Brett Simpson sent through a report for his recent Crossfire mini-campaign set in the Pacific. The campaign is a series of three games, each using Mac’s Missions. The report features his 20mm Australian Imperial Force (AIF), Imperial Japanese Army (IJA) and Special Naval Landing Forces (SNLF) (i.e. Naval Marines). All words and photos are Brett’s.
My big history book case is in the living area and not surprisingly my wife gets annoyed when the books get messy. Recently I tidied it up. Aside from the fact it took hours – which I didn’t enjoy – I found it interesting what this filing task highlighted about my interests. Aside from my enduring interest in all things Spanish and Portuguese, it turns out I have quite a big interest in World War II (okay, not so surprising), and a huge interest in Colonial Empires with a side order of Cold War.
Ilya asked me about Vallejo Triads which combine a base, mid tone, and highlight paint. Foundry made this triad painting style famous amongst wargamers with sets including a shade, main colour, and highlight. Reaper now do the same and probably others.
Unfortunately there is no official source of Vallejo triads and Google didn’t reveal a comprehensive Vallejo triad system. So I pulled a set together from what I could find. These triads use only the Vallejo Model Color range of paints – I think that makes life simpler, certainly for me since I don’t use other paints.
The triads are listed in Vallejo sequence order for the mid tone. Choose your desired mid tone then look up suitable base and high light colours.
I was looking at the tokens I designed in for Using Political Tokens for Military-Political Climate in an Insurgency Campaign and realised they weren’t very easy to make. They are round and double sided. Doh! So I decided to redesign them as square. And that led to doing the entire Campaign on an A4 sheet of paper. This campaign can be for any insurgency but I have the Portuguese Colonial War in mind. This is the third iteration on Simulating Politics in a Wargaming Campaign with Political Tokens – an idea I borrowed from Kapitan Kobold
The wargaming community is full of myths that seem to perpetuate through the generations. Previously I poked at the the unconvincing myth about Visigothic Gardingi being unarmoured skirmishing cavalry, today I look at the ‘coffin’ shaped shield of the Goths. Early Gothic, specifically Visigothic, warriors are believed by some to have carried an odd ‘coffin’ shaped shield. It isn’t true. Germanic warriors only carried round, oval and hexagonal shields. Shapes that were used from the 1st century through the Fall of Rome. Round and oval shields continued in use into the dark ages.
Aidan Boustred has been running a Normandy Campaign using Crossfire. My wargaming group are not involved because we couldn’t sign up to the commitment of regular games, but as a one off Aidan asked us to play Game 7. The 5th Duke of Cornwall’s attack towards Feugret and Orbois with 2nd Battalion, 2nd Panzer Grenadier Regiment defending.
Summary: Big game but fun. Being part of a campaign gave the game features that were not possible in a one shot. I’d say it was a bloody draw.
I’ve been using flags as my terrain objective markers for a long time. And recently I made some more for New Zealand, UK/GB, India, USA, Germany (replacement), Japan, China and Australia.
Time for the heart of the matter … revising Crossfire’s anti-tank rules and make them more like infantry combat. I want to do this as a bit of journey, from Crossfire’s ACC and PEN, through my mods for that, touching on earlier Gun versus Arm matrix thinking, before landing where I want to today.
Last year I collected a Polish-Lithuanian Commonwealth Army for Tilly’s Very Bad Day. They are what got me interested in the Northern Wars. Actually it was the Gustavus Adolph’s campaigns against them that got me interested – he formed his military ideas in the Livonia fighting the Commonwealth before sailing to German for the Thirty Years War.
I thought I’d share some photos. Rather than have a separate painting guide I’ll give painting guidelines here.
I think tanks should be scary so my latest attempt at revising Crossfire’s tank rules does that … makes tanks grunty. You will see I’ve made tanks, much, much more punchy compared to the standard rules and other Gun vs ARM matrix house rules. While I’m about it I’d also like to fix up a few other weaknesses. For a start I would strengthen lighter guns – I’m very conscious that the Soviets continued to use the 45mm anti-tank gun through out the war and where other weapon systems were abandoned or improved, these stayed in use. Aside from the fact the Soviet had a lot of them, I can only assume the Soviets also saw these as having continued utility. As far as I can see the light anti-tank guns flipped to being used as anti-personnel weapons, something which standard Crossfire makes them unsuitable for. So far this is all terribly speculative and I’m just playing around with possibilities. But I do think it is good enough worth a try.
Summary: Great scenario. Lots of tactical decisions for both players. Nice to get a few tanks on table. Great game. We’d play it again. I won. Or perhaps Jamie did.
People often talk in calibre bands to rate guns and mortars e.g. light, medium, and heavy artillery. Heavy mortars, that kind of thing. Rules writers quite often follow suit and include calibre bands in their games. Although Crossfire doesn’t make a big song and dance about calibre bands, there is a hint of bands in there. So I thought I’d play around with calibre bands to see if I can find a useful pattern for my emerging revision to the anti-tank rules.