After reading the battle report on Kiwis vs FJ in Italy I was keen to give the tank combat rules a test drive. A friend is visiting from Thailand so we got together last Saturday. We matched the battle even down to using the same objectives and the moving time clock.
Clynt deployed his FJ on a map.
And I blundered in with the kiwis.
Combat was quickly met as I approached the village, Clynt engaged with some piecemeal infantry fire backed up with some very effective mortar strikes (see pics 10 and 11)
I brought a Sherman up and tided up the MG (see pic 12)
The STUG was suppressed as it appeared to deal with the Sherman. Smoke was deployed enabling it to rally, it charged through the smoke and was promptly knocked out. (See 14,15)
I then tried to push the left German flank and even with the support of a Sherman still got bogged down. (16,17,18)
A charge by the FJ in the open saw them cut down. A PAK 40 revealed itself and sent some HE rounds into my centre, re – suppressing the infantry, I moved up my 25-pounder observer and took them out (19,20,21)
pic 22 shows my last ditch attempt to try and capture the house objective before the whistle blew, but no luck.
Clynts a very old friend and has only played a couple of games of crossfire with me, I think 3 years ago. While I do coach him a lot in his decisions when playing he had a great deployment and was able to participate and enjoy the game. When I am introducing new gamers to crossfire, I will use just this kind of scenario and get them to play the defenders. Clynt said I pretty much walked into almost all his defenders, and the third of my army that had sat and watched could well have just walked through the German right flank. The moving time clock really shows up my ponderous manoeuvring and I really got myself bogged down in a couple of firefights. Even with the Sherman liberally distributing HE in support. Lots of lessons for me to learn, but a fun and interesting game taking 2.5 hours with a clear result.
[Steven: in my Kiwis vs FJ in Italy game, Jamie and I play tested some draft armour rules. Back to Bruce …]
I’m very much liking them, reading through charts is a bit time consuming and definitely slows the game down, so this current system of Matakishi’s has lots of merit. I do wonder if a dice could be removed for first shot at a new target, I mooted this with Steve pre game.