1644 Game 9 – South-East – English Civil War Campaign

Adam and Chris played the ninth game of Populous, Rich and Rebellious, our four player Campaign using Tilly’s Very Bad Day, and set in the English Civil War. Actually, they played it on 9 Apr 2024 and I forgot to post it.

Summary: Parliament successfully defended the South-East from a large aggressive Royalist army.


Strategic Situation

The last game saw the Royalists defend London. Now the Royalists had a chance to expand.

ECW-902 Spring 1644 - Strategic Situation - Royalists Attack South East
ECW-902 Spring 1644 – Strategic Situation – Royalists Attack South East


Phase 1: Game Set up

The mechanics of Populous, Rich and Rebellious influenced most of the game set up.

1.1. Agree game size

I wanted to play, so made it a big game, with big armies on a big table.

1.2. Recruit armies

In Populous, Rich and Rebellious, campaign cards influence the orders of battle.

Campaign Cards

Adam got four campaign cards for the Royalists, two Royalist and two Beneficial:

  • [Royalist] Dashing Horse: Before the battle add one Horse unit to the order of battle
  • [Beneficial] Every able bodied man and boy: Before the battle add one Rabble unit to the order of battle
  • [Royalist] Dashing Officer: For the entire battle increase one chosen commander’s to hit in melee from 4-6 to 3-6
  • [Beneficial] Powder explosion: Once during the battle reduce resolve of one enemy unit by 2 Resolve

Chris drew three campaign cards for Parliament, two Parliament, one Detrimental:

  • [Parliament] New Model Army: Before the battle add one Pike+Shot unit to the order of battle
  • [Detrimental] Fodder is scare: Before the battle remove one Horse unit from the order of battle
  • [Parliament] Parliament unifies command structure: Each turn during battle one commander can make an additional move
ECW-903 Campaign Cards
ECW-903 Campaign Cards

Orders of Battle

For a big game, we started with the big order of battle. After applying the campaign cards, the the Royalists got a 21 units, compared to the Parliamentary array of 19 units.

Big Orders of Battle / 2 players a side

Royalist Order of Battle

  • 3 x Commander
  • 7 x Horse
  • 6 x Pike+Shot
  • 2 x Shot
  • 1 x Dragoon
  • 1 x Rabble
  • 1 x Cannon
  • 21 units; 80 coins; break point 7

Parliament Order of Battle

  • 3 x Commander
  • 5 x Horse
  • 7 x Pike+Shot
  • 2 x Shot
  • 1 x Dragoon
  • 1 x Cannon
  • 19 units; 74 coins; break point 7

1.3.A. Determine attacker

The Royalists had 21 units to Parliament’s 19 units. That made the Royalists both the strategic attacker and tactical attacker.

We give the tactical attacker the initiative in Tilly’s Very Bad Day.

1.3.B. Game duration

10 Game Turns because it was Spring (10 game turns), overcast (-1) and a noon battle (-1).

1.4. Place Terrain

Terrain Cards. Chris drew two open, a small gentle hill, a large town, a medium wood and a small wood. He then swapped the large town, which was in our centre zone, to an open space on the flank.

ECW-904 Terrain Cards - Initial
ECW-904 Terrain Cards – Initial
ECW-905 Terrain Cards - Final
ECW-905 Terrain Cards – Final

1.5. Scouting

We still didn’t do scouting. Next time as it gives dragoons more value.

1.6. Deployment

Adam deployed the Royalist force in three conventional battles/wings, spread across the table. Parliament had the smaller army and to compensate, Chris deployed from the large town to the far table edge.

ECW-906 Deployment - Top view
ECW-906 Deployment – Top view

The Royalist right were facing Parliamentary forces, quite a lot of them, in the large wood.

ECW-907 Deployment - Right
ECW-907 Deployment – Right

Adam deployed the Royalist left opposed the Parliamentary infantry. However, he had a unit of Horse lined up to circumvent the large town and his Dragoons to pass through the town.

ECW-908 Deployment - Left
ECW-908 Deployment – Left

1.7. Bombardment

Nothing much happened, as usual.


