Some musing on playing Crossfire entirely inside a giant Stalingrad factory.
I had assumed, when I finally got around to building a model of a Stalingrad style factory, that it would be a “Building Complex” containing a grid of building sector. But a couple of people – Steve Phenow and Mike O’Brien – on the Yahoo Group: Crossfire WW2 Discussion Forum mentioned putting terrain inside a large factory, in other words fighting the entire Crossfire game inside the factory using, more or less, normally terrain. Of course the “terrain” has an industrial look with “woods” being a section of industrial plant, etc.

The following table shows my current thinking on factory terrain.
Standard Terrain Feature | Factory Terrain Feature | Shape | Indirect Cover | Direct Cover | Block LOS |
---|---|---|---|---|---|
Hill | Area | No | Yes | Yes | |
Contour Lines | Area | No | No | Yes/No | |
Crest |
Crest in rubble or collapsed girder |
Linear | No | Yes | Yes |
Cliff | Linear | No | No | Yes | |
Depression |
Collapsed floor or crater |
Area | No | No | Yes/No |
Bridge | Linear | No | Yes | Yes | |
Stream, Ditch, Sunken Road | Sunken access way | Linear | Yes/No | Yes/No | Yes/No |
Woods, Orchard (in season), Boulder Fields | Industrial plant, i.e. machines, engines, etc | Area | Yes | Yes | Yes |
Rough Ground, Orchard (out of season), Rock Fields |
Rubble or scrap bales |
Area | Yes | Yes | No |
Fields (in season) | Area | No | Yes | Yes | |
Fields (out of season) | Area | No | Yes | No | |
Wall | Low Wall | Linear | Yes | Yes | No |
Hedge / Bocage | Wall with significant damage | Linear | Yes | Yes | Yes |
Building, Building Complex | Room | Area | Yes | Yes | Yes |
Hard Point, Bunker | Steel ‘industrial’ tank or partially complete armoured vehicle | Area | Yes | Yes | Yes |
Entrenchments | Entrenchments | Area | Yes | Yes | No |
Road | Linear | No | No | No |