Opinions are divided on whether tanks reversed during WW2. I’m particular interested because this has implications for Crossfire.
Wargaming
Wargaming and Military History are the interests I pour most of my spare time into. This section concentrates on the wargaming rules I’m interested in. I’ve got quite a lot on running wargaming campaigns. I’ve also got sub-categories on: Crossfire, DBx (including DBA and HOTT), Twilight of the Sun King, Engle Matrix Games, Megablitz, Liberators QPR, Field of Glory. All other rules are lumped together.
Revised Random Tank Table for Crossfire
Standard Crossfire uses a random roll to determine the type of tank that you get for your 9 points. The tables given in the rules seem a bit naff, so I’ve built my own based on production information I could find on the net (see What Weapons When). I feel these gives more representative results than the tables in the standard rules.
Ian Galley’s WW2 Gallery
Thanks to my mate Ian Galley who sent me some photos to liven up my pages. Ian likes Russians so you’ll see a lot of Human Wave shots. By the way, Ian’s figures are based for Flames of War – the dominant WWII rule set in NZ at the moment.
Fielding the French Expeditionary Corps under Crossfire
This is how I’d field the French Expeditionary Corps (FEC) with Arty Conliffe’s Crossfire. Use the French organisation in Crossfire except …
Direct Fire Mortars in Crossfire
Some musing on Direct Fire Mortars in Crossfire. Special Rule 6 in Hit the Dirt (HTD) is Direct Fire Mortars. I queried Bill Rutherford – the author of HTD – on some aspects of this rule. See also my own house rule for Direct Fire Mortars – similar to the HTD version, but some key differences.
Clarifications and Amendments for Conquerors & Kings (C&K)
Some clarifications and amendments for Conquerors and Kings.
Multiplayer Pocket – A Three Table Crossfire Scenario
I was asked to run a one-day Crossfire game for 6-8 members of the Guildford Wargames Club. This is what I came up with. It was designed to use all the WW2 / Eastern Front infantry I had at the time – one battalion a side – plus supporting equipment, however, with play testing I decided to increase the forces of each player to at least 1 company. This meant the total forces on each side ended up being 4 Infantry Companies + 1 Infantry Platoon + 2 AFV + 2 or 3 ATG.
What Wargaming Rules to use for the Italian Wars?
Wargaming rules for the Italian Wars. There are a few choices out there. The ones I’ve poked a stick at are:
Machiavelli for Miniatures: A Campaign based on the Machiavelli Board Game
Some campaign ideas taken from Chris Hassler’s Primer for Diplomacy Players on the Avalon Hill game “Machiavelli”. Obviously for the Italian Wars.