Nikolas Lloyd has announced “Operation Crossfire” for November 2014. A world wide event using Crossfire as the tactical rules.
Campaign
I like wargaming campaigns and multi-player Games. I have a list of my campaign rules and multiplayer games including campaign name, style and tactical rules. I’ve also written up what I like in a campaign and multi-player game. I typically use DBA, Linked scenarios, 3 Round, Engle Matrix, and Race for … X style campaigns, although I’ve also got material on a Free For All Campaign and Diplomacy style games.
3 Round Normandy – A Three Game Crossfire Campaign
This is a 3 Round Campaign set during the Normandy Campaign of 1944 with Crossfire as the tactical rules. I threw it together because Dick Bryant was interested in how to run my Kursk 3 Round outside the Eastern Front.
Linked Scenario Campaigns
I often write about linked scenario campaigns but haven’t actually said what I mean. Linked scenarios are exactly what they sound like – a series of pre-determined scenarios linked together to make a campaign.
Simulating Politics in a Wargaming Campaign with Political Tokens
War is merely the continuation of politics by other means
Crossfire at Position Four – A Linked Scenario Campaign
A Crossfire linked campaign with two scenarios: Village P and Line N-M. The campaign setting is based on Hartmann: Infiltration of Position Four.
1-to-1 Skirmish Campaign for the Portuguese Colonial War
Rules for a Portuguese Colonial War campaign game with some kind of 1-to-1 skirmish rules, like Freakin’ New Guy (FNG) by Two Hour Wargames or a variation on Two Page Skirmish Rules (TPSR) or Troops, Weapons and Tactics (TW&T) by the Two Fat Lardies, as the tactical rules.
Playing the Fall of Hispania Campaign
I’ve been reflocking my Fall of Roman armies and wanted to take them for a spin. I prefer scenarios but these are unusual in this period, pick up games being more common. I decided to put our pick up games in a context and came up with the Fall of Hispania Campaign mechanism.
409 AD Alans versus Dominate Roman Battle Report
Chris Harrod and I started playing the Fall of Hispania Campaign. Chris rolled Alans and I got Dominate Roman. The rules were Field of Glory.
Fall of Hispania Campaign
I’m in the process of re-flocking my Fall of Rome armies. I’ve mostly done the Alans, Huns, and Germanic Cavalry (Visigoths, Vandals, Suevi). Now I’ve got the the Germanic foot horde to do. Romans later.
Alexander the Great’s Solo DBA Campaign
Paul from the Man Cave wondered if I’d seen Solo Wargamer: Micro-Campaigning Part II. I hadn’t but I did find it quite interesting – it reminds me of the mechanisms that Two Hour Wargames use for their campaigns. My first thought was that this would be perfect for a campaign featuring Alexander’s trek into the East. (Can you tell what I’ve been reading lately?) It uses DBA.
Firestorm Campaign
The Firestorm Campaigning system is from the BattleFront crew. I haven’t actually seen Firestorm Bagration – the book with the campaign system in it – but there is a fair bit publically available and it is fairly easy to fill in the gaps. I wanted to figure out whether the system would be applicable to game systems other than Flames of War, specifically Crossfire, so this page is what I could deduce about the campaign system from what I could find and filling the gaps myself.
Mapless Holy Roman Empire Campaign
The Holy Roman Empire (HRE) board game by Mark McLaughlin has elements, including a great map, which make it a good basis for a miniatures campaign. A Mapless Campaign is simple to run and encourages on-going participation by the players. This is my stab at combining the two.
Mapless Campaign in WW2 using Crossfire
I’ve written about Mapless Campaigns but Crossfire is sufficiently different as a game system, and the level of the game (company level WW2) that I thought I’d write a specific adaptation.
There are no maps in this campaign. Instead the players collect territories, and collecting territories makes a player more powerful. This is based on my earlier Mapless Campaigns, which was based on the campaign system in the Warmaster Ancient Armies book by Rick Priestley.
What I like in a campaign / multi-player game
My first ventures in campaigns were two large, 12-14 player, Ancient/Medieval DBM Campaigns. One was called Europe 1100 AD and the other Europe 1455 AD. The mechanics were fairly simple being based on DBA campaigns but I quickly found problems and the campaigns petered out when people lost interest. I now favour even snappier campaign rules and less people.
Mapless Campaigns
The premise of the Mapless Campaign system is that complicated campaigns involving maps with detailed map movement, and where losing a couple of battles seriously impairs a player’s chance of success, are doomed to peter out. There are no maps in this campaign but players get to collect territories. And collecting territories makes the player more powerful. It is based on the campaign system in the Warmaster Ancient Armies book by Rick Priestley.