Kiwis vs FJ in Italy – A Crossfire Scenario and Battle Report 1

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Jamie popped over for a game, and when it is just Jamie and me we try out something more experimental. Jamie wanted to play Crossfire and I wanted to try out my Crossfire Terrain Cards and some draft armour rules. I also wanted to get my 2 Division New Zealanders on table – “Kiwis” in New Zealand slang – and get the German paratroopers (Fallschirmjäger) out again. This was also the first outing for my Kiwi Armour.

Summary: Great little game. Crossfire Terrain Cards worked well, and happy with the test drive of my armour mods.

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S01 Attack on Prepared Position – A Tilly’s Very Bad Day Battle Report 1

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I invited Chris and Adam over to play test my version of S01 Attack on a Prepared Position Scenario for Tilly’s Very Bad Day. This is an adaptation of a scenario from “Scenarios for all Ages” by Charles Grant and Stuart Asquith. My scenario is Thirty Years War with Spanish attacking entrenched Swedes in high ground.

Summary: Short and intense. A much better game than any of us anticipated. It was a close run thing with Swedish (Adam) breaking the Spanish army (Chris) just as the Spanish horse broke past the Swedish line and were going for the baseline. We all agreed it would be good to play again with some minor tweaks.

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Alternative Chacabuco – A Live Free or Die Battle Report

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Chris, Adam and I had a go at Live Free or Die. The scenario was Alternative Chacabuco so a Liberators game using my Live Free or Die house rules for Big Base Liberators. Chris was the Patriots, Adam the Royalists and I was rules interpreter.

Summary: The game system defeated us. After hours of play we were no where near a conclusion so we gave up.

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Alternative Chacabuco – A Live Free or Die Scenario

I’m on a roll. A Liberators roll. Jamie got me started but this scenario is because of Andrés Ferrari. He suggested I look at Live Free or Die for Liberators. I needed a scenario to play test it on and John Fletcher’s Alternative Chacabuco (13 Feb 1817) is my go to scenario for trying out rules for this period. This is my conversion of John’s scenario to Live Free or Die.

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Alternative Chacabuco – A Liberators HoTT Mass Battle Battle Report

Adam, Chris and I had a go at my Alternative Chacabuco Scenario for Liberators HOTT. The South American Wars of Liberation are becoming a bit of a theme in late 2021.

Summary: Good game. Infantry slog felt like an Napoleonic style infantry fight. Columns pushing through lines in a bloody and extended battle Cavalry fight was brutal and heroic, more Lord of the Rings than South America, and took too long.

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Alternative Chacabuco – A Liberators HoTT Mass Battle Scenario

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I already have a Alternative Chacabuco Scenario for Liberators HOTT, based on the Alternative Chacabuco scenario from the Liberators Supplement by John Fletcher (Fletcher, 2006). But that is for a typically small HoTT game and today I wanted to play a big game of Liberators HOTT. A “Mass Battle” in HoTT terms. More elements. More figures. More players. More fun.

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Semi-Official errata for Liberators QPR

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The Liberators 1810-1830 Yahoo Discussion Forum included Errata for Liberators QPR in the files section. With the demise of Yahoo forums these have disappeared. Since I refer to them in my Clarifications of Liberators QPR, and John Smith asked about them on the Liberators Facebook page, I’ve reconstructed the errata here based on the handwritten edits to my copy of the rules.

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Solo DBA Arthurian Campaigns

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I’ve shared some DBA Arthurian Campaigns based on Martin Smith’s “Arthurian campaign” article in Slingshot (Smith, 2021), itself based on Kaptain Kobold’s solo HoTT campaign (Dux Bellorum). Both Martin and the Kaptain give solo opportunities so I thought I’d share how to use my campaigns in solo mode. You can play a solo variant of the campaign, like Kaptain Kobold. Or you can play a multi-player campaign with the table top battles fought solo, like Martin Smith (2021). Both options are presented here.

