We really like the morale rules in Tilly’s Very Bad Day, with both positive and negative events affecting a unit’s resolve. But I’ve been wondering whether I should shuffle the steps around in the sequence of play for the morale phase. This would mean we strengthen resolve before we weaken resolve, making units slightly more resilient. I explore three options: (1) current rules; (2) heal before harm; (3) unit morale.
This is one of a series of posts musing on resolve in Tilly’s Very Bad Day.