
In my mountain of unpainted lead are some goumier. Irregular Moroccan auxiliaries fighting for France in Italy during World War 2. Cool. I wondered what they would look like under Crossfire.
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Category: Italian CampaignThe Italian Campaign of World War II was the name of Allied operations in and around Italy, from 1943 to the end of the war in Europe. ![]() Bruce Stewart, like many of us, has been trying to figure out how to wargame during the Covid-19 lockdown. Bruce’s idea involves video conferencing, a situation from the Band of Brothers, and New Zealand accents. You might recall that last year Bruce sent through a couple of battle reports for Kiwis in the Italian Campaign using Crossfire. Well, there is more of the same here. ![]() I’ve posted on Kiwi Vehicle Camouflage during WW2 but didn’t spend any time researching specific vehicles. Some of the Kiwi vehicles during World War 2 were named e.g. “Discord” and “Katipo”. I thought I’d have a look at my books and see what came up. This is inspiration for my Kiwis in Italy – Steven’s Wargaming Project. ![]() Bruce Stewart has a collection of Kiwis for the Italian Campaign. He posted a couple of Crossfire after action reports on Facebook and gave me permission to repost them here. One of them is for my own 2 Companies a Side – A Generic Crossfire Scenario. The second is a scenario from the Italian 1944. Bruce games with 1/56 figures and 1/48 – 1/50 vehicles. Being from Facebook these are predominantly photographic reports. ![]() The Crossfire supplement Hit-the-Dirt introduces Boulder Fields and Rock Fields as Crossfire Terrain for scenarios in the Italian Campaign. My post Types of Terrain Features in Crossfire explains how they are used in the game. In this post I explain how I made mine. Simple but excessive is the summary. Simple because I start with actual rocks. Excessive because I base, paint, and flock. ![]() This post is long overdue. Roland painted the last of the Fallschirmjaeger in June 2011 and I got them based soon afterwards. Tragically I haven’t used them in a game of Crossfire. I guess I don’t often create Crossfire scenarios for German paratroopers. Perhaps when I have some Kiwis to fight them in the Italian Campaign; I should bump the New Zealanders up in the priority list. Anyway, here are my Fallschirmjaeger. ![]() I have noticed that my The Confessions of a Megalomaniac Wargamer and Amateur Historian of 2015 was literally a confession, describing my overly inflated ambitions and incomplete projects. But the 2016 edition was more a reflection on my progress against those goals. It has been a 23 months since the 2016 edition and it is time to revisit. But I’m going to split the reflection aspect from the confessions bit. So this is my reflection on the 23 months from the beginning of 2016 to the end of 2017. Back in June 2012 Andrew Fisher played my scenario for Crossfire novices and published an after action report on the Crossfire Forum. I’ve reproduced it here. All words are Andrew’s. Recent focus on my Russian Scouts Crossfire Scenario has prompted me to look again at Reconnaissance Objectives. Generally play testing of this and other recon scenarios is that they encourage the attacker can go all out to kill the opposition rather than scout. I thought I’d revisit the goals of a reconnaissance, show how my ideas on recon scenarios have evolved with play testing, and share other things to try in the future. The Firestorm Campaigning system is from the BattleFront crew. I haven’t actually seen Firestorm Bagration – the book with the campaign system in it – but there is a fair bit publically available and it is fairly easy to fill in the gaps. I wanted to figure out whether the system would be applicable to game systems other than Flames of War, specifically Crossfire, so this page is what I could deduce about the campaign system from what I could find and filling the gaps myself. |
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