Category: Wargaming

Wargaming and Military History are the interests I pour most of my spare time into. This section concentrates on the wargaming rules I’m interested in. I’ve got quite a lot on running wargaming campaigns. I’ve also got sub-categories on: Crossfire, DBx (including DBA and HOTT), Twilight of the Sun King, Engle Matrix Games, Megablitz, Liberators QPR, Field of Glory. All other rules are lumped together.


Big Base Triumph in the Punic Wars

Triumph-19 Libyans face the Roman battleline

Despite the fact I play DBA a lot, I’m always on the look out for a better game system for the Ancients period, including the Punic Wars. So when the guys said they’d be willing to try out Triumph I leapt at the chance.

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Spanish draw Swedes – 4 player game of Tilly’s Very Bad Day

Tilly-899 Swedish foot blaze away

In a very exciting game the Spanish (Jamie and Steven) just barely managed to deny the Swedes (Chris and Adam) the victory they thought well in hand. We really enjoyed our first game of Tilly’s Very Bad Day following publication. Again the rules proved themselves able to provide a fast and exciting game, with lots of flavour. We are still struggling to break deeply ingrained habits from DBA, e.g. bunching up, and the more we do this, the more we enjoy Tilly. And we still need to iron out the problem with chequerboard formations.

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Musing on Types of Horse in Tilly’s Very Bad Day

30YW-769 - Generic - Harquebusiers

I quite like Brzezinski’s (1993) analysis of cavalry in the Thirty Years War. He believes there were three types of horse (Arquebusier, Horsemen, Cuirassier) and I think unit quality can simulate these types in Tilly’s Very Bad Day. All three types could shoot or charge but typically a unit did one or the other; I leave this choice to the player.

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Assault at Walkers Creek – Mac’s Crossfire Missions in the Pacific

MMP2-06 M3 Stuart

Brett Simpson has played Mac’s Missions in the Pacific before, see Play Test of Mac Crossfire Missions in the Pacific. Recently he decided to give it another go.

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Swedes beat Imperialists in play test of Tilly’s Very Bad Day

Tilly-70 Imperialist Harquebusiers

Adam, Chris, and Jamie came over for a play test of Tilly’s Very Bad Day. It was a good quick game, with considerable spectacle. There were lots of troops, and, yay. I’ve finally got my Thirty Years War forces on table. Although it was a reasonable game, we did come up with quite a long list of observations, suggestions, and tweaks to the rules. By the way, the Swedes beat the Imperialists.

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Spanish Painting Guide for the Thirty Years War

30YW-784 - Spanish - Pike and Shot

Since I’ve published Tilly’s Very Bad Day I figure I should update my painting guide for the Thirty Years War (1618-1648). Although the title refers to the Spanish this is the guide covers all troops in Spanish service whether Spanish, Italian, or Walloon.

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Imperialist Painting Guide for the Thirty Years War

30YW-856 Who is this guy

Since I’ve published Tilly’s Very Bad Day I figure I should update my painting guide for the Thirty Years War (1618-1648). This is the guide for the Imperialists throughout the war.

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Swedish Painting Guide for the Thirty Years War

30YW-871 - Swedish - Pike and Shot - Yellow Brigade

Since I’ve published Tilly’s Very Bad Day I figure I should update my painting guide for the Thirty Years War (1618-1648). This is the guide for the Swedes. It is applicable for Swedes throughout the war but of course it is most relevant to the Swedish Phase (1630-1635) and after.

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English Civil War play tests of Tilly’s Very Bad Day by Brett Simpson

Brett Simpson - Lord Byrons Regiment of Foot

Brett Simpson got me inspired to write Tilly’s Very Bad Day and he has kindly been play testing them as the rules evolved. Brett’s interest is the English Civil War so, nominally at least, these play tests are for that war not the Thirty Years War. He has shared three play tests with me over the last couple of weeks.

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Download Tilly’s Very Bad Day – Fast Play Rules for the 30 Years War

Tillys Very Bad Day Logo

I’ve been on the hunt for a set of wargaming rules for the Thirty Years War for a couple of decades. The hunt has taken so long that I’ve ended up writing my own. I’ve called the rules “Tilly’s Very Bad Day” in memory of the Battle of Rain (15 April 1632) where Field Marshal Johann Tserclaes, Count of Tilly, got hit by a Swedish cannonball. He, of course, subsequently died. I’d like to thank Brett Simpson for the inspiration to undertake the project and for play testing from the first draft.

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Marston Airfield – A Crossfire Battle Report in the Pacific

Airfield-04 Japanese Company Command

Brett Simpson sent through another Crossfire Battle Report in the Pacific, this time a Bridgehead scenario at an Australian defended Marston Airfield. Marston was the type of portable matting that was used to make these airfields. The game feature’s Brett’s brand new Japanese Special Amphibious Landing Company (SNLF) and, of course, his new airfield feature. All words are Brett’s.

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French Ground Force Organisation in the First Indochina War (1946 to 1954)

French soldiers mount an attack during the First Indochina War

Jamie shared some great resources for the, the war in French Indochina (19 December 1946 to 20 July 1954). This has let me put together an outline of the French Ground Force Organisation in the First Indochina War (1946 to 1954). The main source is the thesis written by Major Peter Jackson on the “French Ground Force Organizational Development For Counterrevolutionary Warfare Between 1945 And 1962” and I’ve quote liberally from this book. At some point I’ll turn this organisation into a order of battle for Crossfire.

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Eye of the Tiger – A Crossfire Battle Report by Chuck Noland

CN-Tiger-9 German armour sticks to roads - small

Chuck Noland play my Crossfire scenario for Eye of the Tiger. Chuck has played some of my scenarios before and I’m always grateful when folk send reports through. All words are Chucks.

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Constructing 24 element armies for DBA and DBA-RRR

Constructing 24 element armies for DBA and DBA-RRR

Our recent game of DBA-RRR with 24 elements a side, shared between two players was great fun. But it did exhaust my supply of figures, as I’d collected enough for 12 point armies using all options. It also resulted in both army looked pretty much identical. Lots of shot, men-at-arms, and light horse. With as few pike as possible. I think more games with 24 point armies are quite likely in the future, but I’d like the army lists some real choices in what troops appear on table. So how should I arrange my 24 point army lists?

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Musing on Solo Crossfire – Inspiration from Lloydian Aspects

I’m lucky to have some regular opponents (Chris, Jamie, Adam) but some folk are not so privileged. Inspired by a conversation with Brett Simpson I thought I’d write some rules for playing solo Crossfire. I want a game, played solo, that feels a bit like Mac’s Crossfire Missions. As it happens Nikolas Lloyd already has a Scenario for Solo Play and there is tons of good stuff in there. Lloyd wrote a specific scenario but my goal is slightly different, wider. That means I can’t use Lloyd’s scenario directly but I can pull out some lessons from his offering.

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