I’ve been playing DBA for years, and all measurement is in multiples of 1 inch. However, many games are moving to base width as a measurement, which for most people are the 40mm wide DBx bases. But I’ve moved to Big Bases including for Big Base DBA. That means I need 2 inch measurements and 80mm measurements. Here is how I solved this problem.
Other Rules
I’ve lumped all the other wargaming rules here.
Big Base Triumph in the Punic Wars
Despite the fact I play DBA a lot, I’m always on the look out for a better game system for the Ancients period, including the Punic Wars. So when the guys said they’d be willing to try out Triumph I leapt at the chance.
2 by 2 Napoleonics – Questions following our play test
We enjoyed our play test of 2 by 2 Napoleonics but were left with some questions. Because they are quite long and detailed I thought I’d post them separately to the battle report.
2 by 2 Napoleonics – A battle report
Adam, Jamie and I had a go at 2 by 2 Napoleonics. Of course we used my normal Peninsular War figures, in 15mm, on Big Bases. Using Big Bases for the Peninsular War meant this was really 4 by 4 Napoleoncs.
Review of 2 by 2 Napoleonics Rules
I recently discovered 2 by 2 Napleonics by Rod Humble, John Rigsby and Eric Sprague. They are simple but elegant way of representing corps level actions with units as either brigades or regiments. Here is an overview of the rules and my take on them.
Darkest Waikato: New Zealand Wars variant for In the Heart of Africa
In 2003 Martin Craig sent me his Heart of Africa (Foundry) variant called Darkest Waikato. In hindsight I wish I’d published them on my site back then. But, in the principle that is it never too late to rectify old mistakes, I’m posting them now. All words are by Martin and the rules are copyright by Martin. You can download the rules as a PDF.
Lasalle with Big Bases – Introducing Combat Value
All my Peninsular War infantry/cavalry units are on Big Bases with two big stands per unit. Also I don’t want to combine small units in the South American Wars of Liberation because there are already only a few units on table and I want to represent them all. So I need some way to represent the number of men, and hence number of stands, in a different way to standard Lasalle.
WW2 using One Hour Wargames
The World War II version of Neil Thomas’s One Hour Wargames is slightly more complicated than the Dark Age version (see 448 AD Battle Report). So Chris Harrod and I gave it a go. We played two games in an evening. I’m not a fan, of the WW2 variant and OHW in general. I tried. I really tried. We played four games in total, but I think I’ll give up on OHW now.
454 AD Roman versus Suevi – A One Hour Wargames Battle Report
The sixth game in our Fall of Hispania Campaign occurred in 454 AD, 6 game years after the last battle. In fact we played both games in one evening using the Dark Age variant of Neil Thomas’s One Hour Wargames. Chris Harrod rolled Roman and I got Suevi.
448 AD Roman versus Visigoth – A One Hour Wargames Battle Report
Chris Harrod came over and we played two games of our Fall of Hispania Campaign. The first battle occurred in 448 AD, 2 game years after the last battle. Chris rolled Roman and I got Visigoth.
I had intended to use Basic Impetus, and even revised the army lists to do this, but we ended up using the Dark Age variant of Neil Thomas’s One Hour Wargames instead. Both armies had six units and we used first Pitched Battle scenario. And we played on a 2’x2′ table as per using my big bases with One Hour Wargames.
The summary is: Grindy rules that are very predictable. Might be accurate but not much fun. Chris won.
Night Ambush – A Vietnam Scenario for Platoon
“Night Ambush” is the scenario Julian Davies included in his Vietnam Era squad level skirmish rules called Platoon. The rules and this scenario originally appeared on the now defunct Grunt! website. With Julian’s permission I have republished them here. Mission November 1967, somewhere near the Cambodian border. The 2nd Platoon of Bravo Company 22nd Infantry, … Read more
Platoon – Squad Level Rules for Vietnam Era Skirmish Games by Julian Davies
Julian Davies’s “Platoon” is a set of squad level skirmish rules for the Vietnam Era. These rules were developed from the Avalon Hill game of the same name. Julian originally published Platoon on the Grunt! website, now defunct, so I have republished them here.
How to use Big Bases with Napoleon at War, Lasalle and FoGN
I want to try Napoleon at War (NAW) for Liberators and one of the first questions is … what do I do about my Big Bases? Luckily Phil from Wargaming in the Sun has some useful suggestions for using units based for Lasalle / FoGN with Napoleon at War. I can just add to his analysis to cope with my 2 x 80mm x 40mm basing.
Eye of the Tiger – How I Converted an ASL scenario to Crossfire
Last week I posted Eye of the Tiger – A Crossfire Scenario. My mate Chris had suggested I convert this scenario from ASL to Crossfire and, although I had written up some notes on Converting Advanced Squad Leader to Crossfire, I’d never actually done it. So off I went. I found it wasn’t a straightforward conversion and I suspect any move from ASL to Crossfire will have similar challenges. To help those going down the same route I thought I’d share of the thinking that went into the process for this scenario – scenario design notes if you will.