I was looking at the tokens I designed in for Using Political Tokens for Military-Political Climate in an Insurgency Campaign and realised they weren’t very easy to make. They are round and double sided. Doh! So I decided to redesign them as square. And that led to doing the entire Campaign on an A4 sheet of paper. This campaign can be for any insurgency but I have the Portuguese Colonial War in mind. This is the third iteration on Simulating Politics in a Wargaming Campaign with Political Tokens – an idea I borrowed from Kapitan Kobold
I am always impressed by Brett Simpson’s Pacific War tables for Crossfire. He inspired me to improve my jungle terrain. More jungle will be useful for Burma, Portuguese Colonial Africa, and Vietnam. I made some steps before we played the Pick up game in Burma, but I wanted to make my tables even better. So I’ve been bolstering my crossfire terrain and now have Pagodas, rice paddies, Bamboo groves, boulder fields, rock fields, palm trees, ravines, depressions, Burmese houses, jungle undergrowth (not featured here), crests (not featured here) and cliffs (not featured here). Some of these I’ve posted about previously, and some are yet to come. Now, after all that effort, I wanted to know two things. Do I have enough jungle terrain to fill a table? Does my jungle terrain look good enough? So I got it all out and threw it on a 6’x4′ table. I can definitely fill a table. And I reckon the table looks good enough, not perfect, but good enough.
2020 is the year of the Rice Paddy – at least I’ve declared it the year of the Rice Paddy. So I thought I’d make a few. I need them for Burma Campaign, Portuguese Colonial War, First Indochina War, and Vietnam War. Mine are for 15mm wargaming figures, but the same principles apply for other scales.
Chris Harrod and Adam Landa played my African Ambush – A Crossfire and Fogo Cruzado Scenario twice in one evening. I’ve already posted their first as Play Test 2. This was their second game of the evening. Of course it is for the Portuguese Colonial War.
Summary: Intense game with thrusts and counter thrusts. Although considerably outnumbered Adam’s Portuguese Commandos successfully ambushed the Insurgent patrol.
A key element of the Portuguese Colonial War was convoys. Either military convoys to supply fortified posts or civilian convoys travelling through dangerous areas under government guard. I’ve been building up a convoy to put on table. Both armoured cars and armoured personnel carriers using my Painting Guide for Recce Vehicles of the Portuguese Colonial War. But I’ve also been painting civilian trucks. This is a bit of a gallery of the result = Steven’s convoy.
Chris Harrod and Adam Landa came over to experiment with my Ambushed Patrol – A Crossfire and Fogo Cruzado Scenario. So, for a few hours, we went back to the bush in the Portuguese Colonial War. It was an experiment and we learnt a bunch of things.
Summary: Short and brutal game. Adam’s Portuguese successfully fought their way out of the ambush.
An armed patrol walks into an ambush somewhere in Portuguese Africa. The action starts seconds before the bullets fly. Will the unsuspecting targets spot the danger before it is too late? This is a Crossfire/Fogo Cruzado scenario for the Portuguese Colonial War. The scenario uses a cinematic premise, i.e. start the action when there is action.
Brett Simpson kindly sent me some “Fairy Door Grass Mats”. I’d asked about the grass tufts in his jungle photos and wanted to know the source. Unfortunately, as far as I can tell, Fairy Door Grass Mats are only available in Australia. So Brett sent me some. Despite the mushrooms and bugs, these mats are a useful source of jungle foliage. Perfect for the Portuguese Colonial War.
Immediately following our successful experiment on Ambush scenarios for the Portuguese Colonial War, Jamie Wish and I tried another type of scenario. The goal of our second game was to defend a water party, which is an idea from FNG of Two Hour Wargames. Of course, our version of the scenario was for Crossfire and my Fogo Cruzado variant.
As a scenario design experiment, this one failed in a pretty spectacular fashion. But maybe I’m biased because Jamie won, and very quickly. 😉 Anyway, the good news is that we learnt a few things.
I’m in the process of writing a solo campaign for Portuguese Colonial War called “African Tour”. This process has been dragging on for years. Instead of sitting with my computer imagining what might make a good game, I decided to experiment with some of my ideas. So I invited Jamie Wish over, we got out my (previously unused) figures and tried an ambush scenario for Crossfire and my Fogo Cruzado variant.
Despite the scenario design misgivings I had before we started, it was actually a pretty good game. Exciting and novel.