From Doctrine to Dice: The “Two Levels Down” Principle

Two Levels Down Military Principle - Banner

My mate Roland and I often talk about a specific principle of military command, where a commander focuses on units one or two levels down the hierarchy — no further. I wanted to use this to justify the scale of Wombat Gun, my Crossfire variant for the Vietnam War, so I went looking for its origins. In Wombat Gun, players take the role of company commanders. The “two levels down” principle is why the game tracks platoons and squads — not fire teams, not individual soldiers. Player authority is meant to mirror real-world command practice. But where did this principle come from?

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Kiwis vs FJ in Italy – A Crossfire Scenario

Table - Kiwis vs FJ - Crossfire - Banner

We’ve played this a couple of times now so I thought I’d put it into my scenario format. This is a Crossfire scenario for a fictional battle between 2 NZ Division (Kiwis), including Kiwi Armour, and German paratroopers (Fallschirmjäger). It is primarily to play test my Balagan House Rules for Crossfire Armour (2nd Edition).

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2025 Confessions of a Megalomaniac Wargamer and Amateur Historian

Confessions of a Megalomaniac Wargamer and Amateur Historian - Banner

I wasn’t a happy chappy when I wrote my reflections on 2024. I did lots of stuff, but only played six games, and didn’t achieve many of my annual goals. It was a wargaming disaster. So what is on the megalomaniac agenda for 2025? Do I tone back my ambitions or try to make up for lost ground? Megalomaniac, right, so it has to be “make up for lost ground”. Same goals as last year, plus a few. As usual I present this as a brain dump of my active projects, i.e. those all projects that are more or less “in progress”. The list is then split into three parts: likely in 2025, unlikely, and background activity.

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Moroccan Knives – A Crossfire Battle Report 3

Knives-304 Moroccans enter on right - Banner

Jamie and Adam played my Moroccan Knives scenario for Crossfire . However, rather than being set in the Spanish Civil War I transposed it to 1944 and the Italian Campaign. Really it was an excuse to get the Goumiers of my Moroccan Tabor on table.

Summary: Good tense game. Adam’s Goumier attacked strongly up both flanks using cover and the limited smoke available. They also probed in the centre to fix the Turcomen defenders. But the flank attacks stalled and Jamie took the victory.

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Deep Battle Design Notes 7 – Ground Scale

I do a lot of my game design in my head. Wrestling with how things will work / play / look. But with some things it helps to write down the challenges I’m facing. Here is my latest design quandary. With my Musing on Free Form and Area Movement and my subsequent thinking about big base sabots, I’m back to thinking about ground scale in Deep Battle, my draft rules for Operational level wargaming. Should I go for a tight fit, regular or loose? WARNING: This is a very abstract discussion; do not read if ground scales either terrify or bore you.

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Steven’s growing collection of wrecks

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I have a growing junk yard comprising nicely painted, but wrecked, vehicles. Nominally these are potential objectives for Crossfire, but I’ve only ever used one wreck. That was the Fieseler Fi 156 Storch for Papa Eicke. The rest of my junk yard are, well, waiting for inspiration for a Crossfire Scenario. These are all 15mm scale.

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15mm Wargaming figures for WW2 Soviet Paratroopers

Soviet Airborne - Side Cap, Camo suit, PPSh - Banner

Deep Battle, my draft rules for Operational level wargaming, includes the “airborne” troop type. I have Fallschirmjäger but not Soviet paratroopers. So I thought I’d have a quick poke around and see what I can do. This post covers the Soviet Airborne Forces or VDV (Vozdushno-desantnye voyska SSSR) of World War 2, including their uniform, painting guide, and which figures to buy in 15mm.

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