Almost Fosse Bridge – A Crossfire Battle Report 2

Gunnery Sargent Rock (Bruce Stewart) played my Almost Fosse Bridge Scenario. This is the Italian Campaign. All words are Bruce’s.


5 June almost Fosse Bridge report

After many months I had a chance for a crossfire game with my old school friend Tony. We refought the most recent scenario – Almost Fosse Bridge – from Steven’s Balagan.

I played the Germans and Tony the Guardsmen.

fosse-200 map
fosse-200 map
fosse-201 inital german deployment
fosse-201 initial german deployment
fosse-202 german deployment close up
fosse-202 german deployment close up
fosse-203 german deployment close up
fosse-203 german deployment close up

I decided to commit to pushing through with all my infantry down the wooded river on my left flank. I encountered a entire platoon of guardsmen in one of the woods, while dealing with them a British Artillery observer and rifle team caused me a lot of problems.

fosse-204 first encounter of british
fosse-204 first encounter of british
fosse-205 took some hits so smoke em if you have them
fosse-205 took some hits so smoke em if you have them
fosse-206 folks in the farm house expose themselves
fosse-206 folks in the farm house expose themselves

I tried to bring my STUG into play but got pinged with the first round from the 17 pounder.

fosse-207 stug over and out
fosse-207 stug over and out
fosse-208 1st round too
fosse-208 1st round too

Next initiative I got, I dropped some smoke and diverted to deal with the folks in the farmhouse.

fosse-209 tided up the farm house and art observer
fosse-209 tided up the farm house and art observer
fosse-210 charge through the smoke
fosse-210 charge through the smoke

The initial platoon pushing down the river had just about run out of steam after the encounter in the CC with a HMG in a wood just before the bridge, plus they were receiving HE fire from the Shermans in the wood.

fosse-211 more guardsmen in the woods
fosse-211 more guardsmen in the woods

Having dealt with the farmhouse occupants 2nd platoon diverted to follow along the river.

fosse-212 brought up the remains of the second platoon
fosse-212 brought up the remains of the second platoon
fosse-213 tough nut to crack and getting he from the sherman
fosse-213 tough nut to crack and getting he from the sherman

They charged through the remnants of first platoon, eliminated the HMG and took the bridge.

fosse-214 on the bridge by a finger nail , shermans pinned by artillery fire
fosse-214 on the bridge by a finger nail , shermans pinned by artillery fire

It’s not over yet, having lost 4 rifle teams and a STUG, I had to lose just one of the squads on the bridge to lose. My luck held out despite rifle fire and HE from the 17pdr.

fosse-215 and a german victory
fosse-215 and a german victory
fosse-216 last uk attempt to storm
fosse-216 last uk attempt to storm
fosse-217 final photo
fosse-217 final photo
fosse-218 social distancing stick
fosse-218 social distancing stick

Games notes

It was a great scenario, with the prospect of losing by the six elements, I often had to sacrifice movement to un suppress infantry teams. It really went down to the wire and Tony and I had a really exciting game.

It was a classic case of one half of the army watches and the other fights. I lost the Stug and then ditched a PZ4 crossing a hedge and did not even move the 2nd Panzer 4. It really was not tank country with all those hedges. I felt I could be more aggressive with close combat and I need to figure out not getting shot up in the open. Tony wasn’t familiar with the moving clock but when he realised the effect, he really liked it.


Armour rules notes

[Steven: This relates to my draft Revised anti-tank rules, in particular Anti-tank Rating – Revising Crossfire Anti-tank Rules 5 and Infantry Anti-tank Weapons – Revising Crossfire Anti-tank Rules 6.]

Piat, panzerfaust rules – Tony and I really like these, an early play test game we had had Panzerschreck’s duelling with Shermans. The point-blank rule really works for us.

Direct fire with tanks / guns – I really like the system of throwing multiple dice akin to the infantry fire. Saves looking at tables.
I do think 1 dice subtracted for shooting at a new target would be great. In all of the three games trialing the new rules Tanks have been knocked out with the first shot.

I like the 3 stages of damage for tanks, rather than the sudden death of all tanks in the original rules.

We were not sure on the number of times a AFV or AT gun could fire, in this game we limited it to one round per phasing turn or reactive fire.

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