Summary: Although the Royalists invaded Wales, the Parliamentarians had a larger army on the day and attacked. The “Battle of Colby Moor” was a Royalist victory.
Summary: After losing a general in the preliminary bombardment, Parliament fought well but could not break the Royalists within the game limit. Royalist victory at the “Battle of Chalgrove Field”.
In Populous, Rich and Rebellious, the first year of the Campaign ends with a “Consolidation Round”. This is the English Civil War and the idea is, after a few battles, every region declares for either King or Parliament. In our campaign the two sides started the consolidation round even, with 3 regions each, but finished with Parliament significantly ahead.
All four of us played the fourth game of Populous, Rich and Rebellious, our Campaign using Tilly’s Very Bad Day, and set in the English Civil War. I was commander-in-chief for the Royalists, with Adam as the dashing cavalry commander. Jamie commanded for Parliament with Chris leading the infantry.
Summary: At the “Battle of Colchester”, in East Anglia, the Royalists smashed Parliament in 3 game turns. For the first time we saw the use of campaign cards on table and they were pivotal, although in a subtle way.
Chris suggested I overlay the historical battles of the English Civil War on the campaign map for Populous, Rich and Rebellious, our English Civil War Campaign. So I did, although only for the the period covered by the campaign, i.e. the first civil war (1642-1646).
Adam, Chris and Jamie agreed to play Populous, Rich and Rebellious. As I hope you recall this is a Campaign set in the English Civil War. Chris, representing Parliament, invaded the East Midlands from London. The Royalists rose to the challenge and Adam tried to take it for the King.
Summary: At the “Battle of Ely”, the heavily outnumbered Parliamentarians defeated the Royalists in seven game turns.
It is very common for game systems to give different units different to hit scores. The big question for me is, is it better to (1) give good units a higher to hit score or (2) reward higher dice rolls?
Recently we play tested my S12 Fighting Across the River scenario for Tilly’s Very Bad Day (which I’ll post about soon). After the game Adam and I got to talking about the premise of the scenario and Adam encouraged me to take a closer look at some 17th century battles that feature a river crossing. In this post I look at four such battles and look for patterns in four factors: (1) crossing points; (2) forces present; (3) forces engaged; and (4) the battle result. The nature of the river crossings includes whether the river was fordable and how many crossings there were. A lot of men might have been nearby but only a minority were actively engaged, which suggests whether these battles were ‘nasty fights’ or ‘grand battles’. The result of battle is on the list because the defenders of a river crossings had a habit of ‘retreating once things get serious’.
Last year I collected a Polish-Lithuanian Commonwealth Army for Tilly’s Very Bad Day. They are what got me interested in the Northern Wars. Actually it was the Gustavus Adolph’s campaigns against them that got me interested – he formed his military ideas in the Livonia fighting the Commonwealth before sailing to German for the Thirty Years War.
I thought I’d share some photos. Rather than have a separate painting guide I’ll give painting guidelines here.
The rules for Tilly’s Very Bad Day include a generic Army List for the Thirty Years War. I wanted to explain the army list a bit so copied it here. And having copied it, I couldn’t resist tweaking it. This list applies to all western and central European armies i.e. those of Spain, the German Catholics (Bavaria/Catholic League, Austria/Imperial), the German Protestants (Palatinate, Brandenburg, Bohemia, Saxony, etc), Netherlands, Sweden, Denmark and France.