Steven’s Japanese Battalion for Crossfire

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My WW2 Japanese are ready for duty in Crossfire. I went for a high priority Type ‘A’ Battalion. Then I added in all the support elements. So I’ve got a massively reinforced Leg Infantry Battalion. Weaker formations, i.e. battalions from a Type ‘B’ Division, Type ‘C’ Division, Mixed Infantry Brigade, or Independent Mixed Brigade, would have less than this.

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Steven’s Goumiers for Crossfire – A Moroccan Tabor in Italy

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I discovered Moroccan auxiliary troops through my interest in Rif War and the Spanish Civil War. I already have the 2nd Tabor of Regulares of Tetuán, from the SCW. Now I’ve got another Moroccan unit. This time they are Goumiers, irregular Moroccan auxiliaries fighting for France in Italy during World War 2. This lot are for Crossfire.

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Steven’s Fallschirmjäger Battalion for Crossfire

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This post is long overdue. Roland painted the last of the Fallschirmjaeger in June 2011 and I got them based soon afterwards. Tragically I haven’t used them in a game of Crossfire. I guess I don’t often create Crossfire scenarios for German paratroopers. Perhaps when I have some Kiwis to fight them in the Italian Campaign; I should bump the New Zealanders up in the priority list. Anyway, here are my Fallschirmjaeger.

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Steven’s Russian Rifle Battalion for Crossfire

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I’ve taken the liberty to update my previous post on Steven’s Russian Rifle Battalion for a number of reasons:

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Play Test of Mac’s Crossfire Missions v3

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Chris Harrod and I played a game of Mac’s Crossfire Missions v3. So a pick up game for Crossfire with the option of reinforcements.

Summary: Good tense game. I conducted a fighting withdrawal in the face of massive Soviet firepower and took the game. Reinforcements gave more options (good) and did not unbalance the game (also good). I wax lyrical about the game in the conclusions and observations section at the end.

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Mac’s Missions v3 – Revised Pick Up Games for Crossfire

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A frequent suggestion for Macs Missions v2 is to give the attackers more troops. In v2 both sides get the same order of battle. Attackers have to capture enemy territory and are likely to take losses in the attempt. In compensation they get bonus victory points for achieving their more challenging mission. In the new version of Mac Missions (v3) both sides get the option of reinforcements but taking reinforcements makes victory harder. Or, put another way, taking more troops offsets any victory point bonus.

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Crossfire Clarifications by Arty Confliffe from 2001

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Back in the days when there was no Crossfire Yahoo forum, and we shared a forum with the Spearhead guys, John Moher posted some Crossfire clarifications from Arty Conliffe. Tim M. hosted these clarifications until his site closed down a couple of years ago. I thought they are useful for the community so have reposted them here.

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Balagan Point System for Crossfire

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Dick Bryant got in contact this week and said “I just spent an unproductive 1/2 hour looking for your write ups on using points to balance a scenario. Where did you put it?” It isn’t there. Sorry about that Dick. My points system was missing because it is based on the points at the back of the rules. However, on reflection, I think there are sufficient differences between what I do now and what the rules say, that I should share.

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The 3Fs of Crossfire Scenario Design: Flavour, Fair, Fun

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I play wargames. Emphasis on “games”. So when I design a new scenario I look for three things. The scenario must result in a game that is fun, fair and has flavour. The 3Fs of scenario design. For this post I’ll use Crossfire examples but the same principles apply to any game system.

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