Turn 1

The Royalists rushed forward. Their right had to shuffle around a bit to avoid the small wood.

ECW-910 Royalist movement - left and centre
ECW-910 Royalist movement – left and centre

On the left the Royalist horse rushed towards the waiting Parliamentary Pike+Shot. Moving rapidly they left their support Dragoons and Pike+Shot behind.

ECW-911 Royalist movement - left wing horse near town
ECW-911 Royalist movement – left wing horse near town

In the centre the two infantry commands glared at each other.

ECW-912 Royalist movement - centre
ECW-912 Royalist movement – centre
ECW-913 View from Royalist centre
ECW-913 View from Royalist centre

Chris had a lot of troops in and around the woods on his left.

ECW-914 The lurking threat on the Parliamentary left
ECW-914 The lurking threat on the Parliamentary left

And the flanking Horse advanced down the edge of the town.

ECW-915 Royalist movement - Left wing flank march
ECW-915 Royalist movement – Left wing flank march

Turn 2

Here’s a shot of the Royalist rabble, proving they were on the battlefield. Of course they played no part in the battle.

ECW-917 Royalist rabble bravely marching forward
ECW-917 Royalist rabble bravely marching forward

Near the town the Royalist horse slowed down a bit to let the Dragoons catch up. If you look closely you’ll see the Parliamentary infantry have started to withdraw. They started fully on the road, and have now pulled back off it.

ECW-918 Royalist movement - left wing
ECW-918 Royalist movement – left wing

The flanking Horse got to the rear edge of the town.

ECW-919 Royalist movement - Left wing flank march
ECW-919 Royalist movement – Left wing flank march

And the Royalists advanced in the centre and right as well.

ECW-920 Royalist movement - centre
ECW-920 Royalist movement – centre
ECW-921 Royalist movement - right wing
ECW-921 Royalist movement – right wing

Turn 3

The Royalist horse reach the road near the town. The Parliamentary infantry start shooting.

ECW-924 Royalist movement - left wing horse near town
ECW-924 Royalist movement – left wing horse near town

And then withdraw further.

ECW-925 Royalist charge - Horse on Pike+Shot
ECW-925 Royalist charge – Horse on Pike+Shot

There was one charge and the Royalist horse pushed the Parliamentary infantry back.

ECW-926 Post melee
ECW-926 Post melee

Turn 4

Adam did some complicated manoeuvring on the right.

ECW-928 Royalist movement - Left wing
ECW-928 Royalist movement – Left wing

But went straight forward in the centre. The Royalist infantry now spanned the road.

ECW-929 Royalists advance to the road
ECW-929 Royalists advance to the road

Adam was attacking violently near the town.

ECW-930 Royalist movement - Left wing
ECW-930 Royalist movement – Left wing

The flank march was in striking distance.

ECW-933 Royalist flank march approaching
ECW-933 Royalist flank march approaching

And charged.

ECW-937 Charges - Left
ECW-937 Charges – Left

But the Royalist commander got struck down by shooting.

ECW-934 Royalist Left Wing - Commander casualty
ECW-934 Royalist Left Wing – Commander casualty

In the centre Adam was desperately trying to catch up to the withdrawing Parliamentary infantry.

ECW-931 Royalist movement - Centre
ECW-931 Royalist movement – Centre

And then the second commander got hit by shooting.

ECW-935 Royalist Centre - Commander casualty
ECW-935 Royalist Centre – Commander casualty

But that didn’t stop Adam declaring charges into the face of the Parliamentary fire.

ECW-939 Charges - Centre
ECW-939 Charges – Centre

Adam also charged on the right.

ECW-936 A Parliamentarian blaze of glory
ECW-936 A Parliamentarian blaze of glory

ECW-938 Charges - Right
ECW-938 Charges – Right

This resulted in mutual routs.

ECW-941 Melee - Right - Mutual routs
ECW-941 Melee – Right – Mutual routs

Chris used his Campaign Card to move his general: [Parliament] Parliament unifies command structure: Each turn during battle one commander can make an additional move. This had the neat effect that his general couldn’t get hit.

