Draft Examples – Revising Crossfire Anti-tank Rules 2

I thought I’d share an early view of what some tanks and guns will look like using my new scheme. Just so you can get an idea of what the end result will look like. Each vehicle has three ratings: Armour, Anti-Tank fire, Anti-personnel fire. Some are also superior ATG. My thinking isn’t finished, so these stats are going to change before the end of this little game design journey. This just shows, roughly, what I’ve got in mind.

Really short version of the draft rules

Each stand has two fire ratings, one for anti-personnel (i.e. shooting at infantry) and another for anti-tank. Both of these are a number of dice with hits on 5-6, just like infantry shooting in the normal rules. Both of these go from 0d6 to 7d6.

Vehicles also have an armour rating. this is the armour against anti-tank fire and ranges from 0d6 (light armour) to 3d6 (super heavy armour). Armour works like extra cover dice.

T-34 Objective 860 Left
T-34 Objective 860 Left

A limited number of anti-tank guns were acknowledged as “Superior ATG”. These get increased anti-tank dice and often get reduced anti-personnel dice.

The examples

I’ve included some German, British/Commonwealth and Soviet examples because those are the nations that interest me.

Vehicle Armour Anti-tank Anti-personnel Gun
Pz 38(t) E-F, S 0d6 4d6 4d6
Pz III H-M 1d6 5d6 5d6
Pz IV G-H 1d6 6d6 6d6 7.5cm L/43 or L/48, Superior ATG
Pz V Panther 2d6 6d6 6d6 7.5cm L/70, Superior ATG
Pz VI, Tiger I 2d6 6d6 7d6 8.8cm L/56 KwK 36, Superior ATG
Pz VI B, Tiger II 3d6 7d6 7d6 8.8cm L/71 KwK 43, Superior gun
StuG III F-G 1d6 6d6 6d6 7.5cm L/48, Superior ATG
SdKfz 231 (8-RAD) 0d6 4d6 3d6
SdKfz 250/1 HT 0d6 4d6
3.7cm PaK 35/36 ATG 4d6 3d6
5.0cm PaK 38 ATG 5d6 3d6
7.5cm PaK 40 ATG 6d6 4d6 7.5cm L/46, Superior ATG
8.8cm PaK 43 ATG 6d6 5d6 8.8cm L/71 KwK 43, Superior ATG
8.8cm Flak 18, 36 6d6 6d6 8.8cm Flak 18/36/37/41, Superior ATG
British / Commonwealth
Vehicle Armour Anti-tank Anti-personnel Gun
Matilda 1d6 4d6 5d6
Sherman 75mm 1d6 5d6 6d6
Sherman 105mm 1d6 5d6 7d6
Sherman Firefly 1d6 6d6 4d6 76.2 mm (3 inch) Ordnance QF 17 pounder, Superior ATG
Churchill VII 1d6 5d6 6d6
Churchill VIII 2d6 5d6 7d6
2 pdr ATG
6 pdr ATG 5d6 3d6
17 pdr ATG 6d6 4d6 76.2 mm (3 inch) Ordnance QF 17 pounder, Superior ATG
Vehicle Armour Anti-tank Anti-personnel Gun
T-26 0d6 4d6 5d6
T-34/76 1d6 5d6 6d6
T-34/85 1d6 6d6 5d6 85mm D-5T tank gun, Superior ATG
KV-1C M1941 2d6 5d6 6d6
KV-2 M1940 2d6 6d6 7d6
SU-122 1d6 6d6 5d6
SU-152 2d6 6d6 5d6
ISU-122 2d6 6d6 7d6
45mm ATG M1937 4d6 3d6
45mm ATG M1942 5d6 4d6
57mm ATG (57/73) 6d6 4d6
76.2mm Field Gun (76/41) 5d6 6d6
76.2mm IG 4d6 6d6


Major caveat: these stats are subject to change without notice. I’m just trying to give you a flavour of what is to come.

Obviously I haven’t tried to give examples that meet all the Design Goals. No anti-tank rifles, bazookas, etc. No US, no Japanese. But this is probably enough to be getting on with. By the end of this journey I intend to address all the design criteria.

You’ll see that the guns are much, much more potent than those in the standard rules. For example, My Sherman 75mm has 6d6 anti-personnel but only 4d6 in the standard game, although Crossfire’s 2 KILL Potential partially balances the score. I’ll explain my thinking in the future post on anti-personnel fire.

You might already have noticed that my existing Balagan Armour House Rules get blown out of the water by these changes. Again, a future post will talk about the specific changes.

At some point I’ll update my Balagan Data Sheets for Crossfire using this scheme. But it isn’t worth it while the system in in development.

1 thought on “Draft Examples – Revising Crossfire Anti-tank Rules 2”

  1. This is looking great. Using the same mechanism for infantry and armour makes a big plus especially for introducing newbies, and much tidier and easier to remember in-game than the current to-hit and penetration tables.


Leave a Reply