Jamie Wish and I played my Moroccan Knives scenario set in the Spanish Civil War. Jamie started work at 05:00 hours the next morning so we wanted something quick. This scenario is guaranteed to take less than two hours so was a good candidate. It was a bit one sided and I’ve suggested a couple of changes.
The game is fought on a packed 4′ x 3′ table. Lots and lots of small woods features with a single rough ground feature in the middle representing a clearing.
Jamie chose the defending Anarchist Militia so I got the attacking Moroccans. I decided to concentrate and brought my entire company on at the left hand side of the table.
I pushed forward and as soon as I got near the clearing Jamie revealed his first platoon in the woods opposite.
Luckily I escaped unscathed. But it would be a bit of a gamble to leave my squad in the fire zone of a reinforced platoon.
I pushed forward on the left with as much as I could get moving.
Of course Jamie had troops in front of me. I used advancing troops to discover the Republicans and never tried RBF in the entire game. I wasn’t sure how fast two hours would go by so wanted a conclusion quickly. That meant walking squads into danger.
I decided to concentrate on one of the two Anarchist platoons on table. The one on my left. The one in the middle of the table didn’t appeal because I’d have to go across the clearing and it would expose me to fire from all three enemy platoons – assuming the missing Anarchists were on my right.
I had my Forward Observer (FO) up with the front line and he called in smoke to shield the advance. Unfortunately I got it wrong three times and Jamie managed to sneak a shot around the edge of the smoke screen at one or other of my Moroccans.
Jamie has started out by deploying his platoons in a slight arc, but changed his mind and brought them back into line to maximise his potential fire power in a “Crossfire”. In this case Jamie used the cover of my smoke to pivot a squad back into alignment.
With my troops massed on my left, Jamie revealed his 3rd platoon on my right, and pulled it back into reserve. He chose a good spot and managed to take a shot at some of my troops through the gap in the woods.
Back in the centre Jamie managed to suppress the squad facing his platoon.
But on my left I finally had my big fire power platoon in position. HMG and three rifle squads pack a punch and they started gnawing on Jamie’s Anarchists. First up was a squad in the Anarchist 2nd Platoon.
Then Jamie tried pivoting the end squad of his 1st Platoon, the guys near the clearing. I had line of sight and got a natural kill.
Then I turned my attention back to the Anarchist 2nd Platoon. Another squad killed.
And the third squad quickly followed.
On a roll I launched a wide flank march with a PC and a single squad. This was enough to take out the single squad Jamie had left to shield that flank.
And with the flank guard out of the way I had covered access to Jamie’s 1st Platoon in the centre. Another charge. Another kill. Game over.
I still had 52 minutes on the clock (out of 2 hours). Unfortunately Jamie didn’t have time for a repeat so we called it a night.
Conclusions and Observations
The game was a bit one sided. Jamie didn’t figure out the implications of the victory conditions until late in the game. He initially tried to defend terrain but his real goal was to protect his troops. If he’d realised that earlier the game would have lasted longer and, perhaps, been more balanced.
The two hour real time limit worked okay, although I came no where near the limit. Next time I am tempted to reduce the limit and use a Chess Clock. Perhaps with 1 hour for the attackers and 30 minutes for the defenders. This might put more pressure on the Moroccans.
Jamie also thought the Anarchists needed more fire power. He suggested I add a second HMG to their order of battle. Worth a try.