I keep thinking about a multi-player Campaign for the Thirty Years War. Two of the big questions is how many factions and what are they? I take a quick look at board games for inspiration before taking a view. There are quite a few board games for the Thirty Years War. Many focus on simulating the entire war so I thought I have a look at what factions they have.
Tilly’s Very Bad Day
Fast play rules for the 30 Years War. Can also be used for 80 Years War and English Civil War.
Big Lutzen – A Tilly’s Very Bad Day Battle Report 1
Chris and Adam played a very raw version of my big Lutzen scenario for Tilly’s Very Bad Day.
Summary: Good game. Some debate about how to simulate the road and ditches. Adam (Imperialists) beat Chris (Swedes) on Game Turn 6. The scenario evolved after the game.
Should I introduce baggage camps to Tilly’s Very Bad Day?
Richard (doctorphalanx) has been encouraging me to introduce baggage camps into Tilly’s Very Bad Day. I like painting up camps for DBA and I already have a camp for my Dutch army of the Thirty years War. My question is, was looting the baggage train/camp a significant event in any battles of the Thirty years War or English Civil War?
Big Lutzen – A Tilly’s Very Bad Day Scenario
This is a big Tilly’s Very Bad Day scenario for the Battle of Lutzen (16 November 1632). An outnumbered Imperialist army must hold a strong defensive position until reinforcements arrive. Historically this battle is where King Gustavus died, so was a key moment in the Thirty Years War. In game terms this is a big game on a big table with big armies.
Metal Measuring Sticks for Big Bases and Small
I’ve been playing DBA for years, and all measurement is in multiples of 1 inch. However, many games are moving to base width as a measurement, which for most people are the 40mm wide DBx bases. But I’ve moved to Big Bases including for Big Base DBA. That means I need 2 inch measurements and 80mm measurements. Here is how I solved this problem.
Imperialists beat Swedes – 2 Player Game of Tilly’s Very Bad Day
Adam and Chris played an Imperialist versus Swedish match up of Tilly’s Very Bad Day. Adam and Chris have a very different play style to Jamie and I so this game played out in an interesting way. Very gritty with one giant scrimmage forming. Eventually Adam’s Imperialists took the day. We were playing several draft rules for a major revision.
Making dragoons more effective in Tilly’s Very Bad Day
In my lost post on making under represented unit types more effective in Tilly’s Very Bad Day, I have a look at dragoons in the Thirty Years War. Under the rules their main competition is shot and light horse, both under represented troop types. Based on my previous thinking on those troop types I propose some ways to modify the rules to make dragoons more valuable/useful/effective.
Making light horse more effective in Tilly’s Very Bad Day
In my week of musing on unit types in Tilly’s Very Bad Day, I thought I’d outline what light horse represent and contrast them to (heavy) horse in the Thirty Years War. I also consider some ways to modify the rules to make light horse more valuable/useful/effective.
Making (commanded) shot more effective in Tilly’s Very Bad Day
We’ve been playing Tilly’s Very Bad Day for a while and it clear some unit types don’t make the grade compared to Pike+Shot and horse. Shot, dragoons, light horse and even cannons are all unpopular. So I’m going to run a short series of posts this week with the theme of making these unit types more effective. Not surprisingly I’m starting to form ideas for a major new version of the rules.
I start with Shot because I was just musing on types of (commanded) shot in Tilly’s Very Bad Day.
Musing on types of (commanded) shot in Tilly’s Very Bad Day
Tilly’s Very Bad Day has a “Shot” troop type. I thought I’d explain my thinking behind this troop type including how it simulates “commanded shot”.
Musing on Large Pike+shot in Tilly’s Very Bad Day
In Tilly’s Very Bad Day all pike+shot are the same. But Tilly, after whom the rules are name, was fond of the older style big tercios and Richard (doctorphalanx) has been encouraging me to do something about this.
And Tilly wasn’t alone in the appreciation of big brigades. Gustavus Adophus invented the Swedish Brigade of the Thirty Years War and this was as big as Tilly’s tercios although the interior configuration differed.
What to do with the large pike+shot units in Tilly’s Very Bad Day?
Spanish beat Swedes – 2 player game of Tilly’s Very Bad Day
Jamie and I played a Spanish versus Swedes match up of Tilly’s Very Bad Day. In a very exciting game my Spanish eventually prevailed. We introduced a house rule to make chequerboard more effective and both focused on this aspect of the game with some interesting conclusions.
Painting Generals of the Thirty Years War
Since I’ve published Tilly’s Very Bad Day I figure I should update my painting guide for the Thirty Years War (1618-1648). This is the guide for the Generals throughout the war, of whatever nationality.
Terrain Cards – Random terrain placement for pick up wargames
In our recent game of Tilly’s Very Bad Day Chris observed that, as the defender, he could exploit the terrain placement rules to his advantage. This is my proposal to address Chris’s concern. These rules allow randomised terrain for pick up battles in any period.
The terrain placement rules described here borrow heavily from Terrain Cards for a ECW Campaign.
Spanish draw Swedes – 4 player game of Tilly’s Very Bad Day
In a very exciting game the Spanish (Jamie and Steven) just barely managed to deny the Swedes (Chris and Adam) the victory they thought well in hand. We really enjoyed our first game of Tilly’s Very Bad Day following publication. Again the rules proved themselves able to provide a fast and exciting game, with lots of flavour. We are still struggling to break deeply ingrained habits from DBA, e.g. bunching up, and the more we do this, the more we enjoy Tilly. And we still need to iron out the problem with chequerboard formations.