Summary: Great scenario. Lots of tactical decisions for both players. Nice to get a few tanks on table. Great game. We’d play it again. I won. Or perhaps Jamie did.
I wanted a scenario to play test my emerging revision to the Crossfire armour rules. This scenario simulates the New Zealander and Greek attack on two small settlements – Monaldini farm and Monticelli – south-west of Rimini on 14 Sep 1944, during the Italian Campaign. Defending are Fallschirmjäger and “Turcomen” i.e. Soviet PoWs in German service. It is roughly a company a side in terms of infantry but the Kiwis have six, count them, six Shermans.
Jamie and I played a draft version of Cassinograd – A Crossfire Scenario based on Crossfiregrad. We played two games in a couple of hours. Jamie was the attacking Kiwis and I was the Fallshirmjaeger. This is the second game.
Summary: Great game. My larger regular force was much more resilient than the small veteran force I used in Game 2. Jamie captured the objective (the Post Office), but he literally did it as his clock counted down to zero. Very tense and exciting game.
Jamie and I played a draft version of Cassinograd – A Crossfire Scenario based on Crossfiregrad. We played two games in a couple of hours. Jamie was the attacking Kiwis and I was the Fallshirmjaeger. This is the first of our games, making the second Cassinograd game with Bruce Stewart’s being the first.
Summary: Okay game, but could have been better. I had a small veteran force. The smaller forced lacked resilience, despite the higher morale, and Jamie took the objective (Municipal Buildings) relatively easily.
Gunnery Sargent Rock (Bruce Stewart) got me thinking about Cassinograd. This is an adaptation of Doctor Phalanx’s Crossfiregrad scenario, transferred from Stalingrad to the Italian Campaign with 2 New Zealand Division (Kiwis) attacking Fallchirmjaeger in Cassino town. Crossfire of course. Bruce’s version was pretty much standard Crossfiregrad, but I’ve made some more changes to add flavour.
Gunnery Sargent Rock (Bruce Stewart) played a couple of games of Crossfiregrad by Doctor Phalanx. However, he moved it from Stalingrad to the Italian Campaign with the Germans attacking 2 New Zealand Division (Kiwis) in Cassino town, I guess representing a local counter attack. Except where noted, all words and photos are by Bruce.
I’ve been looking at Mac’s Crossfire Missions and it occurred to me that the system would be good for a Three Round Campaign. I like campaigns that are short and lead to a clear result and a Three Round Campaign offers those benefits. I’ve used the missions and main force orders of battle from Mac’s Missions v3 to drive the campaign.
Hit the Dirt (HTD) introduces Cliffs to Crossfire. And with my re-found interest in the Italian Campaign, I figured I needed some. Particularly as the HTD scenario “Cassino Massif” (p. 17-18) has a bunch. I think they’ll also be useful for Burma. So this is my new / updated cliff collection.
Jamie popped over for a game, and when it is just Jamie and me we try out something more experimental. Jamie wanted to play Crossfire and I wanted to try out my Crossfire Terrain Cards and some draft armour rules. I also wanted to get my 2 Division New Zealanders on table – “Kiwis” in New Zealand slang – and get the German paratroopers (Fallschirmjäger) out again. This was also the first outing for my Kiwi Armour.
Summary: Great little game. Crossfire Terrain Cards worked well, and happy with the test drive of my armour mods.
I’ve been talking to Arty Conliffe about potential Official Supplements for Crossfire. Official because they have Arty’s blessing and input. I’m thinking about both a commercial scenario book and some freebie booklets. My megalomaniac aspirations for 2022 mean I want to write one of each. There are lots of possibilities and I thought I’m share my thinking.
I’ve been gearing up to pay Dung Farm from Hit the Dirt for a couple of years now. I posted my Balagan version of the Dung Farm a few weeks back and, as you might recall, the table has lots of Ravines, thorn fields and thorn thickets. It took me a while to collect this additional kit. Plus the Kiwis in Italy. But finally it all came together – scenario, terrain, and figures. And Chris, Jamie, and Adam turned up to play. This is, of course, Crossfire for the Italian Campaign.
Summary: Really good game. Interesting challenges from ravines and thorns. The British need to use the terrain to their advantage. Chris and I, as the Germans, won.
“Dung Farm” is one of the scenarios from Hit the Dirt (HTD, p. 15-16). It is Italy, 4 February 1944, and the Germans are attacking into the Anzio beachhead at the northern end of ‘The Thumb’. The “Dung Farm” of the title is the British nickname for the Italian Pig Farm that featured in the battle.
The Dung Farm scenario is interesting for a few reasons. It introduces some unique terrain features, has masses of thorns and/or barbed wire, is fought in mud, and has visible troops on both sides. It also doesn’t quite work as a four player game. So I’m going to make a couple of tweaks to the scenario before the guys turn up to play it, including changing the map.
I’ve had a go at gullies and depressions before. But they look too much like hills. So I decided to have another go modelling just the edge of the depression. Then I took this concept further and modelled a modular ravine system. I featured both of these when I asked, How does my Burmese battlefield look? In this post I share a bit more about how I make these features.