Using the Saitek Competition Pro Game Clock for Crossfire

Saitek Competition Pro Game Clock

It is rather embarrassing but I’ve had my Saitek Competition Pro Game Clock for nearly two years, have tried to use it for a Crossfire game twice and failed both times. Most recently for Operation Crossfire. The trouble is that this is a complicated clock because it is for competitions, we hardly ever use it, and we leave it to the last minute to figure out how to use it. Disaster. This time I thought I’d write a few notes to remind myself for next time.

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Dulux Paints for Wargaming Bases and Terrain

Dulux Paints for Wargaming Terrain and Tables

I want to get a more coherent look to my wargaming tables with the bases of the wargaming figures, the terrain templates and hills, and the table itself all having a consistent look. When flocking my bases I’ve been using modelling paints but that is too expensive when painting big terrain pieces or the entire table. So I’m on the hunt for a cheaper alternative. 250ml Dulux TradeColour Samplers are the answer.

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“Operation Crossfire” – The Wrap Up

Operation Crossfire Allied Sunray map

Nikolas Lloyd, genius architect of Operation Crossfire, has published a wrap up video.

Dee Sector in “Operation Crossfire” – The Allied Battle Report

Overall map of Dee Sector

Ross Kearns submitted a battle report for the Allied Dee Sector. All words are Ross’s.

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Why Volley and Bayonet for the Peninsular War

Highlanders

There are a few reasons why I’ve gone for Volley & Bayonet to use for Peninsular War and specifically my Albuera Project.

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Seestrasse Sector in “Operation Crossfire” – A Battle Report

Aerial Recon in Seestrasse Sector

Chris Harrod, Joe Harrison and I played the Seestrasse Sector part of Operation Crossfire. Chris was ISIS SUNRAY, commander of the attacking Allies/Soviets and host for the day. Joe was our guest from Peterborough and took the role of SONNE GUNTHER, commander of the Axis/German defenders. I was the UMPIRE and provided the kit. Steve Spence was OFFA and Michael Stringer was NORN, the Commander-in-Chiefs of the Allies and Axis respectively – of course they were only involved in our game via an erratic radio (email) link.

The event was fantastic. An exciting battle fought as part of an inspired

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Seestrasse Sector in “Operation Crossfire” – The Scenario

Seestrasse Sector Map in Operation Crossfire

Here is the scenario should you want to play the Seestrasse Sector of Operation Crossfire. It is pretty much all the work of Nikolas Lloyd – the genius architect of Operation Crossfire. I have simply collated material from various emails and put them into my scenario format. I’ll post a Battle Report shortly.

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Standardised AFVs for “Operation Crossfire”

T34/85

It is Operation Crossfire today and as part of the briefing Nikolas Lloyd has mandated some standardised statistics for the vehicles on both sides. I thought I’d post them to get them into a printable format.

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446 AD Suevi versus Vandal – A Red Spear, Black Crow Battle Report

Suevi charge across stream

The fourth game in our Fall of Hispania Campaign occurred in 446 AD, 29 peaceful game years after the last battle. Chris Harrod rolled Suevi and I got Vandal. The rules were the draft version of Red Spear, Black Crow from Morningstar Productions.

The summary is: Interesting rules, violent battle which could have gone either way, but eventual victory for the Vandals.

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417 AD Visigoths versus Roman – A Dux Bellorum Battle Report

Cataphracts surrounded

It is 417 AD in our Fall of Hispania Campaign, four game years since our last battle. I rolled the Visigoths again but this time Chris Harrod got Late Roman. The rules were Dux Bellorum.

The summary is: Being new to the rules I assumed the hill was difficult terrain, deployed accordingly, realised too late I was wrong, and then watched as Chris rolled over my hastily improvised battle line.

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413 AD Visigoths versus Vandals – A Big Base DBA Battle Report

Visigothic nobles

Chris Harrod and I finally got around to playing another game of the Fall of Hispania Campaign based on these campaign rules. Four game years have passed since the first game so the nominal campaign date is 413 AD. Tragically it has also been four real years since we played the first game. Chris rolled Vandals and I got Visigoths. The rules were Big Base DBA.

The summary is: Short game with the Visigoth wedges smashing through the Vandal shieldwall.

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Steven’s 1817-18 Chilean Army on Big Bases

Chilean Coquimbo Cazadore Battalion

When I rebased my Argentine army I also transferred my Chilean army to Big Bases. This is the Chilean element of San Martin’s Army of the Andes from my 1817-18 Chilean Project.

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Steven’s 1817-18 Argentine Army on Big Bases

Argentine 7th Infantry Regiment

I have rebased my Argentine Army of the South American Wars of Liberation on Big Bases. All infantry and cavalry on 80mm x 40mm bases. 12 figures per infantry base; two bases to a battalion. 6 figures per cavalry base/squadron. Guns stayed on 40mm x 40mm bases; one gun per base.

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Terrain Box for Big Base DBA 3.0

Big Base DBA Box

For my small DBA I have a box with everything I need for a game, including all the terrain (but excluding figures). Now I want the equivalent for Big Base DBA. I figured I should sort out the box for DBA 3.0 rather than 2.2 so I’ve had a look at what I need.

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Philip Sabin’s Analysis of Ancient Warfare in Lost Battles

Lost Battles

I really like the analyse of Ancient Warfare in Lost Battles by Philip Sabin. So I’ve written up what captured my attention.

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