Category: Crossfire Scenarios
In over 10 years of playing Crossfire, Arty Conliffe’s company level WW2 game, I have only played a pick-up game once. I usually play scenarios – mostly my own. If you’re completely new to the Crossfire then I suggest you try out my Scenario for Novices.
Following my Snakes and Ladders Campaign for Tilly’s Very Bad Day I thought I’d do one for Crossfire. This uses the children’s board game Snakes and Ladders as the basis for a wargaming Campaign. The snakes become tribulations and the ladders are campaign successes. So I have made up a board a Snakes and Ladders board but with a more World War 2 flavour.
There is no skill in playing this campaign system as, like the children’s board game, random dice rolls lead to success. If you are lucky, you will win. For me this makes a Snakes and
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Bruce Stewart, like many of us, has been trying to figure out how to wargame during the Covid-19 lockdown. Bruce’s idea involves video conferencing, a situation from the Band of Brothers, and New Zealand accents. You might recall that last year Bruce sent through a couple of battle reports for Kiwis in the Italian Campaign using Crossfire. Well, there is more of the same here.
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Day 2 of the 2019 World Wide Stalingrad Campaign for Crossfire is upon us. This is, more or less, the Crossfire material that Stephen Phenow sent the Finchley Wargaming Club. I have changed the format and put it into my normal template. And I’ve added a few bits that seemed missing. Where possible I’ve used Steve P’s words.
The Germans have replaced their depleted battalion with a fresh one and given them more combat engineers and more heavy artillery. The Moving Clock (Timeslip) is now under German control. The Soviets had their infantry refresh but lost support elements e.g.
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This is, more or less, the Crossfire material that Stephen Phenow sent the Finchley Wargaming Club for Day 1 of the 2019 World Wide Stalingrad Campaign for Crossfire. I have changed the format and put it into my normal template. And I’ve added a few bits that seemed missing. Where possible I’ve used Steve P’s words.
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Brett Simpson sent through another combined scenario and battle report from the Pacific. For Crossfire of course. Australians versus Japanese at Stoney Creek. Except where noted all words are Brett’s.
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An armed patrol walks into an ambush somewhere in Portuguese Africa. The action starts seconds before the bullets fly. Will the unsuspecting targets spot the danger before it is too late? This is a Crossfire/Fogo Cruzado scenario for the Portuguese Colonial War. The scenario uses a cinematic premise, i.e. start the action when there is action.
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A frequent suggestion for Macs Missions v2 is to give the attackers more troops. In v2 both sides get the same order of battle. Attackers have to capture enemy territory and are likely to take losses in the attempt. In compensation they get bonus victory points for achieving their more challenging mission. In the new version of Mac Missions (v3) both sides get the option of reinforcements but taking reinforcements makes victory harder. Or, put another way, taking more troops offsets any victory point bonus.
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Brett Simpson sent through this Crossfire scenario pitting the Imperial Japanese Army (IJA) against the Australian Imperial Force (AIF). Like all Brett’s scenarios it is small – a company level game that fits on Brett’s kitchen table, which is roughly 3′ x 5′, using 20mm figures.
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Julian Davies sent over one of his Vietnam scenarios for the Schueler variant of Crossfire. All words are Julian’s.
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Brett Simpson developed an idea of a friend of mine into a Crossfire scenario called “Where is the Fuel?”. Brett sent through the scenario and associated battle report for the play test.
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A Crossfire scenario based on a Scenario in the iPad version of Battle Academy 2: Eastern Front. It is 1941 and an isolated KV-2, the “Monster”, is preventing vital supplies reaching the advancing German panzers.
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This is the small version of Scenario 2: Threat to the Flanks from “Scenarios for all Ages” (Grant & Asquith, 1996) converted to Crossfire. It follows guidelines for Crossfire Scenarios for all Ages. It is a “small” game because there is only a company defending.
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I’m looking for more small Crossfire Scenarios so I wondered how the “Scenarios for all Ages” of Charles Grant and Stuart Asquith would transfer to Crossfire. The scenarios were “intended to provide a mixture of fun, excitement and challenge.” Sounds good to me and I could say the same for Crossfire, so it seems like a good match. However it does take a certain amount of tweaking to get the scenarios to work for Crossfire. And make them “small”. This post is about those tweaks.
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This is Anders Christian Böss’s Crossfire scenario “The Pontville Bridge / Race for the Last Bridge”. It is 6 June 1944 and a German force is defending against US paratroopers and ground troops. This scenario is one level of organisation lower than normal Crossfire, so a stand is a fire team not a squad; so, although it might not look it, that means this is a pretty big scenario by Crossfire standards. All words and photos by Anders.
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Immediately following our successful experiment on Ambush scenarios for the Portuguese Colonial War, Jamie Wish and I tried another type of scenario. The goal of our second game was to defend a water party, which is an idea from FNG of Two Hour Wargames. Of course, our version of the scenario was for Crossfire and my Fogo Cruzado variant.
As a scenario design experiment, this one failed in a pretty spectacular fashion. But maybe I’m biased because Jamie won, and very quickly. 😉 Anyway, the good news is that we learnt a few things.
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