I asked whether I should introduce baggage camps to Tilly’s Very Bad Day. Opinions where mixed, of course, but for me the big take away was baggage camps were a red herring. The thing to simulate is cavalry pursuit. The questions is how? I’ve been mulling over pursuit in a couple of contexts. I thought I’d share and see what you think. These are not well formed thoughts. Just a bit a jumble to reflect the various considerations and possibilities.
I keep thinking about a multi-player Campaign for the Thirty Years War. Two of the big questions is how many factions and what are they? I take a quick look at board games for inspiration before taking a view. There are quite a few board games for the Thirty Years War. Many focus on simulating the entire war so I thought I have a look at what factions they have.
Richard (doctorphalanx) has been encouraging me to introduce baggage camps into Tilly’s Very Bad Day. I like painting up camps for DBA and I already have a camp for my Dutch army of the Thirty years War. My question is, was looting the baggage train/camp a significant event in any battles of the Thirty years War or English Civil War?
This is a big Tilly’s Very Bad Day scenario for the Battle of Lutzen (16 November 1632). An outnumbered Imperialist army must hold a strong defensive position until reinforcements arrive. Historically this battle is where King Gustavus died, so was a key moment in the Thirty Years War. In game terms this is a big game on a big table with big armies.
Adam and Chris played an Imperialist versus Swedish match up of Tilly’s Very Bad Day. Adam and Chris have a very different play style to Jamie and I so this game played out in an interesting way. Very gritty with one giant scrimmage forming. Eventually Adam’s Imperialists took the day. We were playing several draft rules for a major revision.
In my lost post on making under represented unit types more effective in Tilly’s Very Bad Day, I have a look at dragoons in the Thirty Years War. Under the rules their main competition is shot and light horse, both under represented troop types. Based on my previous thinking on those troop types I propose some ways to modify the rules to make dragoons more valuable/useful/effective.
We’ve been playing Tilly’s Very Bad Day for a while and it clear some unit types don’t make the grade compared to Pike+Shot and horse. Shot, dragoons, light horse and even cannons are all unpopular. So I’m going to run a short series of posts this week with the theme of making these unit types more effective. Not surprisingly I’m starting to form ideas for a major new version of the rules.
I start with Shot because I was just musing on types of (commanded) shot in Tilly’s Very Bad Day.
In Tilly’s Very Bad Day all pike+shot are the same. But Tilly, after whom the rules are name, was fond of the older style big tercios and Richard (doctorphalanx) has been encouraging me to do something about this.
And Tilly wasn’t alone in the appreciation of big brigades. Gustavus Adophus invented the Swedish Brigade of the Thirty Years War and this was as big as Tilly’s tercios although the interior configuration differed.
What to do with the large pike+shot units in Tilly’s Very Bad Day?
Tilly (Field Marshal Johann Tserclaes, Count of Tilly) was fond of the older style big tercios. William Guthrie describes these unit in his book “Battles of the Thirty Years War: From White Mountain to Nordlingen, 1618-1635” (Guthrie, 2002). I thought I’d have a look.
There is a health warning. Guthrie’s books contain a lot of great detail. But they do get a bit a a thrashing from European experts on the Thirty Years War. That means some of the below might be open to challenge. Even with my limited insight I’ve spotted a couple of things that don’t add up. But here we go.