Review of Martin Rapier’s One Hour WW2 (6 hit)

Martin Rapier's One Hour WW2 (6 hit) Logo

I wasn’t too impressed when we tried WW2 using One Hour Wargames. But Martin Rapier has an interesting variant – One Hour WW2 (6 hit) – that looks worth a shot.

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The Legions have Gone (420-439 AD) – A DBA Arthurian Campaign

The Legions Have Gone (420-439 AD) - DBA Arthurian Campaign

It is 420 AD. The Roman legions left 10 years ago and the barbarians are pounding at the doors. The Angles, Saxons, and Scots-Irish all want a piece of Britannia. The Picts and un-Romanised Welsh are also troublesome neighbours. But the Romano-British kingdoms are fighting back with a combination of ex-Roman troops and men fighting in native styles.

I have written two DBA Arthurian Campaigns based on Martin Smith’s “Arthurian campaign” article in Slingshot (Smith, 2021), itself based on Kaptain Kobold’s solo HoTT campaign (Dux Bellorum). This campaign is “The Legions have Gone” and is set in 420-439 AD.

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Where to buy Crossfire and Hit the Dirt

On Military Matters are the current publisher of Arty Conliffe’s Crossfire. The rules and the Hit the Dirt supplement are available in both the USA and the UK.

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Musing on Crossfire as a board game

Crossfire as a board game - Line of Sight - Nearest Hex Points

Crossfire is not a board game. But it could be. This is a bit of a thought experiment on what Crossfire might look like as a board game. It all came about one Saturday morning when I was having a WhatsApp conversation with my wargaming crew on “Crossfire as a board game”. I got all keen and made some counters. So here is how I see it …

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Making ravines and depressions for Crossfire

Depression 772 Table with lots of ravines and depressions

I’ve had a go at gullies and depressions before. But they look too much like hills. So I decided to have another go modelling just the edge of the depression. Then I took this concept further and modelled a modular ravine system. I featured both of these when I asked, How does my Burmese battlefield look? In this post I share a bit more about how I make these features.

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DBA Arthurian Campaign – What are my options?

Arthurian Maps

I like the Arthurian setting. I like Campaigns. I like DBA and HoTT Campaigns because they are relatively simple and quick. I’ve played a few games of Arthurian HoTT. I’ve run Britannia 600 AD as a HoTT campaign for six players, although it can be used for DBA. I like the idea of gritty dark age DBA games. A recent article by Martin Smith on his “Arthurian Campaign” for DBA got me thinking about campaigns in this period again. The question is, what to do? How can I improve on previous efforts? What does an even better Arthurian campaign look

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How does my Burmese battlefield look?

Burma 2812 Village across the Rice Paddies

I am always impressed by Brett Simpson’s Pacific War tables for Crossfire. He inspired me to improve my jungle terrain. More jungle will be useful for Burma, Portuguese Colonial Africa, and Vietnam. I made some steps before we played the Pick up game in Burma, but I wanted to make my tables even better. So I’ve been bolstering my crossfire terrain and now have Pagodas, rice paddies, Bamboo groves, boulder fields, rock fields, palm trees, ravines, depressions, Burmese houses, jungle undergrowth (not featured here), crests (not featured here) and cliffs (not featured here). Some of these I’ve posted about previously,

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Battle of Schlossmuele – A Tilly’s Very Bad Day Battle Report

Baåçttle of Schlossmuele - Table

Malcolm Dove shared an after action report for his first solo game of Tilly’s Very Bad Day. He calls it, the Battle of Schlossmuele. All words are Malcolm’s.

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Snakes and Ladders Campaign for Crossfire

Crossfire - WW2 - Snakes And Ladders Campaign

Following my Snakes and Ladders Campaign for Tilly’s Very Bad Day I thought I’d do one for Crossfire. This uses the children’s board game Snakes and Ladders as the basis for a wargaming Campaign. The snakes become tribulations and the ladders are campaign successes. So I have made up a board a Snakes and Ladders board but with a more World War 2 flavour.

There is no skill in playing this campaign system as, like the children’s board game, random dice rolls lead to success. If you are lucky, you will win. For me this makes a Snakes and

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Stevens Kiwi Armour in Italy

nz12 - Sherman IIIs, 2 and 3 Troop, A Squadron, 20 Armoured Regiment

I’ve been planning my Kiwis in Italy – Steven’s Wargaming Project for years, since I wrote up a piece on Kiwi Vehicle Camouflage during WW2 in 2006. Well, finally, the plan is coming to fruition. I’ve got my armour for 2 (NZ) Division in Italy. Shermans (III, IB, VC), Stuarts (V), Stuart Recces, Staghound Armoured Cars (I, II), M10 Tank Destroyers, and universal carriers. Most in the unique Mud-grey with Blue-black disruptive pattern but some in plain dark green. Yay!!

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Snakes and Ladders Campaign for Tilly’s Very Bad Day

Tilly's Very Bad Day - 30 Years War - Snakes And Ladders Campaign

Peter of Grid based wargaming has sparked some interest in using the children’s board game Snakes and Ladders as the basis for a wargaming Campaign. The snakes become tribulations and the ladders are campaign successes. So I have made up a board for a Tilly’s Very Bad Day Snakes and Ladders campaign based on Peter’s board for the 18th Century.

There is no skill in playing this campaign system as, like the children’s board game, random dice rolls lead to success. If you are lucky, you will win. For me this makes a Snakes and Ladders Campaign most suited

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Jesús Dapenas paints a Spanish FT-17 for service in the Rif

FT-17 Tank Number 8 - Cipris Turtle Mascot - 24

Jesús Dapena has continued his interest in Renault FT-17 Tanks in the Rif War by building a 1/16th model of a FT-17. He has painted it to represent Lieutenant Cipriano Briz (“Uncle Cipri”) tank, in the Rif War. Jesús shared his ideas and photos, and gave me permission to post them here. All words are Jesús’s.

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S140 Dominant Hill – A Tilly’s Very Bad Day Battle Report 2

Tilly-54a Table

Jamie and I thought we’d have another go at S140 Dominant Hill – A Tilly’s Very Bad Day Scenario. Our first play test was a blast and we both had ideas for how to play it differently. Once again Jamie was Saxons as the Red Army and I was Imperialists as the Blue Army. Tilly’s Very Bad Day of course.

Summary: Another great game. Five game turns. 1.5 hours game time. Tense and gritty, with a decisive result. We will play it again.

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S140 Dominant Hill – A Tilly’s Very Bad Day Battle Report 1

Tilly-35 The battlefield

Roger Calderbank play tested my S140 Dominant Hill – A Tilly’s Very Bad Day Scenario and gave it a thumbs up, so I thought I’d have a go. Jamie came over and took Saxons as the Red Army and I took Imperialists as the Blue Army. Tilly’s Very Bad Day of course.

Summary: A great game. Six game turns. 1.5 hours game time. Seemed balanced but ended in a decisive result. We will play it again.

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Planning my Cool Ruins for Crossfiregrad and Ponyri Station

Warbases Stalingrad Building A-150-B2

I have lots of ruins already, but I’ve mentioned “cool ruins” a couple of times over the last couple of years. Most recently in my 2021 Confessions of a Megalomaniac Wargamer and Amateur Historian where I planned to “Buy, build, paint more 3″ x 3″ sectors so I can play both Crossfiregrad and Ponyri Station solely with cool ruins”. So what do I mean by “cool” Ruins? Well Ruins that look the best in my collection (i.e. commercial MDF structures that I’ve enhanced) and that are 3″ sectors. I don’t have enough. I want more of them, lots more of

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