The Liberators 1810-1830 Yahoo Discussion Forum included Errata for Liberators QPR in the files section. With the demise of Yahoo forums these have disappeared. Since I refer to them in my Clarifications of Liberators QPR, and John Smith asked about them on the Liberators Facebook page, I’ve reconstructed the errata here based on the handwritten edits to my copy of the rules.
A few weeks ago I did some research on “Human bullet” assaults (nikuhaku kōgeki) – Japanese Suicide Anti-tank Teams. Now I have to decide how to simulate them in Crossfire. There are two parts to that: game effect of “Human bullet” assaults (nikuhaku kōgeki) and the organisation of Japanese Suicide Anti-tank Teams.
Following our first play test I thought I’d make some tweaks to my Small Kircholm scenario and try it again. In this play test the Hussars are just Superior Horse and there are five Hussar units, not six. Chris bravely took the Swedes for a second time, hoping to benefit from his experience in the first game. Adam took the Polish-Lithuanian Commonwealth. In Tilly’s Very Bad Day terms this is a small game on a small table with small armies.
Summary: A really good game. A better game balance than the first version. Both players played well with particular credit to Chris for quickly compensating for the crippling Swedish deployment. But the Poles took the day, again.
As you might have seen I can’t afford to host Balagan.Info any more. Or more accurately my current hosting company (WP Engine) has pointed out that they will have to triple my current hosting cost given the storage and bandwidth I currently consume. Ouch! I can’t afford that.
I now have a plan to manage my costs down. This is what I’m doing.
Thanks. I got lots of useful suggestions, both as comments ot the original post and directly. Particular thanks to Aidan who I’ve been discussing messy technical issues with for a few weeks now.
I’ve shared some DBA Arthurian Campaigns based on Martin Smith’s “Arthurian campaign” article in Slingshot (Smith, 2021), itself based on Kaptain Kobold’s solo HoTT campaign (Dux Bellorum). Both Martin and the Kaptain give solo opportunities so I thought I’d share how to use my campaigns in solo mode. You can play a solo variant of the campaign, like Kaptain Kobold. Or you can play a multi-player campaign with the table top battles fought solo, like Martin Smith (2021). Both options are presented here.
I’m still keen on playing with my brand new Polish-Lithuanian Army so when Chris came over I suggested we play Small Kircholm. The scenario was very draft and I expected to find that it favoured the Poles too much. In particular the experimental Hussar rules were probably a touch too punchy. In Tilly’s Very Bad Day terms this is a small game on a small table with small armies.
Summary: Poles rolled over the Swedes in three game turns. Scenario needs tweaking. The experimental Lancers were a super troop type – and we don’t need that kind of thing.
In my pile of lead I have two, count them, two battalions for the 14th Army in the Burma Campaign. One Welsh. One Gurkha. So I figured I needed a painting guide. Luckily most of the troops in the 14th army wore the same kit. Same with the Chindits. Whether the early redyed Khaki Drill (KD) or custom Jungle Green (JG) the troops in 1943-45 wore “grey-green” which was, once in combat, far more grey than green. Recommendations are for Vallejo Model Color although I occasionally mention alternatives using Humbrol paints.
I’m indebted to the various wargamers that have gone done this journey of exploration before me, particularly Mark Davies (aka Jemima Fawr), Doms Decals, Mick in Switzerland, and Paul Scrivens-Smith (AKA scrivs).
“Dung Farm” is one of the scenarios from Hit the Dirt (HTD, p. 15-16). It is Italy, 4 February 1944, and the Germans are attacking into the Anzio beachhead at the northern end of ‘The Thumb’. The “Dung Farm” of the title is the British nickname for the Italian Pig Farm that featured in the battle.
The Dung Farm scenario is interesting for a few reasons. It introduces some unique terrain features, has masses of thorns and/or barbed wire, is fought in mud, and has visible troops on both sides. It also doesn’t quite work as a four player game. So I’m going to make a couple of tweaks to the scenario before the guys turn up to play it, including changing the map.
If you didn’t know, I use WordPress for my blog. Previously I used a super cheap but really quite awful hosting company. Then I move to WP Engine, who are brilliant but expensive. But now I think I have to move hosting companies because the already expensive prices are going up by three times. So I’m looking for advice. Desperately looking for advice. How could I monetise my site? How could I monetise my wargaming hobby? Or where to look for low cost, but good, WordPress hosting.
Adam and Chris came over for a Big Base DBA set in the Reconquista. El Cid (Chris) leading a Castilian/Spanish army against the fanatic, Moroccan, Caliph of the Murabitun (Adam). Feudal Spanish versus Fanatic Berber according to DBA. Any one who has seen the Charlton Heston “El Cid” movie will know what this is all about.
Summary: Fun game. The action was all cavalry with the infantry hardly involved. Ed Cid and his Hidalgos (Knights) triumphed after a long and fierce struggle. The Caliph died at the head of his army.
The easing of Covid-19 restrictions allowed me to get my brand new Polish-Lithuanian Army on table. Chris, Jamie, and Adam came over and we played Swedish versus Polish using Tilly’s Very Bad Day. This was a pick up game with pre-generated army lists and terrain chosen via Terrain Cards. It was also the first time we played an Eastern Army.
Summary: A really enjoyable game. It see sawed but eventually the Swedes won the infantry battle and the Polish-Lithuanian Commonwealth won the cavalry battle. Pretty standard outcome for these historical opponents. In this case the Swedes caused enough damage to take the overall victory. But it was a very near run thing.
Japanese infantry were already conducting “human bullet” assaults (nikuhaku kōgeki) against Soviet armour in 1939. In the absence of better anti-tank options they continued this practice throughout World War II, whether in China, the Pacific, or Burma. The death of the individual was accepted as the necessary price for the destruction of the tank, in accordance with the Japanese doctrine of “one soldier, one tank.” The goal was to combine honorable suicide with definite military results.
So I have written yet another DBA Arthurian Campaign, but this time using the Skodbac concept. Like The Bear Exalted, this campaign is set in 518-537 AD, the most likely time period for a historical Arthur.
Being 518 AD, the Roman legions are long gone and the barbarians – Angles, Saxons, and Scots-Irish – are established on the soil of Britannia. The Picts remain troublesome neighbours, and the Gewissei are the enemy within. But the Romano-British kingdoms (Dumnonia, Powys, Hen Ogledd) and their Celtic people (Kymry), continue to fight back.