Rich’s Powys Welsh (Western Cymry) for Britannia 600 AD

For the Big Day of the Britannia 600 AD Campaign Rich Wilcox chose army of his wife’s homeland, Wales. Rich was the first to get the bug for Britannia 600 campaign. He painted up a historical army, but was also the one to find the reference to the Giant of Snowdon, a character that subsequently joined his ranks.

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Mike’s Northumbrian Saxons (aka North Angles) for Britannia 600 AD

For the Big Day of the Britannia 600 AD Campaign Mike Lowery chose the army of his homeland, Northumbria. With time short, and having avoided paint brushes for 10 years, Mike decided to paint the minimum number of figures necessary. This meant he was short an element of Spears relative to the official DBA list; instead he took more shooters and a Hero.

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Big Day – Playing the Britannia 600 AD Campaign

It started with an email to a bunch of my friends:

Subject: Britannia 600 Who’s interested?
http://www.balagan.org.uk/introduction-to-the-britannia-600-ad-campaign

From such small beginnings a project team was formed. Six guys spread across England started assembling and painting armies for the Britannia 600 AD Campaign.

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Painting Guide for Britannia 600 AD

This painting guide applies to all nations of the Britannia 600 AD Campaign, although variations are mentioned. Checks are common patterns for the Celtic nations (Welsh, Irish, Scots, Picts – although the latter are actually pre-Celtic), but modern style tartan was unknown (Heath, 1980).

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Timeline of the Northumbrian v Welsh Conflict

My interest in the Northumbrian-Welsh conflict came about because I work with a patriotic Northumbrian (Mike Lowery) and I like playing the Thomas=Welsh ancestry card on him. This developed into the challenge of 15 mm DBA armies at 1 foot to decide the issue. We’re now gearing up to paint those armies (actually for the Britannia 600 AD Campaign).

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Introduction to the Britannia 600 AD Campaign

I’ve always loved Britannia, the Avalon Hill board game, and it seemed an obvious setting for a DBA/HOTT style campaign. Rather than attempt to recreate the entire time span of the game (45-1085 AD) I thought I’d concentrate on a period that specifically interests me, 600-700 AD. That span of years corresponds to Turn 8 and 9 in the board game – hence Britannia 600 AD.

He glutted black ravens on the walls of the fort,
but he was no Arthur.

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Excerpts from Anglo-Saxon Chronicle

A few excerpts from the Anglo Saxon Chronicle to give a flavour for the period of the Britannia 600 AD Campaign. I’ve used the Anglo Saxon Chronicle because of its picturesque language rather than any clarity it might bring to the time. For a more accurate and complete account see Britannia: Anglo-Saxon History.

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15mm Wargaming Figures for Britannia 600 AD

There are a few possible suppliers of 15 mm for the Britannia 600 AD Campaign. My existing Dark Age kit is from Donnington Miniatures and Essex Miniatures. I mix them together but this won’t appeal to some as Donnington Miniatures are much bigger than Essex Miniatures, in fact they are much bigger than anybody else. At the time I put my Gothic army together I didn’t have a choice, but now there is much more on offer …

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HOTT and DBA Army Lists for Britannia 600 AD

Draco Roman Military Standard

In Britannia 600 AD field armies are 12 elements (plus camp follower) in DBA or 24 AP in HOTT. The army lists below allow much larger numbers than this for two reasons. Firstly and mainly, to allow choice. Secondly, to allow a larger than normal field armies to be used for a more involved campaign.

I have tweaked the DBA army lists, partly because some of them don’t really match what we know about the protagonists, and partly to support fantastic elements suitable for a HOTT campaign. After a general discussion of the Common Elements, both Realistic Troops (DBA + HOTT) and Fantastical Troops (HOTT), I then look at the specific national army lists. For our purposes there are only five types of armies: Welsh, Picts, Saxon, Irish, and Scots.

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No-Mans Land Mini-Campaign

This is a skirmish level mini-campaign set in no-mans land on a fairly static front. It is applicable to any period (see the possible settings). Each player is a junior commander whose job is the patrol and control the area between the opposing forces. Over three game days and nights each player must plan and execute 6 missions from a predetermined list. The interest lies in the fact that each player is picking from a different list to that of his opponent. The key problem being addressed is “How does a commander react when faced with events not covered by his orders?”

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