I am always impressed by Brett Simpson’s Pacific War tables for Crossfire. He inspired me to improve my jungle terrain. More jungle will be useful for Burma, Portuguese Colonial Africa, and Vietnam. I made some steps before we played the Pick up game in Burma, but I wanted to make my tables even better. So I’ve been bolstering my crossfire terrain and now have Pagodas, rice paddies, Bamboo groves, boulder fields, rock fields, palm trees, ravines, depressions, Burmese houses, jungle undergrowth (not featured here), crests (not featured here) and cliffs (not featured here). Some of these I’ve posted about previously, and some are yet to come. Now, after all that effort, I wanted to know two things. Do I have enough jungle terrain to fill a table? Does my jungle terrain look good enough? So I got it all out and threw it on a 6’x4′ table. I can definitely fill a table. And I reckon the table looks good enough, not perfect, but good enough.
Following my Snakes and Ladders Campaign for Tilly’s Very Bad Day I thought I’d do one for Crossfire. This uses the children’s board game Snakes and Ladders as the basis for a wargaming Campaign. The snakes become tribulations and the ladders are campaign successes. So I have made up a board a Snakes and Ladders board but with a more World War 2 flavour.
There is no skill in playing this campaign system as, like the children’s board game, random dice rolls lead to success. If you are lucky, you will win. For me this makes a Snakes and Ladders Campaign most suited to solo play where the goal is to provide narrative for the game.
I’ve been planning my Kiwis in Italy – Steven’s Wargaming Project for years, since I wrote up a piece on Kiwi Vehicle Camouflage during WW2 in 2006. Well, finally, the plan is coming to fruition. I’ve got my armour for 2 (NZ) Division in Italy. Shermans (III, IB, VC), Stuarts (V), Stuart Recces, Staghound Armoured Cars (I, II), M10 Tank Destroyers, and universal carriers. Most in the unique Mud-grey with Blue-black disruptive pattern but some in plain dark green. Yay!!
Peter of Grid based wargaming has sparked some interest in using the children’s board game Snakes and Ladders as the basis for a wargaming Campaign. The snakes become tribulations and the ladders are campaign successes. So I have made up a board for a Tilly’s Very Bad Day Snakes and Ladders campaign based on Peter’s board for the 18th Century.
There is no skill in playing this campaign system as, like the children’s board game, random dice rolls lead to success. If you are lucky, you will win. For me this makes a Snakes and Ladders Campaign most suited to solo play where the goal is to provide narrative for the game. I’m not really a solo player myself, but I know some Tilly’s Very Bad Day players do play solo and I hope this will appeal to them.
Jesús Dapena has continued his interest in Renault FT-17 Tanks in the Rif War by building a 1/16th model of a FT-17. He has painted it to represent Lieutenant Cipriano Briz (“Uncle Cipri”) tank, in the Rif War. Jesús shared his ideas and photos, and gave me permission to post them here. All words are Jesús’s.
Jamie and I thought we’d have another go at S140 Dominant Hill – A Tilly’s Very Bad Day Scenario. Our first play test was a blast and we both had ideas for how to play it differently. Once again Jamie was Saxons as the Red Army and I was Imperialists as the Blue Army. Tilly’s Very Bad Day of course.
Summary: Another great game. Five game turns. 1.5 hours game time. Tense and gritty, with a decisive result. We will play it again.
Roger Calderbank play tested my S140 Dominant Hill – A Tilly’s Very Bad Day Scenario and gave it a thumbs up, so I thought I’d have a go. Jamie came over and took Saxons as the Red Army and I took Imperialists as the Blue Army. Tilly’s Very Bad Day of course.
Summary: A great game. Six game turns. 1.5 hours game time. Seemed balanced but ended in a decisive result. We will play it again.
I have lots of ruins already, but I’ve mentioned “cool ruins” a couple of times over the last couple of years. Most recently in my 2021 Confessions of a Megalomaniac Wargamer and Amateur Historian where I planned to “Buy, build, paint more 3″ x 3″ sectors so I can play both Crossfiregrad and Ponyri Station solely with cool ruins”. So what do I mean by “cool” Ruins? Well Ruins that look the best in my collection (i.e. commercial MDF structures that I’ve enhanced) and that are 3″ sectors. I don’t have enough. I want more of them, lots more of them. Here is my plan.
2020 was a good year for wargaming projects and I thought I should lay out my plans for 2021. Crazy megalomaniac plans, of course.
As usual I’ve done a brain dump of my active projects, i.e. those all projects that are more or less “in progress”. No off the wall fantasy here. They are all active but I have to admit that some of them are on a slow burn. A very slow burn. So I’ve split the list into parts: likely in 2021, unlikely, and background activity. You get to have a say in the priority order – see the aside.
Back in 2014 I started using Dulux Paints for Wargaming Bases and Terrain. Dulux paints are house paints and much, much cheaper than modelling paints like Tamiya and Vallejo. And I use a lot of paint on bases and terrain so saving money was a big incentive. But the last couple of times I’ve been to the Dulux shop they said “Sorry we don’t have 23YY48254 Medium W45 / RAL1001 any more.” This is the Dulux equivalent of Vallejo (123) 70.847 Dark Sand, a colour essential for flocking my bases. Oh, no. Disaster.
The good news is I’ve found an even better replacement.
My Confessions of a Megalomaniac were my 2020 aspirations. How did I do? Not too shabby I reckon, despite “the Virus”.
Bishenpur is a large village on the Tiddim Road on the western edge of the Logtak Lake in the Imphal basin. In the three battles fought at Bishenpur the Japanese 33 Division battered itself to destruction against 17 Indian Light Division. This was all part of climatic finish of the Battle of Imphal. For this post I focus on the conflict in the plains, near the road and in the villages (Bishenpur, Potsangbam and Ningthoukhong), so gloss over the actions on the Silchar track and on the roadblock at Torbung. Although other nationalities are involved, the infantry in 17 Division were primarily Gurkhas, hence the title. Almost all of this material is from Ian Lyall Grant’s brilliant book, Burma The Turning Point: The seven battles on the Tiddim Road which turned the tide of the Burma war (Grant, 1993). I drew some maps.
I have already chosen my Anglo-Indian tanks in Burma and now I need a painting Guide for them. My guide is customised for the vehicles I want. If you want something wider in scope then I can recommend two invaluable sources for Anglo-Indian tanks in Burma, both by Mark Davies; British & Indian Armoured Units Of the Burma Campaign: A Painting Guide (V1.8) and his excellent series on the 14th Army on his Jemina Fawr website (lots of links below). I have used both for my own guide.
I was just reading Michael Fredholm von Essen’s latest book on the Swedish army of the Thirty Years War (Von Essen, 2000), and it seems the Swedes sometimes had unmounted cavalrymen. Not dismounted, unmounted, i.e. they were horsemen without horses. Naturally I started pondering how to simulate these men in Tilly’s Very Bad Day.