Soviet Cavalry Regiment in Crossfire

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I’ve had a hankering to build a dismounted Cossack Cavalry Regiment for a while. For service on the Eastern Front of WW2. What has held me back was the lack of 15mm figures. Flames of War had a great set, but discontinued it. Luckily Peter Pig have brought a new Cossack range to market so now I have to figure out what I need for Crossfire.

Although there were Soviet Cavalry Divisions and Corps, the building block was the Cavalry Regiment. Zaloga and Ness (2003) describe the various TO&E for the Soviet Cavalry Regiments (p. 101-117). The regiment was about the size of an infantry battalion, so perfect for Crossfire. I’ve listed the Crossfire Orbat for the various Soviet Cavalry Regiments. Although Soviet cavalry could and did charge mounted, generally they fought dismounted and the order of battle acknowledges that.

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Japanese Roadblock – A Crossfire Experiment

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With my Japanese all ready to go and my head full of roadblocks in Burma, I thought I’d knock together a Crossfire game. Chris took defending Japanese. Adam was the British trying to break through. I call this an experiment because very little thought went into it and we were just playing around with the concept of a Japanese ambush.

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Musing on Japanese house rules in Crossfire

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My Japanese leg infantry battalion for Crossfire is now painted and based. All very exciting! The more I read about the Japanese, the more I realise they had a completely different mind set to western armies. I wonder how much of that difference should flow through into Crossfire. So I’ve looked at other rule sets to see how they have handled the Japanese in WW2 and, from that, possible implications for Crossfire.

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Almost Fosse Bridge – A Crossfire Scenario

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Back when I published Almost Fosse Bridge – A Crossfire Battle Report, I promised to publish the scenario. Well, this is it. Jamie was coming over to play Crossfire and I quickly knocked up this scenario. It is extremely loosely based on the Coldstream Guards defence of the Fosse Bridge on 13 September 1943. One of the many small actions following the Salerno landings in the Italian Campaign. Emphasis on the “extremely loosely”. I knew the battalions/regiments present and I also knew the location of the bridge, which gave me a google map of the modern site. Not much to go on, but it gave a good game. Good enough to share the scenario. One day I’ll write a better Fosse Bridge scenario, but for you moment you get “Almost Fosse Bridge”.

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1643 Game 5 – Upper Thames Valley – English Civil War Campaign

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Adam and Chris played the fifth game of Populous, Rich and Rebellious, our four player Campaign using Tilly’s Very Bad Day, and set in the English Civil War.

Summary: After losing a general in the preliminary bombardment, Parliament fought well but could not break the Royalists within the game limit. Royalist victory at the “Battle of Chalgrove Field”.

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WW2 Japanese Flags – Free Rising Sun Wargaming Flags for 15mm Scale

WW2 Japanese Flags - Wargaming - 15mm Scale - Banner

I’m in the process of basing my WW2 Japanese battalion for Crossfire. While I’m doing that I thought I’d sought out the flags. So I needed some Rising Sun flags in 15mm scale. A quick google revealed nothing so I made my own. I’m sharing them here so other folk can benefit.

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1642 Declaring for King or Parliament – English Civil War Campaign

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In Populous, Rich and Rebellious, the first year of the Campaign ends with a “Consolidation Round”. This is the English Civil War and the idea is, after a few battles, every region declares for either King or Parliament. In our campaign the two sides started the consolidation round even, with 3 regions each, but finished with Parliament significantly ahead.

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1642 Game 4 – East Anglia – English Civil War Campaign

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All four of us played the fourth game of Populous, Rich and Rebellious, our Campaign using Tilly’s Very Bad Day, and set in the English Civil War. I was commander-in-chief for the Royalists, with Adam as the dashing cavalry commander. Jamie commanded for Parliament with Chris leading the infantry.

Summary: At the “Battle of Colchester”, in East Anglia, the Royalists smashed Parliament in 3 game turns. For the first time we saw the use of campaign cards on table and they were pivotal, although in a subtle way.

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1642 Game 3 – South-West – English Civil War Campaign

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Adam and Chris played the third game of Populous, Rich and Rebellious, our four player Campaign using Tilly’s Very Bad Day, and set in the English Civil War.

Summary: At the “Battle of Stratton”, the Royalists finally won a victory against Parliament.

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English Civil War Battles on the map for Populous, Rich and Rebellious

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Chris suggested I overlay the historical battles of the English Civil War on the campaign map for Populous, Rich and Rebellious, our English Civil War Campaign. So I did, although only for the the period covered by the campaign, i.e. the first civil war (1642-1646).

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1642 Game 2 – Wales – English Civil War Campaign

ECW-212 Royalist Pike+Shot looking good on the right - Banner

Jamie and I played the second game of Populous, Rich and Rebellious, our four player Campaign using Tilly’s Very Bad Day, and set in the English Civil War.

Summary: At the “Battle of Montgomery”, the defending Parliamentarians (Jamie) defeated the Royalists (Steven) in five game turns.

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1642 Game 1 – East Midlands – English Civil War Campaign

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Adam, Chris and Jamie agreed to play Populous, Rich and Rebellious. As I hope you recall this is a Campaign set in the English Civil War. Chris, representing Parliament, invaded the East Midlands from London. The Royalists rose to the challenge and Adam tried to take it for the King.

Summary: At the “Battle of Ely”, the heavily outnumbered Parliamentarians defeated the Royalists in seven game turns.

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Operational Terrain 9 – Stands of smaller scale trees

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I’ve been looking at trees. What trees to use for Operational level wargaming in my draft Deep Battle rule set. Since my Experiment on a 4 Inch Hex Grid I’ve gone for increasingly smaller terrain including Tiny Hills and Monopoly Buildings. And now I find my normal size 15mm trees are too big for the look I’m striving for, so I’ve gone for copses of small trees – trees that would normally be used for 5mm (1/300th) or 6mm (1/285th) scale wargames.

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