Back when I published Almost Fosse Bridge – A Crossfire Battle Report, I promised to publish the scenario. Well, this is it. Jamie was coming over to play Crossfire and I quickly knocked up this scenario. It is extremely loosely based on the Coldstream Guards defence of the Fosse Bridge on 13 September 1943. One of the many small actions following the Salerno landings in the Italian Campaign. Emphasis on the “extremely loosely”. I knew the battalions/regiments present and I also knew the location of the bridge, which gave me a google map of the modern site. Not much to go on, but it gave a good game. Good enough to share the scenario. One day I’ll write a better Fosse Bridge scenario, but for you moment you get “Almost Fosse Bridge”.
I wanted a scenario to play test my emerging revision to the Crossfire armour rules. This scenario simulates the New Zealander and Greek attack on two small settlements – Monaldini farm and Monticelli – south-west of Rimini on 14 Sep 1944, during the Italian Campaign. Defending are Fallschirmjäger and “Turcomen” i.e. Soviet PoWs in German service. It is roughly a company a side in terms of infantry but the Kiwis have six, count them, six Shermans.
Gunnery Sargent Rock (Bruce Stewart) got me thinking about Cassinograd. This is an adaptation of Doctor Phalanx’s Crossfiregrad scenario, transferred from Stalingrad to the Italian Campaign with 2 New Zealand Division (Kiwis) attacking Fallchirmjaeger in Cassino town. Crossfire of course. Bruce’s version was pretty much standard Crossfiregrad, but I’ve made some more changes to add flavour.
Jamie popped over for a game, and when it is just Jamie and me we try out something more experimental. Jamie wanted to play Crossfire and I wanted to try out my Crossfire Terrain Cards and some draft armour rules. I also wanted to get my 2 Division New Zealanders on table – “Kiwis” in New Zealand slang – and get the German paratroopers (Fallschirmjäger) out again. This was also the first outing for my Kiwi Armour.
Summary: Great little game. Crossfire Terrain Cards worked well, and happy with the test drive of my armour mods.
“Dung Farm” is one of the scenarios from Hit the Dirt (HTD, p. 15-16). It is Italy, 4 February 1944, and the Germans are attacking into the Anzio beachhead at the northern end of ‘The Thumb’. The “Dung Farm” of the title is the British nickname for the Italian Pig Farm that featured in the battle.
The Dung Farm scenario is interesting for a few reasons. It introduces some unique terrain features, has masses of thorns and/or barbed wire, is fought in mud, and has visible troops on both sides. It also doesn’t quite work as a four player game. So I’m going to make a couple of tweaks to the scenario before the guys turn up to play it, including changing the map.
Download Crossfire Freebie 1: Mini-Scenarios. Introductory scenarios for Arty Conliffe’s Crossfire by Steven Thomas and Dick Bryant. Assisted by Arty Conliffe.
Bruce Stewart, like many of us, has been trying to figure out how to wargame during the Covid-19 lockdown. Bruce’s idea involves video conferencing, a situation from the Band of Brothers, and New Zealand accents. You might recall that last year Bruce sent through a couple of battle reports for Kiwis in the Italian Campaign using Crossfire. Well, there is more of the same here.
A frequent suggestion for Macs Missions v2 is to give the attackers more troops. In v2 both sides get the same order of battle. Attackers have to capture enemy territory and are likely to take losses in the attempt. In compensation they get bonus victory points for achieving their more challenging mission. In the new version of Mac Missions (v3) both sides get the option of reinforcements but taking reinforcements makes victory harder. Or, put another way, taking more troops offsets any victory point bonus.
This is Anders Christian Böss’s Crossfire scenario “The Pontville Bridge / Race for the Last Bridge”. It is 6 June 1944 and a German force is defending against US paratroopers and ground troops. This scenario is one level of organisation lower than normal Crossfire, so a stand is a fire team not a squad; so, although it might not look it, that means this is a pretty big scenario by Crossfire standards. All words and photos by Anders.
Jamie Wish and I had a play test of Crossfire Missions v2. Mac’s automatically generated Crossfire Missions provided another great game of Crossfire. In what turned out to be a fighting withdrawal, I managed to blunt the attack of Jamie’s Germans and withdraw the majority of my Soviet force.
If anybody wants to try a nice little scenario with a reinforced company a side, you could try refighting this game. I’ve included the orders of battle with victory conditions of each side to enable you to do this.
I’ve been talking to Barrie Lovell about the Eye of the Tiger Crossfire Scenario. Barrie made a few changes to the scenario. Well, a lot of changes. He increased the forces involved and created a table based on satellite imagery of the outskirts of Tuckums, which includes a factory estate and a railway line and station.
I have turned Barrie’s description of his game into a Crossfire Scenario, including a map for a 6’x6′ table, so others can give it a try. I then went further and (1) added some new special rules and (2) provided a set of alternative maps, mainly so people with a 6’x4′ table can play the game.