Cassinograd – A Crossfire Battle Report 3

Cassinograd-336 Germans in the Municipal Buildings - Banner

Jamie and I played a draft version of Cassinograd – A Crossfire Scenario based on Crossfiregrad. We played two games in a couple of hours. Jamie was the attacking Kiwis and I was the Fallshirmjaeger. This is the second game.

Summary: Great game. My larger regular force was much more resilient than the small veteran force I used in Game 2. Jamie captured the objective (the Post Office), but he literally did it as his clock counted down to zero. Very tense and exciting game.

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Cassinograd – A Crossfire Battle Report 2

Cassinograd-211 Across the ruins of Cassino - Banner

Jamie and I played a draft version of Cassinograd – A Crossfire Scenario based on Crossfiregrad. We played two games in a couple of hours. Jamie was the attacking Kiwis and I was the Fallshirmjaeger. This is the first of our games, making the second Cassinograd game with Bruce Stewart’s being the first.

Summary: Okay game, but could have been better. I had a small veteran force. The smaller forced lacked resilience, despite the higher morale, and Jamie took the objective (Municipal Buildings) relatively easily.

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Blitzkrieg Commander – Example Soviet Order of Battle

BKC Example OOB Regimental Scale - Banner

Our recent experiments with ‘O’ Group have got me thinking about a similar set of rules that has been lurking on my shelves: Blitzkrieg Commander (BKC). I’ve got every edition of the rules (1 through 4), yet I have never played it because it was a bit too crunchy (concrete) for my tastes. But it is a credible alternative to ‘O’ Group, so I got it of the shelf and read through it.

I prefer scenarios over pick up battles so I’m trying to wrap my head around how to map official historical orders of battle to BKC OOBs. In this post I play around with a official Soviet historical order of battle for a infantry battalion and see what that looks like in both game scales of BKC. Not that I’m going to use an official OOB for an actual scenario, but this exercise will help me understand which bits of the historical OOB turn into BKC stands and which bits get ignored. And because BKC has two game scales – regimental where a base is a platoon and battalion scale where a base is a squad – I’m going to have to do this twice.

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Cassinograd – A Crossfire Scenario based on Crossfiregrad

Scenario - Cassinograd - Crossfire - Banner

Gunnery Sargent Rock (Bruce Stewart) got me thinking about Cassinograd. This is an adaptation of Doctor Phalanx’s Crossfiregrad scenario, transferred from Stalingrad to the Italian Campaign with 2 New Zealand Division (Kiwis) attacking Fallchirmjaeger in Cassino town. Crossfire of course. Bruce’s version was pretty much standard Crossfiregrad, but I’ve made some more changes to add flavour.

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Cassinograd – A Crossfire Battle Report 1

Cassinograd-104 german view - Banner

Gunnery Sargent Rock (Bruce Stewart) played a couple of games of Crossfiregrad by Doctor Phalanx. However, he moved it from Stalingrad to the Italian Campaign with the Germans attacking 2 New Zealand Division (Kiwis) in Cassino town, I guess representing a local counter attack. Except where noted, all words and photos are by Bruce.

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Assault on Kristov – An ‘O’ Group Battle Report 3

ogroup-306 German centre - Banner

Adam and Chris had another go at the ‘O’ Group sample scenario transferred to the Eastern Front. As in our first play test and second play test, “Cristot” became “Kristov” and the Germans were attacking a Soviet defensive position. Adam was keen to have a go himself so took the role of the attacking Germans. Adam also provided rules knowledge, figures, most of the terrain, and narrative for the battle report. Chris was the defending Soviets. I took photos and add some extra thoughts at the end.

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3 Round Mac’s Missions – A Three Game Crossfire Campaign

Macs Crossfire Missions - 3 round campaign - Banner

I’ve been looking at Mac’s Crossfire Missions and it occurred to me that the system would be good for a Three Round Campaign. I like campaigns that are short and lead to a clear result and a Three Round Campaign offers those benefits. I’ve used the missions and main force orders of battle from Mac’s Missions v3 to drive the campaign.

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Cliffs for Crossfire in Italy and Burma

Cliffs for Crossfire in Italy and Burma - Banner

Hit the Dirt (HTD) introduces Cliffs to Crossfire. And with my re-found interest in the Italian Campaign, I figured I needed some. Particularly as the HTD scenario “Cassino Massif” (p. 17-18) has a bunch. I think they’ll also be useful for Burma. So this is my new / updated cliff collection.

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KB4R The Swamp – A Crossfire Battle Report

KB4R-006 Table from Soviet perspective - Banner

Jamie Wish and Chris Harrod played “The Swamp” (KB4R), the fourth game of Krasny Bor, featuring the Blue Division in an epic Crossfire campaign. The Spaniards were defending the second line – near the Leningrad-Moscow Railway line – against overwhelming odds.

Summary: I thought it would be over in 1 hour, but in an awesome David and Goliath contest Chris’s reinforced company of Spaniards held Jamie’s three battalions of Soviets for 2.5 hours of game time and 7.5 hours of real time. The Spanish defeated the first Soviet battalion but eventually the Soviets ground their way through the Blue Division lines. The time ratio, 2.5 hours of game time in 7.5 hours of real time, demonstrates how grindy it was – not for the faint hearted.

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Kiwis vs FJ in Italy – A Crossfire Scenario and Battle Report 1

italy-165 Three types of Sherman - Banner

Jamie popped over for a game, and when it is just Jamie and me we try out something more experimental. Jamie wanted to play Crossfire and I wanted to try out my Crossfire Terrain Cards and some draft armour rules. I also wanted to get my 2 Division New Zealanders on table – “Kiwis” in New Zealand slang – and get the German paratroopers (Fallschirmjäger) out again. This was also the first outing for my Kiwi Armour.

Summary: Great little game. Crossfire Terrain Cards worked well, and happy with the test drive of my armour mods.

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Official Crossfire Supplements – I want to write a couple

Crossfire - Arty Conliffe - Banner

I’ve been talking to Arty Conliffe about potential Official Supplements for Crossfire. Official because they have Arty’s blessing and input. I’m thinking about both a commercial scenario book and some freebie booklets. My megalomaniac aspirations for 2022 mean I want to write one of each. There are lots of possibilities and I thought I’m share my thinking.

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Assault on Kristov – An ‘O’ Group Battle Report 2

ogroup-207 The empty battlefield - Banner

Chris and I had another go at ‘O’ Group sample scenario transferred to the Eastern Front. As in our first play test, “Cristot” became “Kristov” and the Germans were attacking a Soviet defensive position. Adam was umpire and provided rules knowledge, figures, most of the terrain, and narrative for the battle report. I add some extra thoughts at the end.

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Musing on Cavalry Base Sizes in Crossfire

Crossfire Base Sizes - Cavalry - Banner

I’ve been reading about Soviet cavalry operations on the Eastern Front. And that, of course, has got me interested in expanding my Soviet cavalry collection. But before I invest further, I want to be really, really sure my cavalry basing is correct. The cavalry figures I already have are based on 30x30mm squares, like my infantry. But that is cramped. What to do?

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