmjaeger in June 2011 and I got them based soon afterwards. Tragically I haven’t used them in a game of Crossfire. I guess I don’t often create Crossfire scenarios for German paratroopers. Perhaps when I have some Kiwis to fight them in the Italian Campaign; I should bump the New Zealanders up in the priority list. Anyway, here are my Fallschirmjaeger.

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Play Test of Mac’s Crossfire Missions in the Pacific

CFM3BS 3 Japanese infantry behind Chi-Ha Tank

Brett Simpson play tested Mac’s Crossfire Missions v3 using his Pacific War kit. So this was a pick up game for Crossfire with Japanese facing Australians.

Summary: fun and exciting game. Brett’s Australians won, making a successful Withdrawal in the face of a Japanese Breakthrough attempt.

All words are Brett’s.

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Steven’s Russian Artillery for Crossfire

A-203 Artillery - Russian 203mm 1

Artillery is essential in Crossfire, so to support my Russian Rifle Battalion I have forward observers for a variety of calibers of weapon. In addition I’ve got the artillery pieces as heavy weapons stands. This post covers field guns, howitzers, infantry guns, heavy mortars, Katyushas, anti-tank guns, and anti-aircraft guns. The Soviets were keen on firing direct so having the models makes sense. Admittedly I haven’t used many except the anti-tank guns.

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Steven’s Russian Rifle Battalion for Crossfire

R-.BC Russian - Battalion Commander 1

I’ve taken the liberty to update my previous post on Steven’s Russian Rifle Battalion for a number of reasons:

They have done good service; I received them, from my mate Roland in New Zealand, on 15 November 2001. I rebased them using Sand, Flat Earth paint, and Dry Brushing I took the opportunity to give them the proper Battalion Code = “R”

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Play Test of Mac’s Crossfire Missions v3

CFM3-685 Deployment - Soviets have SU-152

Chris Harrod and I played a game of Mac’s Crossfire Missions v3. So a pick up game for Crossfire with the option of reinforcements.

Summary: Good tense game. I conducted a fighting withdrawal in the face of massive Soviet firepower and took the game. Reinforcements gave more options (good) and did not unbalance the game (also good). I wax lyrical about the game in the conclusions and observations section at the end.

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Mac’s Missions v3 – Revised Pick Up Games for Crossfire

Macs Crossfire Missions Logo Thumb

A frequent suggestion for Macs Missions v2 is to give the attackers more troops. In v2 both sides get the same order of battle. Attackers have to capture enemy territory and are likely to take losses in the attempt. In compensation they get bonus victory points for achieving their more challenging mission. In the new version of Mac Missions (v3) both sides get the option of reinforcements but taking reinforcements makes victory harder. Or, put another way, taking more troops offsets any victory point bonus.

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The Embankment – A Crossfire Battle Report

KB4F02 The Railway Embankment

Jamie Wish and Chris Harrod played “The Embankment” (KB4F), the third game of Krasny Bor, featuring the Blue Division in an epic Crossfire campaign. The Spaniards were defending the area of the Leningrad-Moscow Railway line – the Embankment – against overwhelming odds.

Summary: Jamie’s Soviet both infantry and armour – broke through the thin Spanish line. This will make the fourth battle tougher for Chris.

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2018 Confessions of a Megalomaniac Wargamer and Amateur Historian

Megalomaniac

My inner megalomaniac is back. This post is a follow on from my 2017 Reflections of a Megalomaniac Wargamer and Amateur Historian. The previous post was a retrospective of the last 23 months, which means pointing out my successes. This post is the (overly ambitious) list of what I’d like to get done in the coming year. It is the more embarrassing part. The confession. Bear in mind these are more or less active projects.

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2017 Reflections of a Megalomaniac Wargamer and Amateur Historian

Megalomaniac 2017

I have noticed that my The Confessions of a Megalomaniac Wargamer and Amateur Historian of 2015 was literally a confession, describing my overly inflated ambitions and incomplete projects. But the 2016 edition was more a reflection on my progress against those goals. It has been a 23 months since the 2016 edition and it is time to revisit. But I’m going to split the reflection aspect from the confessions bit. So this is my reflection on the 23 months from the beginning of 2016 to the end of 2017.

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What is a Bathtub Campaign in Wargaming?

Bathtub Navy for Bathtub Campaign

I’m not a fan of the Bathtub approach in wargaming. Bathtubbing is a mechanism to use smaller scale rules to fight larger scale battles or operations.

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