Steven’s miscellaneous Liberators units for 1812 and 1814

Liberators-848 Royalist 1814 Venezuelan Battalion - Ill armed - Column - Banner

As I gear up for my 1815-1819 War in the North – Steven’s Wargaming Project, I had a look at my collection for the South American Wars of Liberation. I discovered a few units I haven’t shared elsewhere: 1812 Argentine Patriots; 1814 Venezuelan Royalists. These are not complete armies, just isolated units that I collected mainly because the figures looked cool.

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Bolivar’s Very Bad Day – Is that the right name?

I’ve been musing on a variant of Tilly’s Very Bad Day for the South American Wars of Liberation for a while. Back in 2021 Jamie and I had a go at the then draft rules with Alternative Chacabuco. “Bolivar’s Very Bad Day” has always been the working name of the draft rules. This is partly to honour the Liberator Simón Bolívar and partly because I couldn’t think of anything else. With my War in the North Project rushing towards me, I thought I should get a bit more definitive about the name.

What do you think? Should I stick with “Bolivar’s Very Bad Day”? Make it official? Or go for something else?

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1815-1819 War in the North – Steven’s Wargaming Project

Battle of Boyacá - Martin Tovar y Tovar - Banner

Once again I’ve been chatting to John Fletcher of Grenadier Productions about the South American Wars of Liberation. These chats are always informative, but often a risky experience. In this case, I’ve decided to stop procrastinating and do a “War in the North” Project. The independence of the Viceroyalty of New Granda started in Gran Colombia and Venezuela and then drifted through Ecuador to Peru. Like my previous 1817-18 Chilean Project for the South American Wars of Liberation (with the follow on the the 1815 campaign in Upper Peru), my War in the North Project will have several phases to spread the expense and painting efforts. Each phase will focus on one or two key battles. This is, of course, a ridiculously large and overly ambitious project. Some would say megalomaniac.

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Musing on resolve – recent tweaks rejected

Musing on Resolve Tweaks in Tillys Very Bad Day - Banner

Well, that has been a miserable failure. I’ve been musing on the resolve rules in Tilly’s Very Bad Day. Thinking up possible tweaks and extensions. Taking a good rule and making it better – or so I thought. This got an interesting conversation going, but I did not get universal endorsement for my suggestions. Quite the reverse. People like the resolve rules as they are. It is time to put that thread to rest and I thought I’d summarise where I’ve got to and why.

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Musing on resolve – strengthen before weaken during the morale phase

Resolve - Strengthen before Weaken - Banner

We really like the morale rules in Tilly’s Very Bad Day, with both positive and negative events affecting a unit’s resolve. But I’ve been wondering whether I should shuffle the steps around in the sequence of play for the morale phase. This would mean we strengthen resolve before we weaken resolve, making units slightly more resilient. I explore three options: (1) current rules; (2) heal before harm; (3) unit morale.

This is one of a series of posts musing on resolve in Tilly’s Very Bad Day.

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Musing on resolve – horse and pike+shot in difficult terrain

Musing on Pike+Shot and Horse in Difficult Terrain in Tillys Very Bad Day - Banner

We really like the resolve mechanism in Tilly’s Very Bad Day. Bundling all morale factors into one number and using that to simulate combat, reaction to the result of combat, and a commander’s ability to rally. We think it one of the things that makes Tilly’s Very Bad Day unique. So I wondered how to take it further. One possibility is to weaken resolve when moving in disrupting terrain.

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Musing on distance distortion in Tilly’s Very Bad Day

30YW-871 - Swedish - Pike and Shot - Yellow Brigade - Banner

A couple of people have commented on the seemingly distorted distances in Tilly’s Very Bad Day with ranges being overly generous compared to unit frontages. I thought I’d respond. The truth is, I deliberately distorted the distances to enhance game play and they’re actually not as wrong as folk seem to think.

This post is part of my musing on Tilly’s Very Bad Day.

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Deep Battle Design Notes 7 – Ground Scale

I do a lot of my game design in my head. Wrestling with how things will work / play / look. But with some things it helps to write down the challenges I’m facing. Here is my latest design quandary. With my Musing on Free Form and Area Movement and my subsequent thinking about big base sabots, I’m back to thinking about ground scale in Deep Battle, my draft rules for Operational level wargaming. Should I go for a tight fit, regular or loose? WARNING: This is a very abstract discussion; do not read if ground scales either terrify or bore you.

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Steven’s growing collection of wrecks

Wreck-302 The junk yard - Banner

I have a growing junk yard comprising nicely painted, but wrecked, vehicles. Nominally these are potential objectives for Crossfire, but I’ve only ever used one wreck. That was the Fieseler Fi 156 Storch for Papa Eicke. The rest of my junk yard are, well, waiting for inspiration for a Crossfire Scenario. These are all 15mm scale.

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