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WW2 Painting Guide: 14th Army in Burma

In my pile of lead I have two, count them, two battalions for the 14th Army in the Burma Campaign. One Welsh. One Gurkha. So I figured I needed a painting guide. Luckily most of the troops in the 14th army wore the same kit. Same with the Chindits. Whether the early redyed Khaki Drill (KD) or custom Jungle Green (JG) the troops in 1943-45 wore “grey-green” which was, once in combat, far more grey than green. Recommendations are for Vallejo Model Color although I occasionally mention alternatives using Humbrol paints.

I’m indebted to the various wargamers that have gone done this journey of exploration before me, particularly Mark Davies (aka Jemima Fawr), Doms Decals, Mick in Switzerland, and Paul Scrivens-Smith (AKA scrivs).

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El Cid crushes the Caliph – A Big Base DBA Battle Report

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Adam and Chris came over for a Big Base DBA set in the Reconquista. El Cid (Chris) leading a Castilian/Spanish army against the fanatic, Moroccan, Caliph of the Murabitun (Adam). Feudal Spanish versus Fanatic Berber according to DBA. Any one who has seen the Charlton Heston “El Cid” movie will know what this is all about.

Summary: Fun game. The action was all cavalry with the infantry hardly involved. Ed Cid and his Hidalgos (Knights) triumphed after a long and fierce struggle. The Caliph died at the head of his army.

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Simple knock-out Arthurian DBA campaign (518-537 AD)

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IanH’s Simple knock-out DBA campaign (Skodbac) offers a really simple way to run a DBA campaign that will reach a conclusion really, really quickly.

So I have written yet another DBA Arthurian Campaign, but this time using the Skodbac concept. Like The Bear Exalted, this campaign is set in 518-537 AD, the most likely time period for a historical Arthur.

Being 518 AD, the Roman legions are long gone and the barbarians – Angles, Saxons, and Scots-Irish – are established on the soil of Britannia. The Picts remain troublesome neighbours, and the Gewissei are the enemy within. But the Romano-British kingdoms (Dumnonia, Powys, Hen Ogledd) and their Celtic people (Kymry), continue to fight back.

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The Bear Exalted (518-537 AD) – DBA Arthurian Campaign

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It is 518 AD. The Roman legions are long gone and the barbarians – Angles, Saxons, and Scots-Irish – are established on the soil of Britannia. The Picts remain troublesome neighbours, and the Gewissei are the enemy within. But the Celtic people (Kymry) of the Romano-British kingdoms continue to fight back.

I have written two DBA Arthurian Campaigns based on Martin Smith’s “Arthurian campaign” article in Slingshot (Smith, 2021), itself based on Kaptain Kobold’s solo HoTT campaign (Dux Bellorum). The first was The Legions Have Gone (420-439). This is the second campaign. It is called “The Bear Exalted” and is set in 518-537 AD, the most likely time period for a historical Arthur. The campaign name, “The Bear Exalted”, is based on the title Arthwyr, a possible, if dubious, old Welsh origin of the name Arthur.

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The Legions have Gone (420-439 AD) – A DBA Arthurian Campaign

The Legions Have Gone (420-439 AD) - DBA Arthurian Campaign - Banner

It is 420 AD. The Roman legions left 10 years ago and the barbarians are pounding at the doors. The Angles, Saxons, and Scots-Irish all want a piece of Britannia. The Picts and un-Romanised Welsh are also troublesome neighbours. But the Romano-British kingdoms are fighting back with a combination of ex-Roman troops and men fighting in native styles.

I have written two DBA Arthurian Campaigns based on Martin Smith’s “Arthurian campaign” article in Slingshot (Smith, 2021), itself based on Kaptain Kobold’s solo HoTT campaign (Dux Bellorum). This campaign is “The Legions have Gone” and is set in 420-439 AD. The campaign assumes Arthur existed, was early 5th century, and led Roman troops.

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