Steven’s Polish-Lithuanian Commonwealth Army for Tilly’s Very Bad Day

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Last year I collected a Polish-Lithuanian Commonwealth Army for Tilly’s Very Bad Day. They are what got me interested in the Northern Wars. Actually it was the Gustavus Adolph’s campaigns against them that got me interested – he formed his military ideas in the Livonia fighting the Commonwealth before sailing to German for the Thirty Years War.

I thought I’d share some photos. Rather than have a separate painting guide I’ll give painting guidelines here.

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Anti-personnel Rating – Revising Crossfire Anti-tank Rules 4

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I think tanks should be scary so my latest attempt at revising Crossfire’s tank rules does that … makes tanks grunty. You will see I’ve made tanks, much, much more punchy compared to the standard rules and other Gun vs ARM matrix house rules. While I’m about it I’d also like to fix up a few other weaknesses. For a start I would strengthen lighter guns – I’m very conscious that the Soviets continued to use the 45mm anti-tank gun through out the war and where other weapon systems were abandoned or improved, these stayed in use. Aside from the fact the Soviet had a lot of them, I can only assume the Soviets also saw these as having continued utility. As far as I can see the light anti-tank guns flipped to being used as anti-personnel weapons, something which standard Crossfire makes them unsuitable for. So far this is all terribly speculative and I’m just playing around with possibilities. But I do think it is good enough worth a try.

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Monaldini and Monticelli – A Crossfire Battle Report in Italy 1

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Jamie and I played my Monaldini and Monticelli Scenario. Kiwis and Greeks against Fallschirmjäger and “Turcomen” during the Italian Campaign. And lets not forget the six Shermans.

Summary: Great scenario. Lots of tactical decisions for both players. Nice to get a few tanks on table. Great game. We’d play it again. I won. Or perhaps Jamie did.

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Calibre Bands – Revising Crossfire Anti-tank Rules 3

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People often talk in calibre bands to rate guns and mortars e.g. light, medium, and heavy artillery. Heavy mortars, that kind of thing. Rules writers quite often follow suit and include calibre bands in their games. Although Crossfire doesn’t make a big song and dance about calibre bands, there is a hint of bands in there. So I thought I’d play around with calibre bands to see if I can find a useful pattern for my emerging revision to the anti-tank rules.

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Monaldini and Monticelli – A Crossfire Scenario in Italy

I wanted a scenario to play test my emerging revision to the Crossfire armour rules. This scenario simulates the New Zealander and Greek attack on two small settlements – Monaldini farm and Monticelli – south-west of Rimini on 14 Sep 1944, during the Italian Campaign. Defending are Fallschirmjäger and “Turcomen” i.e. Soviet PoWs in German service. It is roughly a company a side in terms of infantry but the Kiwis have six, count them, six Shermans.

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Draft Examples – Revising Crossfire Anti-tank Rules 2

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I thought I’d share an early view of what some tanks and guns will look like using my new scheme. Just so you can get an idea of what the end result will look like. Each vehicle has three ratings: Armour, Anti-Tank fire, Anti-personnel fire. Some are also superior ATG. My thinking isn’t finished, so these stats are going to change before the end of this little game design journey. This just shows, roughly, what I’ve got in mind.

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Design Goals – Revising Crossfire Anti-tank Rules 1

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Paul Ward’s video Introduction to Crossfire 5: Indirect Fire and Tanks got me thinking about a Gun versus Arm Matrix in Crossfire again. Lots of people have done this before as it offers a way to align the armour rules with infantry rules. In my earlier Gun versus Arm Matrix in Crossfire there are suggestions from Robert Tesfro, Si Booknek, Steve Phenow, and of course Paul Ward and myself. Plus I know that John Moher has dabbled here as well. I’m sure others have.

The trouble with all these suggestions is they make tanks impotent compared to HMG. I want to address that problem and a few other things at the same time. That is a big job and warrants a few blog posts. So here is part 1 – the design goals

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Download Twilight of the Britons – Fast play rules for the English Invasion of Britain

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For a long time I’ve been looking for a set of wargaming rules for the Arthurian age i.e. the Dark Age in Britain. Having tried lots of commercial rules, Vincent Tsao and I have written our own. Called Twilight of the Britons – Fast play rules for the English Invasion of Britain it is a variant of Twilight of the Sun-King (2001 version) . It covers the warfare in Britain from Roman departure (410 AD) until the English installed a Briton of Strathclyde as King of Scotland (1054 AD). The six page booklet contains only two pages of rules and four pages of army lists.

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Generic 30 Years War Army List for Tilly’s Very Bad Day

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The rules for Tilly’s Very Bad Day include a generic Army List for the Thirty Years War. I wanted to explain the army list a bit so copied it here. And having copied it, I couldn’t resist tweaking it. This list applies to all western and central European armies i.e. those of Spain, the German Catholics (Bavaria/Catholic League, Austria/Imperial), the German Protestants (Palatinate, Brandenburg, Bohemia, Saxony, etc), Netherlands, Sweden, Denmark and France.

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Cassinograd – A Crossfire Battle Report 3

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Jamie and I played a draft version of Cassinograd – A Crossfire Scenario based on Crossfiregrad. We played two games in a couple of hours. Jamie was the attacking Kiwis and I was the Fallshirmjaeger. This is the second game.

Summary: Great game. My larger regular force was much more resilient than the small veteran force I used in Game 2. Jamie captured the objective (the Post Office), but he literally did it as his clock counted down to zero. Very tense and exciting game.

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