Brett Simpson sent through a report for his recent Crossfire mini-campaign set in the Pacific. The campaign is a series of three games, each using Mac’s Missions. The report features his 20mm Australian Imperial Force (AIF), Imperial Japanese Army (IJA) and Special Naval Landing Forces (SNLF) (i.e. Naval Marines). All words and photos are Brett’s.
Nation states backed by industry. The era featured mass-conscripted armies, rapid transportation (first on railroads, then by sea and air), telegraph and wireless communications, and the concept of total war. In terms of technology, this era saw the rise of rifled breech-loading infantry weapons capable of massive amounts of fire, high-velocity breech-loading artillery, chemical weapons, armoured warfare, metal warships, submarines, and aircraft. I have chosen to start the period with the Siege of Sevastopol (1854–1855) and end with end of World War II (1945). Sub-categories: Spanish Moroccan War, Scramble for Africa, Spanish American War, Rif Wars, World War I, Spanish Civil War, World War II.
Books – Reorganising my history bookcase made me think about my interests
My big history book case is in the living area and not surprisingly my wife gets annoyed when the books get messy. Recently I tidied it up. Aside from the fact it took hours – which I didn’t enjoy – I found it interesting what this filing task highlighted about my interests. Aside from my enduring interest in all things Spanish and Portuguese, it turns out I have quite a big interest in World War II (okay, not so surprising), and a huge interest in Colonial Empires with a side order of Cold War.
Monaldini and Monticelli – A Crossfire Battle Report 2
Bruce Stewart (aka Gunnery Sargent Rock) and his mate Clynt had a go at my Monaldini and Monticelli Scenario. Kiwis, including six Shermans, and Greeks against Fallschirmjäger and “Turcomen” during the Italian Campaign. All words are Bruce’s.
Feugret – Game 7 of Aidan’s Normandy Campaign – A Crossfire Battle Report
Aidan Boustred has been running a Normandy Campaign using Crossfire. My wargaming group are not involved because we couldn’t sign up to the commitment of regular games, but as a one off Aidan asked us to play Game 7. The 5th Duke of Cornwall’s attack towards Feugret and Orbois with 2nd Battalion, 2nd Panzer Grenadier Regiment defending.
Summary: Big game but fun. Being part of a campaign gave the game features that were not possible in a one shot. I’d say it was a bloody draw.
Using WW2 National Flags as Objectives in Crossfire
I’ve been using flags as my terrain objective markers for a long time. And recently I made some more for New Zealand, UK/GB, India, USA, Germany (replacement), Japan, China and Australia.
Hotel Excelsior – A Crossfire Scenario and Battle Report
Gunnery Sargent Rock (Bruce Stewart) sent through another battle report featuring Kiwis in the Italian Campaign. The combat is again in Casino town against the Fallschirmjaeger, but this time around the Hotels Excelsior and Roses.
Anti-tank Rating – Revising Crossfire Anti-tank Rules 5
Time for the heart of the matter … revising Crossfire’s anti-tank rules and make them more like infantry combat. I want to do this as a bit of journey, from Crossfire’s ACC and PEN, through my mods for that, touching on earlier Gun versus Arm matrix thinking, before landing where I want to today.
Anti-personnel Rating – Revising Crossfire Anti-tank Rules 4
I think tanks should be scary so my latest attempt at revising Crossfire’s tank rules does that … makes tanks grunty. You will see I’ve made tanks, much, much more punchy compared to the standard rules and other Gun vs ARM matrix house rules. While I’m about it I’d also like to fix up a few other weaknesses. For a start I would strengthen lighter guns – I’m very conscious that the Soviets continued to use the 45mm anti-tank gun through out the war and where other weapon systems were abandoned or improved, these stayed in use. Aside from the fact the Soviet had a lot of them, I can only assume the Soviets also saw these as having continued utility. As far as I can see the light anti-tank guns flipped to being used as anti-personnel weapons, something which standard Crossfire makes them unsuitable for. So far this is all terribly speculative and I’m just playing around with possibilities. But I do think it is good enough worth a try.
Monaldini and Monticelli – A Crossfire Battle Report in Italy 1
Jamie and I played my Monaldini and Monticelli Scenario. Kiwis and Greeks against Fallschirmjäger and “Turcomen” during the Italian Campaign. And lets not forget the six Shermans.
Summary: Great scenario. Lots of tactical decisions for both players. Nice to get a few tanks on table. Great game. We’d play it again. I won. Or perhaps Jamie did.
Calibre Bands – Revising Crossfire Anti-tank Rules 3
People often talk in calibre bands to rate guns and mortars e.g. light, medium, and heavy artillery. Heavy mortars, that kind of thing. Rules writers quite often follow suit and include calibre bands in their games. Although Crossfire doesn’t make a big song and dance about calibre bands, there is a hint of bands in there. So I thought I’d play around with calibre bands to see if I can find a useful pattern for my emerging revision to the anti-tank rules.
Monaldini and Monticelli – A Crossfire Scenario in Italy
I wanted a scenario to play test my emerging revision to the Crossfire armour rules. This scenario simulates the New Zealander and Greek attack on two small settlements – Monaldini farm and Monticelli – south-west of Rimini on 14 Sep 1944, during the Italian Campaign. Defending are Fallschirmjäger and “Turcomen” i.e. Soviet PoWs in German service. It is roughly a company a side in terms of infantry but the Kiwis have six, count them, six Shermans.
Draft Examples – Revising Crossfire Anti-tank Rules 2
I thought I’d share an early view of what some tanks and guns will look like using my new scheme. Just so you can get an idea of what the end result will look like. Each vehicle has three ratings: Armour, Anti-Tank fire, Anti-personnel fire. Some are also superior ATG. My thinking isn’t finished, so these stats are going to change before the end of this little game design journey. This just shows, roughly, what I’ve got in mind.
Design Goals – Revising Crossfire Anti-tank Rules 1
Paul Ward’s video Introduction to Crossfire 5: Indirect Fire and Tanks got me thinking about a Gun versus Arm Matrix in Crossfire again. Lots of people have done this before as it offers a way to align the armour rules with infantry rules. In my earlier Gun versus Arm Matrix in Crossfire there are suggestions from Robert Tesfro, Si Booknek, Steve Phenow, and of course Paul Ward and myself. Plus I know that John Moher has dabbled here as well. I’m sure others have.
The trouble with all these suggestions is they make tanks impotent compared to HMG. I want to address that problem and a few other things at the same time. That is a big job and warrants a few blog posts. So here is part 1 – the design goals
Kiwis vs FJ in Italy – A Crossfire Battle Report 2
Bruce Stewart (aka Gunnery Sargent Rock) and his mate Clynt had a go at my Kiwis vs FJ in Italy scenario. Crossfire in the Italian Campaign featuring New Zealanders – perfect. All words are Bruce’s.
Cassinograd – A Crossfire Battle Report 3
Jamie and I played a draft version of Cassinograd – A Crossfire Scenario based on Crossfiregrad. We played two games in a couple of hours. Jamie was the attacking Kiwis and I was the Fallshirmjaeger. This is the second game.
Summary: Great game. My larger regular force was much more resilient than the small veteran force I used in Game 2. Jamie captured the objective (the Post Office), but he literally did it as his clock counted down to zero. Very tense and exciting game.