Standard Crossfire uses a random roll to determine the type of tank that you get for your 9 points. The tables given in the rules seem a bit naff, so I’ve built my own based on production information I could find on the net (see What Weapons When). I feel these gives more representative results than the tables in the standard rules.
Thanks to my mate Ian Galley who sent me some photos to liven up my pages. Ian likes Russians so you’ll see a lot of Human Wave shots. By the way, Ian’s figures are based for Flames of War – the dominant WWII rule set in NZ at the moment.
Some musing on Direct Fire Mortars in Crossfire. Special Rule 6 in Hit the Dirt (HTD) is Direct Fire Mortars. I queried Bill Rutherford – the author of HTD – on some aspects of this rule. See also my own house rule for Direct Fire Mortars – similar to the HTD version, but some key differences.
I was asked to run a one-day Crossfire game for 6-8 members of the Guildford Wargames Club. This is what I came up with. It was designed to use all the WW2 / Eastern Front infantry I had at the time – one battalion a side – plus supporting equipment, however, with play testing I decided to increase the forces of each player to at least 1 company. This meant the total forces on each side ended up being 4 Infantry Companies + 1 Infantry Platoon + 2 AFV + 2 or 3 ATG.