The forces in each session of the Race Through Normandy Campaign have to be arranged so the Allies have about 2 to 1 odds in terms of points – the Allies are expected to win, although it might be tough. What follows is the Orbat for a Huge campaign.
Crossfire Campaign
Wargaming campaigns that can use Crossfire for the tactical rules
3 Round Kursk: A 3 Game Campaign for Crossfire
This is a 3 Round Campaign set at Kursk in 1943 and Crossfire as the tactical rules.
Krasny Bor Campaign: Phase 2 – Consolidate gains
Phase 2 of the Krasny Bor Campaign is for consolidation and each Soviet player has different objectives. It ends at 13.00 hours and is fought on the Rear tables.
Krasny Bor Campaign: Phase 1 – Break the line
Phase 1 of the Krasny Bor Campaign is the Soviet attempt to breakthrough the Spanish Front Line troops and get as many troops as possible into the Spanish rear for use in Phase 2. It starts at 08.00 hours and is fought on the Front tables.
Krasny Bor Campaign – A Crossfire Campaign featuring the Blue Division
In mid-2003 the guys at the Shed asked me to set up a scenario for a weekend bash. The parameters they outlined were: WW2, Crossfire, 8-9 players (optional umpire), 4 tables, 2 real days of gaming, and BIG. Krasny Bor appealed to me for a number of reasons:
- It involves the Spanish Blue Division
- It is very BIG
- There aren’t many tanks
- It is seemingly one-sided, and I wondered if I could still make it a good game.
Arnhem 17-25 Sep 1944
In the English speaking world at least, Arnhem is one of the defining battles of World War II. Vince Lody from the Shed ran a multi-player Crossfire game based on the last stand of the Paras at Arnhem. A last stand poses certain challenges for a scenario designer, i.e. you know the defender has to lose, so I wondered what other aspects of the battle would make for interesting gaming. I’ve sketched out the course of the battle and outlined what I think might make interesting scenarios.
Multiplayer Pocket – A Three Table Crossfire Scenario
I was asked to run a one-day Crossfire game for 6-8 members of the Guildford Wargames Club. This is what I came up with. It was designed to use all the WW2 / Eastern Front infantry I had at the time – one battalion a side – plus supporting equipment, however, with play testing I decided to increase the forces of each player to at least 1 company. This meant the total forces on each side ended up being 4 Infantry Companies + 1 Infantry Platoon + 2 AFV + 2 or 3 ATG.