Category: Crossfire Musing


What to use for Crests in Crossfire

Crests as Low Hills

I’ve tried several variations on HTD Crests so I thought I’d share some of them.

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Challenges of Insurgent Warfare for Crossfire

Portuguese Convoy

My Portuguese Colonial War project has stalled. I’ve got the forces for both insurgents and Portuguese security forces. I’ve got palms for jungle. I should be ready to game but instead I’ve stalled.

My problem is figuring out how to wargame the the common Combat Missions in the Portuguese Colonial War when using Crossfire. Combat missions of a insurgency are different to conventional warfare such as World War II. So, as a step forward I thought I’d jot down my thoughts about these challenges. I’m not trying to solve those problems just articulate them clearly. These problems are probably

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How to Track Fire Missions (FM) in Crossfire

Galt Fun Buttons

Crossfire artillery and mortars use Fire Missions (FM) and you have to keep track of how many you’ve still got left. This is pretty much the only book keeping in the game. Here are a few things I’ve tried for tracking the FM used/remaining.

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Prettier Orders of Battle for Crossfire

Order of Battle - German Defender - Weak

For convenience I use indented lists for my orders of battle in my Crossfire scenarios. But, inspired by those of Flames of War, I have wondered whether I should move to a prettier format. Okay, not with silhouettes of troops or whatnot, but a bit more graphic. This is what I came up with.

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Low Fire – No Fire Replacement in Crossfire

Some people don’t like the No Fire rule in Crossfire. Some people just drop it completely and others suggest variations on ‘Low Fire’.

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Period Specific Variants of Crossfire

I realised I’ve got a few period specific versions of Crossfire on my site so I thought I’d put links to them all in one place.

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Crossfire Inside a Giant Stalingrad Factory

Germans at Stalingrad tractor plant

Some musing on playing Crossfire entirely inside a giant Stalingrad factory.

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Defining “Within a Stand Width” of Buildings in Crossfire

Some musing on the definition of “Within a Stand Width” in the context of buildings in Crossfire. See also Defining “Within a Stand Width”.

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Science Fiction Variant of Crossfire

Battle Mech

Roby from Italy asked my advice on Sci-FI Crossfire. I’m no expert on science fiction but here’s some ideas …

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Visibility in Crossfire with Different Terrain and Troop Profiles

In my musings on Desert Warfare using Crossfire I starting thinking about the possibility that different terrain and/or troops might be different heights. As it happens Blitzkrieg Commander implements this concept. Here is how it could work in Crossfire.

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Musing on Looting in Fogo Cruzado

African Looter

A feature of African conflicts was that poor quality troops were inclined to looting. So I though I’d see what that could look like in Fogo Cruzado, my Crossfire variant for the Portuguese Colonial War. What I came up with is the Looter characteristic. At some point, after play testing, these might become part of my Fogo Cruzado: Crossfire House Rules for the Portuguese Colonial War or perhaps a special rule for a specific scenario.

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Converting from I Ain’t Been Shot Mum (IABSM) to Crossfire

I Ain’t Been Shot Mum (IABSM) by Richard Clarke and Nick Skinner, like Crossfire, is a company level set of rules for WW2. I’m not interested in moving from Crossfire but the Two Fat Lardies, the publisher of IABSM, put out some nicely presented scenarios and campaign supplements that I’d like to use. One such supplement is B’Maso! The winds of change wars in Africa and I’m keen to try out some of the ideas. You’ll need those books to make sense of this.

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Converting from other Game Systems to Crossfire

Some musing on Converting from other Game Systems to Crossfire. There are a lot of WW2 game systems out there and many come with interesting scenarios. Here are my thoughts on how to convert from some games systems to Crossfire to expand my range of Crossfire Scenarios:

Wishlist for Crossfire Version 2

Wishlist for Crossfire Version 2

At some point Arty Conliffe will put together a version 2 of Crossfire. Just to get some things off my chest, here are some things that would be nice in CF II. Basically I’ve gone through my House Rules and FAQ looking for unclear / annoying things.

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Crossfire’s Moving Clock and Variations

Steven's Moving Clock

Hit the Dirt introduced the concept of the Moving Clock to Crossfire. I’ve done an Analysis of the Moving Clock, dreamed up some variations on this concept (Turns, Minutes , Clock ticks), and noted some thoughts on modelling the moving clock.

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