Wargaming
Wargaming and Military History are the interests I pour most of my spare time into. This section concentrates on the wargaming rules I’m interested in. I’ve got quite a lot on running wargaming campaigns. I’ve also got sub-categories on: Crossfire, DBx (including DBA and HOTT), Twilight of the Sun King, Engle Matrix Games, Megablitz, Liberators QPR, Field of Glory. All other rules are lumped together.
Aircraft and Air Superiority in Crossfire
Some musing on Aircraft and Air Superiority in Crossfire. Standard Crossfire doesn’t cover this. I borrowed the main idea from the official Crossfire site tweaked and added some mechanisms from Rapid Fire.
Airborne Troops and Airlandings in Crossfire
Some musing on Airborne Troops and Airlandings in Crossfire. Standard Crossfire doesn’t cover this. The suggestions are based on rules from Rapid Fire with some tweaks from myself and Flames of War.
Low Maintenance Italian Wars Campaign
This is a low maintenance system for running a multi-player Italian Wars wargames campaign between a Spanish team and a French team. It requires an umpire.
Variable Morale for Soviets in Crossfire
An idea from Rapid Fire. It gives soviet battalions a random quality attribute.
Explaining troop Characteristics in Crossfire
I’d been puzzling over how to characterise various historical units and so asked the Crossfire discussion forum for guidance. This page paraphrases the responses from Steve Holmes, Nikolas Lloyd and Jeff with some of my own thoughts mixed in. Officer / NCO quality These are defined in the TO&E, but you don’t have to stick … Read more
Converting Rapid Fire to Crossfire
There are quite a few Rapid Fire scenarios out there and I find them quite useful starting points for making Crossfire scenarios. Rapid Fire is a higher level of abstraction (Brigade or Regiment) than normal Crossfire games (Company to Battalion) so the games produced will be large in Crossfire terms. This is fine for the bunch of guys I play with but won’t appeal to those of you more interested in Company level actions.
Revised Points System for Crossfire Armour
In Crossfire all tanks have the same point cost even though they have different characteristics. Similarly for armoured personnel carriers (APC) and anti-tank guns (ATG). The idea is you pay the standard points cost and then roll dice to see what type of tank/gun you get for your points. It is a bit like a lottery … buy your ticket and see what you win.
Crossing Rivers in Crossfire
Some musing on Crossing Rivers in Crossfire. See also my musing on waterborne troops.
Free For All Campaign
In his article “The East is Ablaze: 1919-1926” Chris Peers outlined a simple but effective method for running a campaign without a map, and ignoring all those pesky things that can bog a campaign down (politics, diplomacy, economics and logistics).