Spanish Painting Guide for the Thirty Years War

30YW-784 - Spanish - Pike and Shot

Since I’ve published Tilly’s Very Bad Day I figure I should update my painting guide for the Thirty Years War (1618-1648). Although the title refers to the Spanish this is the guide covers all troops in Spanish service whether Spanish, Italian, or Walloon.

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Imperialist Painting Guide for the Thirty Years War

30YW-856 Who is this guy

Since I’ve published Tilly’s Very Bad Day I figure I should update my painting guide for the Thirty Years War (1618-1648). This is the guide for the Imperialists throughout the war.

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Swedish Painting Guide for the Thirty Years War

30YW-871 - Swedish - Pike and Shot - Yellow Brigade

Since I’ve published Tilly’s Very Bad Day I figure I should update my painting guide for the Thirty Years War (1618-1648). This is the guide for the Swedes. It is applicable for Swedes throughout the war but of course it is most relevant to the Swedish Phase (1630-1635) and after.

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English Civil War play tests of Tilly’s Very Bad Day by Brett Simpson

Brett Simpson - Lord Byrons Regiment of Foot

Brett Simpson got me inspired to write Tilly’s Very Bad Day and he has kindly been play testing them as the rules evolved. Brett’s interest is the English Civil War so, nominally at least, these play tests are for that war not the Thirty Years War. He has shared three play tests with me over the last couple of weeks.

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Download Tilly’s Very Bad Day – Fast Play Rules for the 30 Years War

Tillys Very Bad Day Logo

I’ve been on the hunt for a set of wargaming rules for the Thirty Years War for a couple of decades. The hunt has taken so long that I’ve ended up writing my own. I’ve called the rules “Tilly’s Very Bad Day” in memory of the Battle of Rain (15 April 1632) where Field Marshal Johann Tserclaes, Count of Tilly, got hit by a Swedish cannonball. He, of course, subsequently died. I’d like to thank Brett Simpson for the inspiration to undertake the project and for play testing from the first draft.

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Battle of Fornovo 6 July 1495

1495-07-06 Battle of Fornovo - Map from Oman

In the comments of my post Choosing a date for a DBA-RRR game in the Italian Wars John Rohde pointed out I had got the results of the Battle of Fornovo (6 July 1495) wrong. This was the second major field battle of the Italian Wars. In a short but brutal fight the French gendarmes proved their superiority over their Italian counterparts.

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Marston Airfield – A Crossfire Battle Report in the Pacific

Airfield-04 Japanese Company Command

Brett Simpson sent through another Crossfire Battle Report in the Pacific, this time a Bridgehead scenario at an Australian defended Marston Airfield. Marston was the type of portable matting that was used to make these airfields. The game feature’s Brett’s brand new Japanese Special Amphibious Landing Company (SNLF) and, of course, his new airfield feature. All words are Brett’s.

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French Ground Force Organisation in the First Indochina War (1946 to 1954)

French soldiers mount an attack during the First Indochina War

Jamie shared some great resources for the, the war in French Indochina (19 December 1946 to 20 July 1954). This has let me put together an outline of the French Ground Force Organisation in the First Indochina War (1946 to 1954). The main source is the thesis written by Major Peter Jackson on the “French Ground Force Organizational Development For Counterrevolutionary Warfare Between 1945 And 1962” and I’ve quote liberally from this book. At some point I’ll turn this organisation into a order of battle for Crossfire.

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Eye of the Tiger – A Crossfire Battle Report by Chuck Noland

CN-Tiger-9 German armour sticks to roads - small

Chuck Noland play my Crossfire scenario for Eye of the Tiger. Chuck has played some of my scenarios before and I’m always grateful when folk send reports through. All words are Chucks.

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Constructing 24 element armies for DBA and DBA-RRR

Constructing 24 element armies for DBA and DBA-RRR

Our recent game of DBA-RRR with 24 elements a side, shared between two players was great fun. But it did exhaust my supply of figures, as I’d collected enough for 12 point armies using all options. It also resulted in both army looked pretty much identical. Lots of shot, men-at-arms, and light horse. With as few pike as possible. I think more games with 24 point armies are quite likely in the future, but I’d like the army lists some real choices in what troops appear on table. So how should I arrange my 24 point army lists?

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Musing on Solo Crossfire – Inspiration from Lloydian Aspects

I’m lucky to have some regular opponents (Chris, Jamie, Adam) but some folk are not so privileged. Inspired by a conversation with Brett Simpson I thought I’d write some rules for playing solo Crossfire. I want a game, played solo, that feels a bit like Mac’s Crossfire Missions. As it happens Nikolas Lloyd already has a Scenario for Solo Play and there is tons of good stuff in there. Lloyd wrote a specific scenario but my goal is slightly different, wider. That means I can’t use Lloyd’s scenario directly but I can pull out some lessons from his offering.

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2 by 2 Napoleonics – Questions following our play test

2 by 2 Napoleonics Logo v3

We enjoyed our play test of 2 by 2 Napoleonics but were left with some questions. Because they are quite long and detailed I thought I’d post them separately to the battle report.

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2 by 2 Napoleonics – A battle report

2x2Nap-82 Battle on hill goes badly for the French

Adam, Jamie and I had a go at 2 by 2 Napoleonics. Of course we used my normal Peninsular War figures, in 15mm, on Big Bases. Using Big Bases for the Peninsular War meant this was really 4 by 4 Napoleoncs.

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Review of 2 by 2 Napoleonics Rules

2 by 2 Napoleonics Logo v3

I recently discovered 2 by 2 Napleonics by Rod Humble, John Rigsby and Eric Sprague. They are simple but elegant way of representing corps level actions with units as either brigades or regiments. Here is an overview of the rules and my take on them.

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Making a ditch and bank for the Italian Wars

Ditch and Bank 43 Swiss attacking Spanish camp

The Spanish surprised their French and Swiss opponents in the Italian Wars by putting arquebusiers behind a ditch and bank. So I thought I should make one. Or, more accurately, make some modular sections of ditch and bank so I can make any shape of fortifications. The modular features are using my Big Bases for use with Big Base DBA and DBA-RRR.

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