Category: Solo Wargames


Musing on Solo Crossfire – Inspiration from Lloydian Aspects

I’m lucky to have some regular opponents (Chris, Jamie, Adam) but some folk are not so privileged. Inspired by a conversation with Brett Simpson I thought I’d write some rules for playing solo Crossfire. I want a game, played solo, that feels a bit like Mac’s Crossfire Missions. As it happens Nikolas Lloyd already has a Scenario for Solo Play and there is tons of good stuff in there. Lloyd wrote a specific scenario but my goal is slightly different, wider. That means I can’t use Lloyd’s scenario directly but I can pull out some lessons from his offering.

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Comparison of CR3, FNG and NUTS from THW

All of the games from Two Hour Wargames are based on the same mechanisms. Since Chain Reaction 3.0 has their core rules, and it is free, I wondered what the other rules sets are giving me. You could argue that this exercise is a waste of time as I’ve already bought the other rules but really I’m thinking “if I wrote my own supplement what would I have to write and what would come from Chain Reaction 3.0?”.

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1-to-1 Skirmish Campaign for the Portuguese Colonial War

Rules for a Portuguese Colonial War campaign game with some kind of 1-to-1 skirmish rules, like Freakin’ New Guy (FNG) by Two Hour Wargames or a variation on Two Page Skirmish Rules (TPSR) or Troops, Weapons and Tactics (TW&T) by the Two Fat Lardies, as the tactical rules.

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Alexander the Great’s Solo DBA Campaign

Paul from the Man Cave wondered if I’d seen Solo Wargamer: Micro-Campaigning Part II. I hadn’t but I did find it quite interesting – it reminds me of the mechanisms that Two Hour Wargames use for their campaigns. My first thought was that this would be perfect for a campaign featuring Alexander’s trek into the East. (Can you tell what I’ve been reading lately?) It uses DBA.

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