Category: Wargaming


DBA 3 – Improving the Simulation – Some Comments

DBA3.0 Cover

Joe Collins has highlighted a number of problems with DBA 3.0 and suggested ways to address these problems. Collin’s was part of the group that developed DBA 3.0 so he is both a fan and on the inside team. I really like Collin’s attempt to tackle some big problems with DBA. It would be great if more people did this, starting with Phil Barker. Unfortunately, Collin’s particular suggestions mostly leave the problems unsolved. I do like his solution for Bow but even that needs more.

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Making dragoons more effective in Tilly’s Very Bad Day

30YW-800 - Catholic - Dragoons

In my lost post on making under represented unit types more effective in Tilly’s Very Bad Day, I have a look at dragoons in the Thirty Years War. Under the rules their main competition is shot and light horse, both under represented troop types. Based on my previous thinking on those troop types I propose some ways to modify the rules to make dragoons more valuable/useful/effective.

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Making light horse more effective in Tilly’s Very Bad Day

30YW-797 - Catholic - Croat

In my week of musing on unit types in Tilly’s Very Bad Day, I thought I’d outline what light horse represent and contrast them to (heavy) horse in the Thirty Years War. I also consider some ways to modify the rules to make light horse more valuable/useful/effective.

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Making (commanded) shot more effective in Tilly’s Very Bad Day

30YW-805 - Catholic - Shot

We’ve been playing Tilly’s Very Bad Day for a while and it clear some unit types don’t make the grade compared to Pike+Shot and horse. Shot, dragoons, light horse and even cannons are all unpopular. So I’m going to run a short series of posts this week with the theme of making these unit types more effective. Not surprisingly I’m starting to form ideas for a major new version of the rules.

I start with Shot because I was just musing on types of (commanded) shot in Tilly’s Very Bad Day.

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Musing on types of (commanded) shot in Tilly’s Very Bad Day

30YW-802 - Catholic - Shot

Tilly’s Very Bad Day has a “Shot” troop type. I thought I’d explain my thinking behind this troop type including how it simulates “commanded shot”.

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1529 French v Spanish – A 24 Element DBA-RRR Battle Report

DBA-RRR-503 Messy melee on French centre-right

Chris, Adam, Jamie and I had another DBA RRR game, with 24 Elements, set in the Italian Wars. I think everybody enjoyed it. Chris and I won as the French. I found it a bit odd that pikes avoid fighting shot, in fact everybody avoids fighting shot, and shot don’t really need support by pikes against anything. My conclusion is that shot is a DBA-RRR super troop.

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Musing on Large Pike+shot in Tilly’s Very Bad Day

Swedish Yellow Brigade

In Tilly’s Very Bad Day all pike+shot are the same. But Tilly, after whom the rules are name, was fond of the older style big tercios and Richard (doctorphalanx) has been encouraging me to do something about this.

And Tilly wasn’t alone in the appreciation of big brigades. Gustavus Adophus invented the Swedish Brigade of the Thirty Years War and this was as big as Tilly’s tercios although the interior configuration differed.

What to do with the large pike+shot units in Tilly’s Very Bad Day?

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Spanish beat Swedes – 2 player game of Tilly’s Very Bad Day

Tilly-474 See-saw infantry battle - Left

Jamie and I played a Spanish versus Swedes match up of Tilly’s Very Bad Day. In a very exciting game my Spanish eventually prevailed. We introduced a house rule to make chequerboard more effective and both focused on this aspect of the game with some interesting conclusions.

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Painting Generals of the Thirty Years War

Cardinal-Infante Ferdinand - Adam Frans van der Meulen

Since I’ve published Tilly’s Very Bad Day I figure I should update my painting guide for the Thirty Years War (1618-1648). This is the guide for the Generals throughout the war, of whatever nationality.

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Terrain Cards – Random terrain placement for pick up wargames

Terrain Card Logo

In our recent game of Tilly’s Very Bad Day Chris observed that, as the defender, he could exploit the terrain placement rules to his advantage. This is my proposal to address Chris’s concern. These rules allow randomised terrain for pick up battles in any period.

The terrain placement rules described here borrow heavily from Terrain Cards for a ECW Campaign.

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Big Base Triumph in the Punic Wars

Triumph-19 Libyans face the Roman battleline

Despite the fact I play DBA a lot, I’m always on the look out for a better game system for the Ancients period, including the Punic Wars. So when the guys said they’d be willing to try out Triumph I leapt at the chance.

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Spanish draw Swedes – 4 player game of Tilly’s Very Bad Day

Tilly-899 Swedish foot blaze away

In a very exciting game the Spanish (Jamie and Steven) just barely managed to deny the Swedes (Chris and Adam) the victory they thought well in hand. We really enjoyed our first game of Tilly’s Very Bad Day following publication. Again the rules proved themselves able to provide a fast and exciting game, with lots of flavour. We are still struggling to break deeply ingrained habits from DBA, e.g. bunching up, and the more we do this, the more we enjoy Tilly. And we still need to iron out the problem with chequerboard formations.

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Musing on Types of Horse in Tilly’s Very Bad Day

30YW-769 - Generic - Harquebusiers

I quite like Brzezinski’s (1993) analysis of cavalry in the Thirty Years War. He believes there were three types of horse (Arquebusier, Horsemen, Cuirassier) and I think unit quality can simulate these types in Tilly’s Very Bad Day. All three types could shoot or charge but typically a unit did one or the other; I leave this choice to the player.

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Assault at Walkers Creek – Mac’s Crossfire Missions in the Pacific

MMP2-06 M3 Stuart

Brett Simpson has played Mac’s Missions in the Pacific before, see Play Test of Mac Crossfire Missions in the Pacific. Recently he decided to give it another go.

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Swedes beat Imperialists in play test of Tilly’s Very Bad Day

Tilly-70 Imperialist Harquebusiers

Adam, Chris, and Jamie came over for a play test of Tilly’s Very Bad Day. It was a good quick game, with considerable spectacle. There were lots of troops, and, yay. I’ve finally got my Thirty Years War forces on table. Although it was a reasonable game, we did come up with quite a long list of observations, suggestions, and tweaks to the rules. By the way, the Swedes beat the Imperialists.

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