ECW-942Campaign Card – Parliament unifies command structure

And that ended the game. Win to the defending Parliamentary troops.

ECW-945 End Game
ECW-945 End Game
ECW-946 End Game
ECW-946 End Game

Conclusions and Observations

Once again Chris executed a fighting withdrawal. So there was quite a lot of discussion about whether that was even possible in the 17th Century. I’ll ignore that and focus on whether this is a game winning tactic. Well, no, it isn’t. Chris is keen on this tactic but it doesn’t guarantee victory. Actually with a an aggressive attacker it makes very little different. As you can see from the photo, the Parliamentary infantry didn’t actually withdraw very far.

ECW-960 Parliamentary withdrawal
ECW-960 Parliamentary withdrawal

And the diagram shows that an aggressive attacker will catch the unit withdrawing pretty quickly. So quickly the withdraw makes little difference.

ECW-961 Fighting withdrawal
ECW-961 Fighting withdrawal

Personally I think Chris won because he played cautiously and sensibly, and Adam made some mistakes. He sent his troops in piecemeal, attacked in unfavourable locations (horse versus pike+shot) and exposed his generals to unnecessary risk. If he’d take a bit more time he could have hammered Chris.

I’ve got a few stands of rabble. But this was the first time I got any of them on table. That is one of the reasons I like the campaign cards in Populous, Rich and Rebellious – they inflict undesirable troops and undesirable orders of battle on the players.

ECW-948 Rabble
ECW-948 Rabble

The Campaign Card “[Parliament] Parliament unifies command structure: Each turn during battle one commander can make an additional move” seems to generous. Probably should be only once. Chris used it during shooting, but that seemed okay.

ECW-949 Campaign Card - Parliament unifies command structure
ECW-949 Campaign Card – Parliament unifies command structure

Chris also brought along a board game from his collection: Unhappy King Charles.

ECW-950 Unhappy King Charles
ECW-950 Unhappy King Charles
Game Year + Round Location Game Size Royalist Parliament
1 1642 Early East Midlands Small Adam
Strategic Defender
Tactical Attacker
Defeat
Chris
Strategic Attacker
Tactical Defender
Victory
2 1642 Early Wales Small Steven
Strategic Attacker
Tactical Attacker
Defeat
Jamie
Strategic Defender
Tactical Defender
Victory
3 1642 Late South-East Small Adam
Strategic Attacker
Tactical Attacker
Victory
Chris
Strategic Defender
Tactical Defender
Defeat
4 1642 Late East Anglia Large Steven
Strategic Defender
Tactical Defender
Victory
Jamie
Strategic Attacker
Tactical Attacker
Defeat
5 1643 Early Upper Thames Valley Small Adam
Strategic Defender
Tactical Defender
Victory
Chris
Strategic Attacker
Tactical Attacker
Defeat
6 1643 Early Wales Small Steven
Strategic Attacker
Tactical Defender
Victory
Jamie
Strategic Defender
Tactical Attacker
Defeat
7 1643 Late Lower Thames Valley Small Adam
Strategic Attacker
Tactical Defender
Victory
Chris
Strategic Defender
Tactical Attacker
Defeat
8 1643 Late Lower Thames Valley Small Adam
Strategic Defender
Tactical Attacker
Victory
Chris
Strategic Attacker
Tactical Defender
Defeat
9 1644 Early South-East Large Adam
Strategic Attacker
Tactical Attacker
Defeat
Chris
Strategic Defender
Tactical Defender
Victory

Where to get Tilly’s Very Bad Day and Populous, Rich and Rebellious

Both are available for download as PDFs:

Tilly’s Very Bad Day (PDF)
Populous, Rich and Rebellious – English Civil War Campaign (PDF)

1 thought on “1644 Game 9 – South-East – English Civil War Campaign”

  1. Hi Steven,
    I’m enjoying watching the campaign and rules develop. Have you any intention to give Populous, Rich and Rebellious the 30 YW treatment?

    Cheers,
    Peter.

    Reply

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