Category: Wargaming

Wargaming and Military History are the interests I pour most of my spare time into. This section concentrates on the wargaming rules I’m interested in. I’ve got quite a lot on running wargaming campaigns. I’ve also got sub-categories on: Crossfire, DBx (including DBA and HOTT), Twilight of the Sun King, Engle Matrix Games, Megablitz, Liberators QPR, Field of Glory. All other rules are lumped together.


Quick Reference Sheet for Tilly’s Very Bad Day

Tilly's Very Bad Day Logo

If you have already Downloaded Tilly’s Very Bad Day (PDF) you might want the Quick Reference Sheet (QRS) as well. This is for version 2.

How to get a paper copy of Tilly’s Very Bad Day

Tilly's Very Bad Day - Printed Book - Lulu

Tilly’s Very Bad Day is available free for Download (PDF). Some some people will want a paper copy. Here are three options: print and staple; print and bind; lulu print on demand.

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Four Player Big Battle Big Base Triumph in the Punic Wars

Triumph-295 Iberians form battle line in woods

We played Big Base Triumph in the Punic Wars – liked the Triumph rules but thought some of the troop types sucked. To really challenge ourselves and test out that impression, we played another, bigger, game with Iberians on the table in force. So “Light foot” for both Scutarii and Caetrati and “Javelin Cavalry” for Roman, Numidian, Carthaginian, big shield Iberians, and small shield Iberians. I felt, somehow, I was about to rub salt in the wounds. Of course this is Punic Wars.

Summary: Romans (Chris, Adam) beat Allied Carthaginian (Jamie) and Iberians (Steven)

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Small Fleurus – A Tilly’s Very Bad Day Battle Report 1

Tilly-192 Protestant left wing

Chris and Adam played my Small Fleurus Scenario. This was, of course Tilly’s Very Bad Day, and was played before I published Version 2.

Summary: Spanish won. Scenario was too challenging for inferior Protestant Paladins. But potential for a good game with tweaks.

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Version 2 of Tilly’s Very Bad Day

Tilly's Very Bad Day Logo

We’ve been playing Tilly’s Very Bad Day for a few months now and I think it is time for some substantive changes – a version 2. This post describes the changes.

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WW2 Battle Resolution for Engle Matrix Games

Hamster Press

One of the conclusions from my last game of the Missing General – An Engle Matrix Game was, for clarities sake, to combine the battle rules and World War Two mods into a single document. So here you go.

The original battle resolution rules were devised by Arthur Harman but have been revised by me (Steven Thomas).

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Musing on Sequence of Play in Tilly’s Very Bad Day

Tilly's Very Bad Day Logo

For Version 2 of Tilly’s Very Bad day I’m thinking of making some changes to the sequence of play. Most of these are to make implicit steps explicit. There is one more radical proposal (changing initiative). But much of the sequence of play remains unchanged, even though some steps have changed names. I thought I’d share a few thoughts on why it is the way it is and why I’m changing some things.

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Small Fleurus – A Tilly’s Very Bad Day Scenario

This scenario represents the Battle of Fleurus (29 Aug 1622) using Tilly’s Very Bad Day. Historically the Spanish defeated the Protestant Paladins Mansfeld and Brunswick, and destroyed the Protestant infantry, but did not prevent the Protestant horse from reaching the Dutch. Given the number of troops involved in the real battle, this is a small game on a small table with small armies (in numbers of units).

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Kiwis in Italy – Steven’s Wargaming Project

Kiwi Sherman from Cover of 4th New Zealand Armoured Brigade in Italy

They have been on my to do list for years – Kiwis in Italy or, more technically, 2 (NZ) Division in the Italian Campaign of 1943-45. I’m thinking a Crossfire Battalion of infantry and some armour to support them. Here are my overly extravagant Kiwi plans for 2020.

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2020 Confessions of a Megalomaniac Wargamer and Amateur Historian

Megalomaniac

2020. New year. New decade (depending on how you count these things). 2019 was a good year but I want 2020 to be even better. My crazy inner megalomaniac demands I monologue about my world conquering (i.e. overly ambitious) list of what I’d like to get done this year. Get ready for the ride …

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Small Lutzen – A Tillys Very Bad Day Battle Report 1

Tilly-926 Swedish Sandwich gets chewed up

Jamie and Chris play tested the pre-publication version my Small Lutzen – A Tilly’s Very Bad Day Scenario. This is a small game on a small table with small armies (in numbers of units), and only normal Pike+Shot not Large Pike+Shot.

Summary: Scenario needed tweaking before publication. Swedes couldn’t win.

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Small Lutzen – A Tilly’s Very Bad Day Scenario

Small Table - Lutzen - Tillys Very Bad Day

Tilly’s Very Bad Day has two game scales: Small Games and Big Games. I’ve already done the Big Lutzen Scenario and this is the Small Game scenario for the same battle: the Battle of Lutzen (16 November 1632) in the Thirty Years War. That means this scenario is for a small game on a small table with small armies (in numbers of units), and only normal Pike+Shot not Large Pike+Shot.

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2019 Reflections of a Megalomaniac Wargamer and Amateur Historian

Megalomaniac 2019

My Confessions of a Megalomaniac were my 2019 aspirations. How did I do?

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Musing on Cavalry Pursuit in Tilly’s Very Bad Day

Prince Rupert's cavalry at Edgehill

I asked whether I should introduce baggage camps to Tilly’s Very Bad Day. Opinions where mixed, of course, but for me the big take away was baggage camps were a red herring. The thing to simulate is cavalry pursuit. The questions is how? I’ve been mulling over pursuit in a couple of contexts. I thought I’d share and see what you think. These are not well formed thoughts. Just a bit a jumble to reflect the various considerations and possibilities.

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Big Lutzen – A Tilly’s Very Bad Day Battle Report 2

Tilly-679 Massed Swedes

Adam and Jamie played my big Lutzen scenario for Tilly’s Very Bad Day.

Summary: Good game. A better game than last time. Jamie (Imperialists) beat Adam (Swedes) on Game Turn 6.

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