What is a Bathtub Campaign in Wargaming?

Bathtub Navy for Bathtub Campaign

I’m not a fan of the Bathtub approach in wargaming. Bathtubbing is a mechanism to use smaller scale rules to fight larger scale battles or operations.

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Kharkov 1942 Map for PanzerGruppe with 10km Hexes

Kharkov Map for PzGruppe

In a moment of enthusiasm I drew a map for the Second Battle of Kharkov at one hex per 10 km. Perfect for PanzerGruppe. I thought I’d share it, although I’m no longer sure I’ll use it.

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Lasalle with Big Bases – Introducing Combat Value

Big Base Infantry Line

All my Peninsular War infantry/cavalry units are on Big Bases with two big stands per unit. Also I don’t want to combine small units in the South American Wars of Liberation because there are already only a few units on table and I want to represent them all. So I need some way to represent the number of men, and hence number of stands, in a different way to standard Lasalle.

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Tabletop Operational Wargame Inspired by Drive on Moscow

Balagan Operational Warfare Example Map 2 v2

I’m still looking at my options for Wargaming Rules to use for the Operational Level of War. This time I thought I’d have a look at the iPad wargame “Drive on Moscow” by Shenandoah Studio. It is right up my alley being an operational level warfare and on the Eastern Front. Continuing my experiment of translating other game systems to the table top, I wondered what Drive on Moscow would look like as a generic set of table top rules. I haven’t tried to follow the original game slavishly, just get something with the same flavour.

Previously I did

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Do I have enough Ruins?

I have been collecting, making, and painting Ruins for quite some time. All for my long term Stalingrad project. So I thought I’d get all my ruined buildings, rubble piles, and shell holes out and see if I had enough. What do you reckon … do I have enough ruins?

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SixMillBuilders Interlocking MDF Roads for 100mm Hexes

SixMillBuilders-Normandy-Table-3

I thought I’d share some of the ideas of Willem from SixMil Builders on terrain for hex mats/tables. In particular his interlocking MDF roads. He also makes 6mm buildings to match.

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Experimenting with River Templates for 4 Inch Hexes

Rivers for 4 inch hexes – Templates for most likely options

Quite a lot of the Operational Level Wargames I looked at recently use a hex grid. And 4 inch hexes seem about the right size for the table top – at least to me – so I have been wondering what to do about terrain. My normal terrain will sit on hexes fine. But rivers are different. That realisation lead to experimenting with templates for generating river features to sit on top of a hex mat.

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Tabletop Operational Wargame Inspired by Hell’s Gate

Balagan Operational Warfare Example Map

During my review of operational level wargames, Martin Rapier put me onto Philip Sabin’s game “Hell’s Gate” within the book “Simulating War” (Sabin, 2012). Hell’s Gate is an operational level board game focusing on the Korsun Pocket of 24 Jan – 16 Feb 1944. I wondered what this game system would might look like as a generic set of tabletop rules for operational level warfare on the Eastern Front. As an experiment, I drafted such a set of rules. Here is what I came up with. It is my work, I have for example completely replaced the combat system, but

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SU-152s Up Close and Personal – A Crossfire Battle Report 4

SU152_093 Ineffective Stuka fly over

Chris Harrod and I played my SU-152s Up Close and Personal scenario.

Summary: Good game. Forced us both to make explicit tactical choices. I got a Soviet victory before the German reinforcements arrived.

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Making simple terrain templates for wargaming

Template1 - Materials

I ran out of cardboard terrain templates in my recent game of Crossfire so I made some more and took the opportunity to take some photos. It is a pretty simple process.

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The Monster – A Crossfire Battle Report

Monster0-783 Monster0- table

Chris Harrod and I play tested my The Monster – A Crossfire Scenario. Twice. The first play test was over pretty quick and the Monster of the title chewed up the Germans as they appeared. A few tweaks to the scenario and we tried again … the second time we got a much better game out of it.

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What Wargaming Rules to use for the Operational Level of War?

What Wargaming Rules are really for the Operational Level of Warfare

I’ve tried Megablitz a few times but I wondered what other wargaming rules there are to use for Operational Warfare in WW2. I quickly found there are a lot of game systems that claim to be large scale rules. But you have to careful in this space as many rules that claim to be Operational are actually Tactical. Others are Operational-Tactical and a fourth group are what I call Operational-Map-And-Tactical. These groupings are from my categorisation scheme using my criteria for what makes a set of wargaming rules operational level – both found later in this post.

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Dig in and Wait! A Crossfire Battle Report in the Pacific

DigIn01 Table from the south

Brett Simpson play tested his Dig In and Wait Scenario pitting the Imperial Japanese Army (IJA) against the Australian Imperial Force (AIF). In solo mode.

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Dig in and Wait! A Crossfire Scenario in the Pacific

IJA 1st Company - 1st Platoon - 1st Section

Brett Simpson sent through this Crossfire scenario pitting the Imperial Japanese Army (IJA) against the Australian Imperial Force (AIF). Like all Brett’s scenarios it is small – a company level game that fits on Brett’s kitchen table, which is roughly 3′ x 5′, using 20mm figures.

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Crossfire in the Western Desert – Brett Simpson’s North African Terrain

BSWD08 Afrika Corps Radio man walks past palm

Brett Simpson has been busy building up terrain and troops for North Africa using Crossfire. He is also experimenting with my ideas on Crossfire in the Western Desert. Brett has been sharing photos with me as he went along so I thought I’d share them more widely.

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